ROM Hack Pokemon Mystery Dungeon DX Cheat Codes Max exp and money

antos012

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Anyone can explain to me what value insert for the first scan on engine and what to do later for change for example my second in squad?
i ve read the guide on page 6 but is incomplete and i dont understand all the passages...
 

that1Zoidberg

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Think iv got floors for you guys.

Ok so after alot of trial and error with different programs and guides, this is what iv found.

You need edizon SE (i only just found this after it being mentioned but couldnt find it till today)
New so cant post links
gbatemp .net/threads/edizon-se-advance-memory-trainer-and-pointer-seacher-for-switch.571298/

Using that i found the floor address and used the built in pointer search tool.
If you want to do it yourself, i search u32/base+heap just to be safe. then after about 2-3 additional searches you will only have a few addresses left. My actual floor address always ended in 3B0. Bookmark the address with (+). Double check the address by changing it down 1, and change floors ingame.

NOTE THIS IN NON VISUAL- does not change the displayed floor number when you change your value. also remember this is foor your current floor, so for example if you wanted to jump to regirock (burried relic-floor 15) you would set your floor to 14 so when you take the stairs next it will put you onto floor 15.

After bookmarking (+) your final address hit (L) to swap between search and saved addresses. Highlight your saved floor address and hit (ZL+Y) to bring up the pointer search. I didnt have to change anything. Start search and when its done you will have a few addresses added to your bookmarks. Start a new dungeon, your old floor address wont work any more but you should have a pointer or 2 that are correct. Change floors ingame to make sure your pointers change and if so, congratulations. Highlight your working pointers and push (Y) to save them to your actual table.

*If you dont have the addresses in bookmarks next time you start the game and your in a dungeon, go to the bottom of your cheat list over your saved pointers (one of the floor entries in my file) and push (+) and it will be back in your bookmarks.

Here are my files if you want to try my pointers.
Follow from * if you use my txt file.
Placed just like any other cheat list. Atmo>contents>(blahAA2000)>cheats

Edit:iv never tried to select the pointers in the actual cheat list (marking them with an x) so idk if that will just freeze the value or what. Thats why this wont (to my knowledge) work with standard Edizon.

Also my pointers (marked as floor at the bottom of the list) are 2 different but nearly identical pointers. 1 has an 8 the other marked 10. No clue what the difference is as they go to the same address but thought iv been keeping them both just in case.
 

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dundi1988

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Think iv got floors for you guys.

Ok so after alot of trial and error with different programs and guides, this is what iv found.

You need edizon SE (i only just found this after it being mentioned but couldnt find it till today)
New so cant post links
gbatemp .net/threads/edizon-se-advance-memory-trainer-and-pointer-seacher-for-switch.571298/

Using that i found the floor address and used the built in pointer search tool.
If you want to do it yourself, i search u32/base+heap just to be safe. then after about 2-3 additional searches you will only have a few addresses left. My actual floor address always ended in 3B0. Bookmark the address with (+). Double check the address by changing it down 1, and change floors ingame.

NOTE THIS IN NON VISUAL- does not change the displayed floor number when you change your value. also remember this is foor your current floor, so for example if you wanted to jump to regirock (burried relic-floor 15) you would set your floor to 14 so when you take the stairs next it will put you onto floor 15.

After bookmarking (+) your final address hit (L) to swap between search and saved addresses. Highlight your saved floor address and hit (ZL+Y) to bring up the pointer search. I didnt have to change anything. Start search and when its done you will have a few addresses added to your bookmarks. Start a new dungeon, your old floor address wont work any more but you should have a pointer or 2 that are correct. Change floors ingame to make sure your pointers change and if so, congratulations. Highlight your working pointers and push (Y) to save them to your actual table.

*If you dont have the addresses in bookmarks next time you start the game and your in a dungeon, go to the bottom of your cheat list over your saved pointers (one of the floor entries in my file) and push (+) and it will be back in your bookmarks.

