ROM Hack Pokemon Sun & Moon - Pokemon Animations, Textures and Models

cRaCk OpEn A cOlD oNe WiTh tHe BoYs

  • HELL YE

    Votes: 20 55.6%
  • nEIN

    Votes: 7 19.4%
  • you need to lay off the drugs you're taking

    Votes: 9 25.0%

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  • Poll closed .

eman_not_ava

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By the way, I'm not sure why you couldn't find Growlithe Lol
He is 100% at "00820-00828". In your OP you've combined Growlithe with Primeape for some reason.....
wPIpjFw.gif

welp its finally been found :)

also is it just me or does it have some sort of shading?
 

adrifcastr

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So, I can view anything except the animations, when ever I click import and select a animation .bin, every single of the animation tabs stays empty
 

Majickhat55

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I am trying Bulbasaur to test. When everything works I'd like to export certain models including textures and anims, and convert them for use with UE4.

Not sure why it's not working for you. I just drag the model over to Ohana, then import the textures and then the animations. I import the animations in bulk though, not individually. I go to "Skeletal Animations" then click "import" choose files "0004 - 0009" and hit "open" and they populate....


FwJKoaq.gif


--------------------- MERGED ---------------------------

Ohana doesn't keep the bone rigging for the animations on export so if you did, you'd have to re-rig the animations to the correct bones yourself afterwards. Most people I've seen messing with exported models make their own animations like that dancing Charizard Lol.
 

adrifcastr

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Not sure why it's not working for you. I just drag the model over to Ohana, then import the textures and then the animations. I import the animations in bulk though, not individually. I go to "Skeletal Animations" then click "import" choose files "0004 - 0009" and hit "open" and they populate....


FwJKoaq.gif


--------------------- MERGED ---------------------------

Ohana doesn't keep the bone rigging for the animations on export so if you did, you'd have to re-rig the animations to the correct bones yourself afterwards. Most people I've seen messing with exported models make their own animations like that dancing Charizard Lol.
So I need to use Blender to re-rig them? Idk I didn't mess with self-animating stuff in the past, but for my project I need to get everything ready to work with UE4
 
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adrifcastr

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Not sure why it's not working for you. I just drag the model over to Ohana, then import the textures and then the animations. I import the animations in bulk though, not individually. I go to "Skeletal Animations" then click "import" choose files "0004 - 0009" and hit "open" and they populate....


FwJKoaq.gif


--------------------- MERGED ---------------------------

Ohana doesn't keep the bone rigging for the animations on export so if you did, you'd have to re-rig the animations to the correct bones yourself afterwards. Most people I've seen messing with exported models make their own animations like that dancing Charizard Lol.
okay got it working, but ohana messes up some parts of the textures, and also I didn't find the walking animations...
 

Majickhat55

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okay got it working, but ohana messes up some parts of the textures, and also I didn't find the walking animations...
Yeah Ohana is far from perfect and no one wants to revive it, so we kind of have to deal with it's bugs. Not sure about the walking animation though, I know some of them don't even work correctly in Ohana. Some of the animation just result in a "jumpy" model when it should be another real anim. Not much we can really do about that.
 

adrifcastr

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Yeah Ohana is far from perfect and no one wants to revive it, so we kind of have to deal with it's bugs. Not sure about the walking animation though, I know some of them don't even work correctly in Ohana. Some of the animation just result in a "jumpy" model when it should be another real anim. Not much we can really do about that.
Ok, thank you, and sorry but I have to bother you a last time, I didn't find a paste or something with all tje romfs contents, but I'd need to now where the player models are located, do you know where those are?
 

FIuveeX

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By the way, I'm not sure why you couldn't find Growlithe Lol
He is 100% at "00820-00828". In your OP you've combined Growlithe with Primeape for some reason.....
wPIpjFw.gif
What the fuc-
Lemme try looking in a fresh one.

--------------------- MERGED ---------------------------

aCK
IM RETARDED
I see where I went wrong
Quick fix
 

FIuveeX

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\
Not sure why it's not working for you. I just drag the model over to Ohana, then import the textures and then the animations. I import the animations in bulk though, not individually. I go to "Skeletal Animations" then click "import" choose files "0004 - 0009" and hit "open" and they populate....


FwJKoaq.gif


--------------------- MERGED ---------------------------

Ohana doesn't keep the bone rigging for the animations on export so if you did, you'd have to re-rig the animations to the correct bones yourself afterwards. Most people I've seen messing with exported models make their own animations like that dancing Charizard Lol.
oOO
I only really know about viewing and editing textures-
How do you re-rig, and make own animations?-
aH
 

PreciousTrainer

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Hello this is so awesome! I am new here and I would like to know about how to change the color of new pokemon called
Zeraora in Pokemon Ultra Sun and Ultra Moon. thank you!
 

FIuveeX

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Let me know when you're around and I can share my compiled build with you.
Sorry for the late reply, I'm fairly active and researching, but notifs come in very slow. It'd be a lifesaver if you could share it, there's a few new forms inc. a new Ash hat Pikachu (at least, that's what I get according to the silhouette.)

--------------------- MERGED ---------------------------

Hello this is so awesome! I am new here and I would like to know about how to change the color of new pokemon called
Zeraora in Pokemon Ultra Sun and Ultra Moon. thank you!

It's basically what that guide says (THE MODEL FOR TAPU KOKO IS RIGHT ONLY IN SUMO, IT'S INACCURATE IN USUM) I'm currently working on the new model locations for USUM, so do not do anything with it yet. It's still in the same GARC location, so go ahead and look around. If you're asking how to extract USUM, it's the same as SUMO.
 
Last edited by FIuveeX,

MegaKyurem

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Is there a text list of this somewhere? I've been thinking of trying to make a program that calculates the numbers of the pokemon based off of multiplying stuff by 9 (the amount of files each pokemon has)

Also, thanks for making this list! It's been a huge help for me!
 
Last edited by MegaKyurem,

FIuveeX

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Is there a text list of this somewhere? I've been thinking of trying to make a program that calculates the numbers of the pokemon based off of multiplying stuff by 9 (the amount of files each pokemon has)

Also, thanks for making this list! It's been a huge help for me!
I'm not sure if there is, I haven't seen any around.. It sounds like a great idea as a software! Also, no problem. It took me a while, school and stuff, but I saw some people wanting this type of thing.
 
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