By the way, I'm not sure why you couldn't find Growlithe Lol
He is 100% at "00820-00828". In your OP you've combined Growlithe with Primeape for some reason.....
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welp its finally been found
also is it just me or does it have some sort of shading?
By the way, I'm not sure why you couldn't find Growlithe Lol
He is 100% at "00820-00828". In your OP you've combined Growlithe with Primeape for some reason.....
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I have texture shading on in Ohana, so yes he does.welp its finally been found
also is it just me or does it have some sort of shading?
i might seem stupid for asking this, but how do you do that cause it looks awesomeI have texture shading on in Ohana, so yes he does.
Which pokemon are you trying to import the animations for?So, I can view anything except the animations, when ever I click import and select a animation .bin, every single of the animation tabs stays empty
I am trying Bulbasaur to test. When everything works I'd like to export certain models including textures and anims, and convert them for use with UE4.Which pokemon are you trying to import the animations for?
I am trying Bulbasaur to test. When everything works I'd like to export certain models including textures and anims, and convert them for use with UE4.
So I need to use Blender to re-rig them? Idk I didn't mess with self-animating stuff in the past, but for my project I need to get everything ready to work with UE4Not sure why it's not working for you. I just drag the model over to Ohana, then import the textures and then the animations. I import the animations in bulk though, not individually. I go to "Skeletal Animations" then click "import" choose files "0004 - 0009" and hit "open" and they populate....
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Ohana doesn't keep the bone rigging for the animations on export so if you did, you'd have to re-rig the animations to the correct bones yourself afterwards. Most people I've seen messing with exported models make their own animations like that dancing Charizard Lol.
okay got it working, but ohana messes up some parts of the textures, and also I didn't find the walking animations...Not sure why it's not working for you. I just drag the model over to Ohana, then import the textures and then the animations. I import the animations in bulk though, not individually. I go to "Skeletal Animations" then click "import" choose files "0004 - 0009" and hit "open" and they populate....
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Ohana doesn't keep the bone rigging for the animations on export so if you did, you'd have to re-rig the animations to the correct bones yourself afterwards. Most people I've seen messing with exported models make their own animations like that dancing Charizard Lol.
Yeah Ohana is far from perfect and no one wants to revive it, so we kind of have to deal with it's bugs. Not sure about the walking animation though, I know some of them don't even work correctly in Ohana. Some of the animation just result in a "jumpy" model when it should be another real anim. Not much we can really do about that.okay got it working, but ohana messes up some parts of the textures, and also I didn't find the walking animations...
Ok, thank you, and sorry but I have to bother you a last time, I didn't find a paste or something with all tje romfs contents, but I'd need to now where the player models are located, do you know where those are?Yeah Ohana is far from perfect and no one wants to revive it, so we kind of have to deal with it's bugs. Not sure about the walking animation though, I know some of them don't even work correctly in Ohana. Some of the animation just result in a "jumpy" model when it should be another real anim. Not much we can really do about that.
Here you go https://pastebin.com/22q3cVDCOk, thank you, and sorry but I have to bother you a last time, I didn't find a paste or something with all tje romfs contents, but I'd need to now where the player models are located, do you know where those are?
What the fuc-By the way, I'm not sure why you couldn't find Growlithe Lol
He is 100% at "00820-00828". In your OP you've combined Growlithe with Primeape for some reason.....
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oOONot sure why it's not working for you. I just drag the model over to Ohana, then import the textures and then the animations. I import the animations in bulk though, not individually. I go to "Skeletal Animations" then click "import" choose files "0004 - 0009" and hit "open" and they populate....
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Ohana doesn't keep the bone rigging for the animations on export so if you did, you'd have to re-rig the animations to the correct bones yourself afterwards. Most people I've seen messing with exported models make their own animations like that dancing Charizard Lol.
Let me know when you're around and I can share my compiled build with you.Sigh. Could someone give me their build of Ohana? Something's different in the USUM files, but my Ohana isn't working properly,
Sorry for the late reply, I'm fairly active and researching, but notifs come in very slow. It'd be a lifesaver if you could share it, there's a few new forms inc. a new Ash hat Pikachu (at least, that's what I get according to the silhouette.)Let me know when you're around and I can share my compiled build with you.
Hello this is so awesome! I am new here and I would like to know about how to change the color of new pokemon called
Zeraora in Pokemon Ultra Sun and Ultra Moon. thank you!
I'm not sure if there is, I haven't seen any around.. It sounds like a great idea as a software! Also, no problem. It took me a while, school and stuff, but I saw some people wanting this type of thing.Is there a text list of this somewhere? I've been thinking of trying to make a program that calculates the numbers of the pokemon based off of multiplying stuff by 9 (the amount of files each pokemon has)
Also, thanks for making this list! It's been a huge help for me!