Here are my files if you want to try my pointers.
Follow from * if you use my txt file.
Placed just like any other cheat list. Atmo>contents>(blahAA2000)>cheats

Edit:iv never tried to select the pointers in the actual cheat list (marking them with an x) so idk if that will just freeze the value or what. Thats why this wont (to my knowledge) work with standard Edizon.

Also my pointers (marked as floor at the bottom of the list) are 2 different but nearly identical pointers. 1 has an 8 the other marked 10. No clue what the difference is as they go to the same address but thought iv been keeping them both just in case.
Do you no if your codes ate working
 
D

Deleted User

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Guys please I need your help I just started recently the Pokémon Mystery Dungeon DX and I tried the 1st method to edit the game via CE in Yuzu but though I tried every different way to load this up it says "Activated" and I get no results no matter whatever I do even if I am at the main menu or going into a Dungeon the table just doesn't load the results it says only Activated with green letters and that's all..I am in dispair if anyone knows and better solution please tell me I would like to do my first playthrough creating legendaries thanks..and sorry for my English because I don't speak the language fluently..
 
D

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Maybe a Cheat Table for modding the pokemon species in Pokémon Mystery Dungeon DX?
 
D

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The whole game has to load in yuzu before the table will work. It's very finicky. So load yuzu and the game to the main menu and then open the table
I have the same problem to load the cheats though I have about 9 hours in the game the table just don't load..is there any chance to help me guys?
 

Raihans

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Hey there.
Can anyone add a cheat which sets all the stats (Without HP) to 255 (Cap)? I've been trying to find a cheat like that but i can't find one. It really really sucks to feed each pokemon vitamins one by one....
 

ShadyKagerou

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The whole game has to load in yuzu before the table will work. It's very finicky. So load yuzu and the game to the main menu and then open the table
Yeah, I've tried loading it so many different ways, and the cheat table just won't open for me. It's just stuck at ACTIVATED. I just wanted to max out my money, and maybe get a bunch of friendship orbs. That's all.
 

ReclaimerShawn

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So, I just got Pokemon Mystery Dungeon DX. I expect to finish it within a week or so. Given that, I plan to make Atmosphere cheats for the game. I see everyone here has done a lot of work already. I will probably use those Pokemon IDs and find the Switch address myself. I know how to make Pointer Codes too, so Yuzu wouldn't be needed anymore. I'll also take a crack at Stat Modifier Codes, Item Modifier Codes, Move Modifier Codes, and Floor Modifier Codes.

To give me a little information surrounding the adresses before I go in, how often does the location of the species address change? Is it decided from the start, every dungeon, randomly, etc? Gives me more insight on how to search for these values.

...also, sorry for necro'ing this thread: I figured this was important. No promises as to when I'll get the codes made, but I will try to make them. Could be within this week, next month, or never. If these codes are made, it'll be for v1.0.2. It's been over a year, so I doubt Nintendo will release another update for the game.
 
Last edited by ReclaimerShawn,

ReclaimerShawn

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So, I ended up making a few codes so far. I'll edit this post whenever I make more. I can't thank the people of this forum (and the anonymous person that put those IDs up on 4chan) enough.

Pokemon Mystery Dungeon: Rescue Team DX v1.0.2
TID: 01003D200BAA2000
BID: 3AB632DEE82D5944


[Pokemon 1 Species Modifier]
02000000 05562344 00000XXX
[Pokemon 2 Species Modifier]
02000000 05562494 00000XXX
[Pokemon 3 Species Modifier]
02000000 055625E4 00000XXX
[Dungeon Species Modifier Code]
04000000 000001E4 00000XXX
04000000 02627BA0 17676181
04000000 000001A4 18000201
04000000 000001A8 B900BC01
04000000 000001AC D65F03C0
Where X is a value found here:
Duplicate names are Mega Forms, Primal Forms, Shinies, or Duplicate Pokemon.
For the dungeon species modifier code, any pokemon recruited will be the species you set it to. Legendaries will not work for the X values, but shinies will.

