What's the most simple a to recolor a poke? Use godmode to dump and Luma patch use? I've never messed with this stuff and wants to replace a few color palettes and music tracks. Can these be used online?
Last edited by faulkbeets,
I use Godmode9 to dump my game to CIA, and then use Luma to patch and ROM hack it. Just work off the dumped CIA and extract it using HackingToolKit. It's simple once you get used to it. And yes, you're completely fine to use them online, no one can see your edited textures or music. If you need to know where music is, it's in RomFS/Data/Sound.What's the most simple a to recolor a poke? Use godmode to dump and Luma patch use? I've never messed with this stuff and wants to replace a few color palettes and music tracks. Can these be used online?
I use Godmode9 to dump my game to CIA, and then use Luma to patch and ROM hack it. Just work off the dumped CIA and extract it using HackingToolKit. It's simple once you get used to it. And yes, you're completely fine to use them online, no one can see your edited textures or music. If you need to know where music is, it's in RomFS/Data/Sound.
One step forward, two steps back. I'm getting an unhandled exception error when I drag a bin to ohana. I don't know if it's because i'm on a 64x system or what. I don't know how to recompile ohana either.Nah, you don't have to rebuild it. Just put the Garc in Luma/titles/(TitleID)/Romfs/a/0/9.
Which .bin exactly? And is it decompressed? Ohana is really only for decompressed files but it "works" with compressed one's as well. You can't edit them compressed anyway.One step forward, two steps back. I'm getting an unhandled exception error when I drag a bin to ohana. I don't know if it's because i'm on a 64x system or what. I don't know how to recompile ohana either.
Which .bin exactly? And is it decompressed? Ohana is really only for decompressed files but it "works" with compressed one's as well. You can't edit them compressed anyway.
Not sure. You can try:Question, can I put the animation's with the models in a Unity or UE4 project?
I'm guessing you'd have to use something like SPICA to export the animations. I'm not sure if Ohana3ds does that or if SPICA does. Maybe try both?Question, can I put the animation's with the models in a Unity or UE4 project?
Huh, Ohana has an option where you can export animations, but maybe it's an unplayable format..I'm guessing you'd have to use something like SPICA to export the animations. I'm not sure if Ohana3ds does that or if SPICA does. Maybe try both?