Next-gen PS VR controllers revealed

psvr2.jpg

Sony has just given us a glimpse of its next-gen VR controller via a new blog post from Hideaki Nishino, Senior Vice President, Platform Planning & Management. It lacks the "orb" design of the old-gen one and adopts a design more akin to other VR controllers, while still packing an original look. The company says that "it’s well-balanced and comfortable to hold in each of your hands".

vr4.jpg

vr3.jpg vr2.jpg

These new controllers are also said to enable players to "feel and interact with games in a much more visceral way" and borrows some features from the PS5's DualSense controller to do so. As per the announcement, you can find some of the key features below:

Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

What do you think of these new VR controllers?

:arrow: SOURCE
 

Tom Bombadildo

Dick, With Balls
Member
Joined
Jul 11, 2009
Messages
14,505
Trophies
2
Age
28
Location
I forgot
Website
POCKET.LIKEITS
XP
18,562
Country
United States
I'm not really counting the Quest and Quest 2 into the mix since all the processing is done on the set and they're rather low-power as a result
Except you can use the Quest and Quest 2 as a wireless PCVR headset if you wanted to ;)

It's just not particularly useable unless you have a dedicated AP for the Quest 2 that's also connected via ethernet to your host PC, and even then it's still not a super great experience because of latency and occasional jitter, with a slight hiccup or two being quite nauseating even to VR "veterans". Which I'm sure could be solved with some proprietary wireless setup, but I suspect Sony isn't quite confident enough in anything they've probably already R&D'd with the amount of data that has to be communicated between the headset and host.
 

diggeloid

Alex
Member
Joined
Apr 29, 2019
Messages
438
Trophies
0
Age
33
Location
gbatemp.net
XP
1,949
Country
United States
They're not Valve's knuckles, but this is awesome to see because it means Sony is getting serious about VR. A PSVR is a million times more accessible than what Valve, HTC, or Facebook are offering.

the design choice was made probably like this:
it is imperative that it cannot be put into a gun caseing!

Never underestimate what can be done with some PVC pipes and duct tape!
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
22,593
Trophies
4
Location
Space
XP
12,560
Country
Norway
They look fine, but they are rather bulky. The issue with that is that you can't get as close up to objects in VR to grab them. With my G2 controllers I'm often knocking them together trying to grip stuff with both hands or interact with objects, or knocking them into the headset trying to hold something up close to my face, and these are even bulkier. But most of the bulk is on the back of your hand, which may actually make gripping stuff easier. I guess they might have tested out some different designs and found that this was the least obstructive, in which case, good on them.
They're not Valve's knuckles, but this is awesome to see because it means Sony is getting serious about VR. A PSVR is a million times more accessible than what Valve, HTC, or Facebook are offering.



Never underestimate what can be done with some PVC pipes and duct tape!
$300 Oculus Quest 2 is about as accessible as it gets.
 

smf

Well-Known Member
Member
Joined
Feb 23, 2009
Messages
6,414
Trophies
2
XP
5,369
Country
United Kingdom
Isn't the only wireless VR headset around four figures to set up?

I've used one that was tethered to a backpack, of course you probably would not want a ps5 strapped to your back.

I'm disappointed you need a controller at all, the hand tracking system I used a couple of years ago was amazing.
 
Last edited by smf,

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
29,927
Trophies
3
Location
Gaming Grotto
XP
28,381
Country
Poland
I've used one that was tethered to a backpack, of course you probably would not want a ps5 strapped to your back.
Yeah, I've seen those backpack PC's back in the day - they looked a little silly, but I can see the advantage. With that said, provided one has a dedicated VR space in their home, I find that tethering the wiring to the ceiling is a good solution here. You need really, really long wiring, but you do remove the tripping hazard from the equation.

Except you can use the Quest and Quest 2 as a wireless PCVR headset if you wanted to ;)

It's just not particularly useable unless you have a dedicated AP for the Quest 2 that's also connected via ethernet to your host PC, and even then it's still not a super great experience because of latency and occasional jitter, with a slight hiccup or two being quite nauseating even to VR "veterans". Which I'm sure could be solved with some proprietary wireless setup, but I suspect Sony isn't quite confident enough in anything they've probably already R&D'd with the amount of data that has to be communicated between the headset and host.
I did not know that! I thought using the Quest in conjunction with a PC required a wire. Nice to hear that there's a wireless option, but yeah, latency can be an issue, I'd imagine.
 
  • Like
Reactions: Julie_Pilgrim

Tom Bombadildo

Dick, With Balls
Member
Joined
Jul 11, 2009
Messages
14,505
Trophies
2
Age
28
Location
I forgot
Website
POCKET.LIKEITS
XP
18,562
Country
United States
I did not know that! I thought using the Quest in conjunction with a PC required a wire. Nice to hear that there's a wireless option, but yeah, latency can be an issue, I'd imagine.
Technically, it's an "unofficial" solution, but it's one that's had a lot of work put into it so it's pretty much as good as it'll get. But still very impressive for a $300 headset :lol:
 

Mama Looigi

If you read this, I'm now your mother
Member
Joined
Aug 8, 2018
Messages
937
Trophies
1
Location
Looigi's Mansion
XP
5,130
Country
Ireland
Technically, it's an "unofficial" solution, but it's one that's had a lot of work put into it so it's pretty much as good as it'll get. But still very impressive for a $300 headset :lol:
Actually
It’s officially supported as of a few days ago-

You no longer need to patch Virtual Desktop after buying it on the Quest store. Very convenient for people who didn’t have a way to patch it
 

Tom Bombadildo

Dick, With Balls
Member
Joined
Jul 11, 2009
Messages
14,505
Trophies
2
Age
28
Location
I forgot
Website
POCKET.LIKEITS
XP
18,562
Country
United States
Actually
It’s officially supported as of a few days ago-

You no longer need to patch Virtual Desktop after buying it on the Quest store. Very convenient for people who didn’t have a way to patch it
Unofficial as in it's not developed and designed by Oculus, it's all done by a third party ;)
 

smf

Well-Known Member
Member
Joined
Feb 23, 2009
Messages
6,414
Trophies
2
XP
5,369
Country
United Kingdom
With that said, provided one has a dedicated VR space in their home, I find that tethering the wiring to the ceiling is a good solution here. You need really, really long wiring, but you do remove the tripping hazard from the equation.

You mostly need wireless for multi player in the same space.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
    Zelda transforms into link
  • Psionic Roshambo @ Psionic Roshambo:
    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
    *skirt up* it's exactly what I always wanted
  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
  • K3N1 @ K3N1:
    Plug in*
  • K3N1 @ K3N1:
    Your favorite activity
  • BentlyMods @ BentlyMods:
    My fav actvity is:

    mario-dancing.gif
  • Psionic Roshambo @ Psionic Roshambo:
    Do the Mario lol
  • K3N1 @ K3N1:
    🍑
  • K3N1 @ K3N1:
    Whoever developed Bramble was smoking that good shit fucking gnomes
    K3N1 @ K3N1: Whoever developed Bramble was smoking that good shit fucking gnomes