[Pokemon 1 Max Attack]
02000000 055622C4 000001F4
02000000 055622C8 000001F4
[Pokemon 1 Max Special Attack]
02000000 055622D4 000001F4
02000000 055622D8 000001F4
[Pokemon 1 Max Defense]
02000000 055622CC 000001F4
02000000 055622D0 000001F4
[Pokemon 1 Max Special Defense]
02000000 055622DC 000001F4
02000000 055622E0 000001F4
[Pokemon 1 Max Speed]
02000000 055622FC 000001F4
02000000 05562300 000001F4
[Pokemon 2 Max Attack]
02000000 05562414 000001F4
02000000 05562418 000001F4
[Pokemon 2 Max Special Attack]
02000000 05562424 000001F4
02000000 05562428 000001F4
[Pokemon 2 Max Defense]
02000000 0556241C 000001F4
02000000 05562420 000001F4
[Pokemon 2 Max Special Defense]
02000000 0556242C 000001F4
02000000 05562430 000001F4
[Pokemon 2 Max Speed]
02000000 0556244C 000001F4
02000000 05562450 000001F4
[Pokemon 3 Max Attack]
02000000 05562564 000001F4
02000000 05562568 000001F4
[Pokemon 3 Max Special Attack]
02000000 05562574 000001F4
02000000 05562578 000001F4
[Pokemon 3 Max Defense]
02000000 0556256C 000001F4
02000000 05562570 000001F4
[Pokemon 3 Max Special Defense]
02000000 0556257C 000001F4
02000000 05562580 000001F4
[Pokemon 3 Max Speed]
02000000 0556259C 000001F4
02000000 055625A0 000001F4
To use the max stat codes, keep the codes turned on until you escape a dungeon and then turn the codes off. Otherwise, the changes won't stick. While the codes are on, you'll have 500 of each stat. However, after turned off, the game will cap each stat to 255. You also cannot revert your stats back unless you write them down, convert them to hexadecimal, and place them back into these codes, so be warned.

[Have x999 of Item in Item Slot 1 of Kangaskhan Storage]
580F0000 05561ED8
780F0000 00014010
620F0000 00000000 000003E7
780F1000 00000008
620F0000 00000000 00000XXX
Where X is the item ID. You may find the Item IDs here:
If after inputting the hexadecimal ID there is still letters left next to the number, fill those numbers with 0. For instance, Gravelrock's ID is 0xD. So, if you end up getting this "00000SSD", change it to "0000000D
The best way to use the item code is to get into the game, enable the code, check to see if the item is in storage, and if it is, go to settings, click save and go to main menu, and then close the game. If you want different items alongside that item, withdraw the amount of items you want to save, save and go to main menu, close the game, then repeat the best use process above to generate another item of your choice.
MAKE A BACKUP OF YOUR SAVE, JUST IN CASE THE CODE CORRUPTS YOUR SAVE!

[Pokemon 1 A Button Move]
02000000 05562354 00000XXX

[Pokemon 1 B Button Move]
02000000 05562368 00000XXX

[Pokemon 1 X Button Move]
02000000 0556237C 00000XXX

[Pokemon 1 Y Button Move]
02000000 05562390 00000XXX

[Pokemon 2 A Button Move]
02000000 055624A4 00000XXX

[Pokemon 2 B Button Move]
02000000 055624B8 00000XXX

[Pokemon 2 X Button Move]
02000000 055624CC 00000XXX

[Pokemon 2 Y Button Move]
02000000 055624E0 00000XXX

[Pokemon 3 A Button Move]
02000000 055625F4 00000XXX

[Pokemon 3 B Button Move]
02000000 05562608 00000XXX

[Pokemon 3 X Button Move]
02000000 0556261C 00000XXX

[Pokemon 3 Y Button Move]
02000000 05562630 00000XXX
Where X is the Move ID in Hexadecimal. The list will be several hundred long, so when I feel satisfied with said list, I'll release it here. Feel free to experiment with X though, as there are several thousands of moves that appear to work.

EXPERIMENTING WITH UNUSED MOVES/GLITCH MOVES MAY CORRUPT YOUR GAME SAVE. EXPERIMENT AT YOUR OWN RISK!

