OpenMW for Switch

Github repo: fgsfdsfgs/openmw
Latest version: 2 (28 Oct 2019, based on OpenMW 0.46.0)
Download link

2019052916154500-DA63280140B1530CD17755515D814CFE.jpg 2019060519442700-DA63280140B1530CD17755515D814CFE.jpg

Features:
  • most things seem to work: sound, gamepad controls, intro videos, etc;
  • barebones touchscreen controls in tablet mode;
  • OpenGL 2.1 rendering.

This port is still in a very early state. Expect issues and bad performance. I have not tested it on any other Switch except mine.
This port is not affiliated with or endorsed by Bethesda Softworks and contains no code or resources copyrighted by or belonging to Bethesda Softworks.
To play the game, you need to copy a licensed installation of Morrowind from your PC.

To install, unzip openmw_nx_v2.zip into the switch folder on your SD card. Then:
If you already have an OpenMW install on your PC:
  1. Copy your openmw.cfg into /switch/openmw/config/ (for Windows users: it's in Documents/My Games/OpenMW). You might have to correct the data paths in the cfg file for this to work.
  2. Copy your data files (esm, esp, bsa, contents of the Data Files folder) into /switch/openmw/data/.
If you don't, but you own Morrowind:
  1. Install Morrowind.
  2. Copy the Data Files folder and Morrowind.ini file from your Morrowind installation into /switch/openmw/data/.

Known issues:

  • Exiting the game using the HOME button during a loading screen will crash it.
  • Cursor sometimes displays when it shouldn't.
  • Performance isn't very good.
  • User accounts that have non-ASCII characters in the name will be treated as an absence of user account (i.e. your saves will go into global).
  • Startup loading takes a long time. Depends on the SD you're using, for me it takes around 00:40 on the black screen with a total of 01:30 to get to the main menu with Morrowind GOTY.
  • Startup times can be decreased by packing loose files into a BSA archive. See this post for an example of how to do that.

Some notes:
  • You have to run this from either NSP hbmenu or from a game override. Applet mode does not offer enough memory.
  • The game will start with a black screen. You have to wait at this point. This can take up to 3 minutes (see above bug).
  • Press MINUS to bring up the software keyboard when an input field is selected.
  • Click LSTICK to enable/disable gamepad cursor control.
  • This has only been tested with the English release of Morrowind GOTY Edition, without any mods.
  • Mods should probably work, however you'll have to either edit your openmw.cfg manually or use openmw-launcher on PC, then copy the config file over.
  • The port is bundled with a performance-tuned config file (/switch/openmw/default/settings-base.cfg). Feel free to play around with that or /switch/openmw/config/settings.cfg to find out a better compromise between performance and quality.
  • If you somehow avoid selecting a user account, your saves will go into /switch/openmw/data/global.
  • If the game crashes, check /switch/openmw/fatal.log and /switch/openmw/config/openmw.log.

Credits:

  • OpenMW team and contributors for OpenMW;
  • terabyte25 for help and code contributions;
  • Gluka for help;
  • xyzz for some patches and build scripts;
  • fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
  • Bethesda Softworks for TES3: Morrowind.
 
Last edited by fgsfds,

Jeromy22

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the load times and all aren't a big deal to me because I started playing Morrowind on the original xbox and openmw switch without a sys-clk boost is still a drastic improvement over most of my memories of Morrowind

I just need to figure out how to maybe have some sort of view snapping to objects (it's hard to aim at a fork or something with a joycon) and figure out which mods I was using have the scripting that is causing so much lag.

I know Firemoth is super funky even on PC which led me to dump it

Even for the switch port, if you plug a keyboard into the dock & press f3 you get an fps counter, might help go through quicker if youve got a lot of mods to rifle through.
 

EmmaP

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Just found out how to enter your name on the new build.

Press F1 first.

Easier way with no need for a keyboard.

Press X a few times until you get a flashing prompt.
- to bring up the keyboard (With a enter text box).
Type what you want and save.
 
