Homebrew WIP NXQuake2 - a Quake II port

free47

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I copied the base folder 2 except the config file but when I start the game it gives me an error. Should I also copy the config file from the steam folder?
 
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fgsfds

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New release: v0.5.0
  • now supports mission packs and mods with custom game libraries (though anything other than the ones listed in the OP needs to be built for the Switch first);
  • re-added software renderer (and in general changeable renderers);
  • rebased port on latest upstream yquake2;
  • built with latest libnx, so probably works on AMS0.19.x/FW12.x.x.
See the OP for more information. Don't forget to read the release notes.
 

RuThaN

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Great port, I just quick tested it, because its in contrary of Q3 working fine on my Switch (AT 19.3 + FW 12.0.2)

Joystick menu needs better wording - pitch and yaw,expo arent typical game options words.. Something like horizontal and vertical sensitivity + acceleration settings would be better.

Default looking settings in one hand its slow, it other acceleration is too high, so its quite hard to aim something.

Some FPS counter as option -yes/not would be nice and i dont understand why is not always run enabled by default, someone want to walk?
 
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fgsfds

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Those are the Yamagi Quake 2 defaults. Autorun defaults to off even in the original game. I am pretty sure there is an FPS counter, you can turn it on with a console command that I don't remember (cl_showfps 1?).
 

RuThaN

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Autorun - Its maybe off in original game, but 99% or player will turn it on, so it should be on by default, otherwise is waste of time of every player.
FPS - counter yea its probably in console (but you have active console through menu, google command, write it on virtual keyboard - is annoying procedure), but add it as some on/off switch in menu would be much better..

Joystick settings - " Yamagi Quake 2 defaults" as end user i dont care, who is author of particular part of code, but about overall experience and this menu design simply sucks.. so if you want to give player best experience fork it.. or fix it even for Yamagi port.
 

fgsfds

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For something like look sensitivity settings, that shit's too personal. If I change the defaults, some people are going to complain it's too fast just like you're complaining it's too slow. Pretty sure the same goes for autorun defaults. I've seen people ask for walk buttons in Quake-like games. Let people figure out what they want, that's what the settings menu is for.
FPS display is mainly a debugging feature, there's little reason for it to be in the options menu, especially since there's an in-game console. For everything else pull requests are welcome.
 

Shadow#1

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I cant get this to run at all release version just crash's back to HBMenu and the pre-744 version just error occurred screen
 
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