[Dungeon Modifier Code]
01000000 0556214C 000000XX
Where X is the Dungeon ID in Hexadecimal. You may find a list of the Dungeon IDs here:
To properly use this code, enable it outside of a dungeon (like at your team base) and then go and select any dungeon. Regardless of what dungeon you choose, the dungeon specified by XX will be loaded instead. This effect lasts until this code is disabled: if the code remains enabled, you will not be able to go to any other dungeon but the one selected by the code.
SOME OF THE DUNGEONS ARE NOT NORMALLY ACCESSIBLE OR UNTESTED. THIS PUTS SAVES AT A RISK OF CORRUPTION. THE MT. THUNDER WAY DUNGEON ITSELF SEEMS TO MESS WITH SAVE DATA (NOT CORRUPTION, BUT WITH STORY EVENT DATA).
DON'T USE THIS UNLESS YOU HAVE ALL DUNGEONS UNLOCKED AND HAVE COMPLETED THE GAME AND POST-GAME: IT MIGHT INTERFERE WITH THE STORY LINE!


[Wind Never Blows]
04000000 026DF358 D503201F

[Infinite Throwable Items - R when in dungeon, L when out]
80000080
04000000 02808FC8 D503201F
20000000
80000040
04000000 02808FC8 B9001268
20000000

*Whenever you enter a dungeon, press R once. Whenever you leave, press L once. If you don't do this, your items may be deleted upon use or otherwise not infinite.

[Insta-Kill Enemies]
04000000 026CC394 9409F6AD
04000000 026CC3EC 9409F697
04000000 02949E48 F81703E8
04000000 02949E4C B00160C8
04000000 02949E50 910A2108
04000000 02949E54 EB14011F
04000000 02949E58 54000081
04000000 02949E5C F85703E8
04000000 02949E60 B9000A88
04000000 02949E64 D65F03C0
04000000 02949E68 91054108
04000000 02949E6C EB14011F
04000000 02949E70 54000081
04000000 02949E74 F85703E8
04000000 02949E78 B9000A88
04000000 02949E7C D65F03C0
04000000 02949E80 91054108
04000000 02949E84 EB14011F
04000000 02949E88 54000081
04000000 02949E8C F85703E8
04000000 02949E90 B9000A88
04000000 02949E94 D65F03C0
04000000 02949E98 52800028
04000000 02949E9C B9000A88
04000000 02949EA0 D65F03C0

[Disable Insta-Kill]
04000000 026CC394 B9000A88
04000000 026CC3EC B9000A88
*The Insta-Kill Enemies Code has a bug that whenever you take damage, you appear to have 1 HP. This is not true, as when you look in the Status menu, your real HP is shown.

**Anything other than your first three party members will instantly die upon taking damage. This even includes Pokemon recruited in the middle of dungeons.

[Pokemon 1 Rare Quality Modifier Code]
01000000 05562340 000000XX

[Pokemon 2 Rare Quality Modifier Code]
01000000 05562490 000000XX

[Pokemon 3 Rare Quality Modifier Code]
01000000 055625E0 000000XX
Where X is the Rare Quality ID in Hexadecimal. You may find a list of the Rare Quality IDs here:

[Pokemon 1 Ability Modifier Code]
01000000 05562338 000000XX
01000000 0556233C 000000XX

[Pokemon 2 Ability Modifier Code]
01000000 05562488 000000XX
01000000 0556248C 000000XX

[Pokemon 3 Ability Modifier Code]
01000000 055625D8 000000XX
01000000 055625DC 000000XX
Where X is the Ability ID in Hexadecimal. You may find a list of the Ability IDs here:
SOME OF THESE ABILITIES AREN'T NORMALLY IN THE GAME AND ARE UNTESTED. PROCEED AT THE RISK OF DATA CORRUPTION.