Last edited by EmmaP,

husky3g

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I can't launch OpenMW from hbmenu. As soon as I click it, Atmosphere crashes for some reason. Anything I'm doing wrong?
 

husky3g

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Installed OpenMW from HB App Store, copied the "data files" folder for my Morrowind installation and Morrowind.ini into the \switch\OpenMW\data folder. I click on the OpenMW app through the hbmenu, then it just crashes to the Atmosphere crash screen.
 

rantex92

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husky3g

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I'm just clicking on it from within the hbmenu. I go to the "Album", go through the menu to find OpenMW and click A to launch it. Immediately shows the Atmosphere crash screen and I have to reboot my Switch.
 

husky3g

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I'm just clicking on it from within the hbmenu. I go to the "Album", go through the menu to find OpenMW and click A to launch it. Immediately shows the Atmosphere crash screen and I have to reboot my Switch.
I now see that launching from hbmenu by just pressing A is applet mode. How do I launch the game via title override to go around the memory limitation? I'm pretty new to the whole homebrew dealio.

EDIT: Just launched a random game, held R and it brought up HB Menu. I clicked OpenMW and it still crashed. Anything else I'm doing wrong?
 

rantex92

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I now see that launching from hbmenu by just pressing A is applet mode. How do I launch the game via title override to go around the memory limitation? I'm pretty new to the whole homebrew dealio.

EDIT: Just launched a random game, held R and it brought up HB Menu. I clicked OpenMW and it still crashed. Anything else I'm doing wrong?
what morrowind version did you use? english goty?
 

rantex92

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I now see that launching from hbmenu by just pressing A is applet mode. How do I launch the game via title override to go around the memory limitation? I'm pretty new to the whole homebrew dealio.

EDIT: Just launched a random game, held R and it brought up HB Menu. I clicked OpenMW and it still crashed. Anything else I'm doing wrong?
what morrowind version did you use? english goty?

did you change morrowind.ini? maybe its from an old playthrough of yours and its still set to your pc settings

you could try to use the standart morrowind.ini right after the installation

another thing you could try is install openmw on you pc and then copy the openmw.cfg instead of the morrowind.ini
 

husky3g

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1.6.0.1820 is the EXE version. I installed Morrowind from a backed up ISO, then Tribunal, then Bloodmoon. Could I be I need to launch the game on PC first?

It is also a fresh install. I don't think I've even installed it on my PC since my last fresh install of Windows.
 

rantex92

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1.6.0.1820 is the EXE version. I installed Morrowind from a backed up ISO, then Tribunal, then Bloodmoon. Could I be I need to launch the game on PC first?

It is also a fresh install. I don't think I've even installed it on my PC since my last fresh install of Windows.
could you post the fatal.log? (/switch/openmw/fatal.log)
 

Sevrei

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Just got mods running and this is great. To think I now have both Skyrim SE and OpenMW running on Switch.
 
Last edited by Sevrei,

Markmeme

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1.6.0.1820 is the EXE version. I installed Morrowind from a backed up ISO, then Tribunal, then Bloodmoon. Could I be I need to launch the game on PC first?

It is also a fresh install. I don't think I've even installed it on my PC since my last fresh install of Windows.
Hi I'm having the same problem. I don't have a fatel log because it insta crashes (Select user and then it says The Software was closed because an error occured). I have no idea what I'm doing wrong. Downloaded the file you linked earlier and followed this step "Copy your openmw.cfg into /switch/openmw/config/ (for Windows users: it's in Documents/My Games/OpenMW). You might have to correct the data paths in the cfg file for this to work.". Couldn't find my data files of openMW so I copied in the morrowind Data files and .ini. Could be what I'm doing wrong, but could be something wrong with some files or maybe I missed a step? Any help would be good. Thanks
 

altstink

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had the same issues with the hb store version try the recompiled version from @chaoskagami (had to remove link cause new user)
Hi, I've been having issues getting OpenMW running myself too; Title Override and it crashes to the "The software was closed because an error occurred." screen rather than a total atmosphere crash, I tried this recompile you linked above and it now asks to select a user profile which is more than the homebrew store compilation did, though after selecting the user it once again software crashes to the "The software was closed because an error occurred." screen.

I've tried reinstalling atmosphere, replacing sigpatches e.c.t. but nothing seems to make it want to work and I'd rather check before having to reformat my entire SD card; any idea if there's crash logs I could upload that'd help with diagnosis?

(EDIT) There isn't a fatal.log in the openmw folder, just looked before I get asked to post, I don't think the programme is even getting an opportunity to launch to even generate a log file.

(EDIT 2) Found the openmw.log file, says the engine isn't detecting my esm/esp files but they are definitely present so I'm completely lost; any help or direction would be masively appreciated. (attached .7z contains said log file.)
 

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