[Pokemon 1 Type Modifier Code]
01000000 05562330 000000XX
01000000 05562334 000000YY

[Pokemon 2 Type Modifier Code]
01000000 05562480 000000XX
01000000 05562484 000000YY

[Pokemon 3 Type Modifier Code]
01000000 055625D0 000000XX
01000000 055625D4 000000YY
Where X is Type 1's ID in Hexadecimal and Y is Type 2's ID in Hexadecimal. These codes are NOT permanent: once you leave and enter another dungeon, unless these codes are on, the Pokemon will revert back to its regular type. The Type IDs are as following:
00 = Blank (Used for Lack of a Type in Second Type Slot)
01 = Normal
02 = Grass
03 = Fire
04 = Water
05 = Electric
06 = Ice
07 = Fighting
08 = Poison
09 = Ground
0A = Flying
0B = Psychic
0C = Bug
0D = Rock
0E = Ghost
0F = Dragon
10 = Dark
11 = Steel
12 = Fairy
13 = No type (Has Gray Circle as Icon)
 
Last edited by ReclaimerShawn,

falconcrest

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So, I ended up making three codes so far. I'll edit this post whenever I make more. I can't thank the people of this forum (and the anonymous person that put those IDs up on 4chan) enough.

Pokemon Mystery Dungeon: Rescue Team DX v1.0.2
TID: 01003D200BAA2000
BID: 3AB632DEE82D5944


[Pokemon 1 Species Modifier]
02000000 05562344 00000XXX

[Pokemon 2 Species Modifier]
02000000 05562494 00000XXX

[Pokemon 3 Species Modifier]
02000000 055625E4 00000XXX

Where X is a value found here: https://pastebin.com/s2704DGf
Duplicate names are Mega/Primal Forms.
Nice!
 

Asia81

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So, I ended up making a few codes so far. I'll edit this post whenever I make more. I can't thank the people of this forum (and the anonymous person that put those IDs up on 4chan) enough.

Pokemon Mystery Dungeon: Rescue Team DX v1.0.2
TID: 01003D200BAA2000
BID: 3AB632DEE82D5944

[Pokemon 1 Species Modifier]
02000000 05562344 00000XXX
[Pokemon 2 Species Modifier]
02000000 05562494 00000XXX
[Pokemon 3 Species Modifier]
02000000 055625E4 00000XXX
Where X is a value found here: https://pastebin.com/s2704DGf
Duplicate names are Mega Forms, Primal Forms, Shinies, or Duplicate Pokemon.

[Pokemon 1 Max Attack]
02000000 055622C4 000001F4
02000000 055622C8 000001F4
[Pokemon 1 Max Special Attack]
02000000 055622D4 000001F4
02000000 055622D8 000001F4
[Pokemon 1 Max Defense]
02000000 055622CC 000001F4
02000000 055622D0 000001F4
[Pokemon 1 Max Special Defense]
02000000 055622DC 000001F4
02000000 055622E0 000001F4
[Pokemon 1 Max Speed]
02000000 055622FC 000001F4
02000000 05562300 000001F4
[Pokemon 2 Max Attack]
02000000 05562414 000001F4
02000000 05562418 000001F4
[Pokemon 2 Max Special Attack]
02000000 05562424 000001F4
02000000 05562428 000001F4
[Pokemon 2 Max Defense]
02000000 0556241C 000001F4
02000000 05562420 000001F4
[Pokemon 2 Max Special Defense]
02000000 0556242C 000001F4
02000000 05562430 000001F4
[Pokemon 2 Max Speed]
02000000 0556244C 000001F4
02000000 05562450 000001F4
[Pokemon 3 Max Attack]
02000000 05562564 000001F4
02000000 05562568 000001F4
[Pokemon 3 Max Special Attack]
02000000 05562574 000001F4
02000000 05562578 000001F4
[Pokemon 3 Max Defense]
02000000 0556256C 000001F4
02000000 05562570 000001F4
[Pokemon 3 Max Special Defense]
02000000 0556257C 000001F4
02000000 05562580 000001F4
[Pokemon 3 Max Speed]
02000000 0556259C 000001F4
02000000 055625A0 000001F4\

To use the max stat codes, keep the codes turned on until you escape a dungeon and then turn the codes off. Otherwise, the changes won't stick. While the codes are on, you'll have 500 of each stat. However, after turned off, the game will cap each stat to 255. You also cannot revert your stats back unless you write them down, convert them to hexadecimal, and place them back into these codes, so be warned.

I'm making an Item ID code. Until then, here are the Item IDs I found: https://pastebin.com/C649Y0VE
Thanks, time to replay the game
 

ReclaimerShawn

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Ok, so I got the move modifier codes finished. But, it appears as if there's around 2560 different moves (Or, at least things that show text, have an effect, and do not freeze the game. There's thousands more that have a name and don't do anything or crash the game). So, I'll release the move modifier code without the Move IDs until I get all of them written down (which may be never, 800 would have been reasonable for me to do, but 2560 isn't). I'll at least give IDs for all the real in-game moves It seems more Pokemon that appear in the game were planned to be in the game. For instance, I saw Photon Geyser (non-functional) and Techno Blast (functional) in there. Those moves belong to Necrozma and Genesect, respectively. I'll likely give IDs for these removed moves, too. To show evidence of my findings, here's a picture I took in-game:
upload_2021-5-28_5-58-20.jpeg
 
Last edited by ReclaimerShawn,
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ReclaimerShawn

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I finished the Dungeon Modifier Code, along with a complete list of Dungeon IDs. It seems as if there are a few unused dungeons in the game. Furthermore, by looking into RAM, it seems a few dungeons were planned for the game that didn't make it. A perfect example of this is the map Mt. Thunder Way and several map names in RAM that do not exist in-game (like Spiral Vortex). Strangely enough, Mt. Thunder Way forcibly unlocked Kyogre for me, despite me not even visiting Stormy Sea. It seems to mess with story event data. Also, I found the Mukahita Dojo mazes. They're playable with your full team and even have floors, unlike what is seen in the training mode of the game. There is also two unnamed dungeons. They seem to change floor terrain whenever going up a floor. I'll post pictures of my findings below. Also, in the pictures, I had Kyogre in the dungeon. All of these dungeons don't rain throughout the entire thing or even on the first floor: that was due to Kyogre's ability.
 

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Last edited by ReclaimerShawn,

ReclaimerShawn

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That would be appreciated
Now, do realize that that1Zoidberg in the comments above did make a working floor modifier code. I actually released one too and then retracted it after seeing his. That might already be able to accomplish what you want. Thinking about things after I saw his post, I'll likely just make a code to infinitely write Reviver seeds into the first item slot, as things like Perish Song still exist, but probably not a pure seed code.
 
Last edited by ReclaimerShawn,

ReclaimerShawn

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Finished and posted an ability modifier code for this game. It appears there are some removed abilities, like Turboblaze (Reshiram's ability), in the game. This further suggests my theory that certain Pokemon were planned to be in the game but cut. I have posted a picture with a Tauros with Turboblaze. I have no idea if the ability is actually has an effect: only that it exists as text in the game. I'm nearing the completion of making codes for this game, as I don't know what else I can do besides maybe bringing some codes from v1.0.0 and v1.0.1 of the game into v 1.0.2. Are there any codes for this game that exist for v1.0.0 and v1.0.1 that don't exist for v1.0.2? Because I can probably update them. Oh, and here's an attached picture of the Tauros I mentioned above.
2021053111024000-A5A477B869AFD225B3DAF74249D70FF2.jpg
 
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  • Sonic Angel Knight @ Sonic Angel Knight:
    Okay, I had spaghetti :P
  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
    Zelda transforms into link
  • Psionic Roshambo @ Psionic Roshambo:
    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
    *skirt up* it's exactly what I always wanted
  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
  • K3N1 @ K3N1:
    Plug in*
  • K3N1 @ K3N1:
    Your favorite activity
  • BentlyMods @ BentlyMods:
    My fav actvity is:

    mario-dancing.gif
    BentlyMods @ BentlyMods: My fav actvity is: