MOTHER 3/EarthBound 64 in Unreal Engine 4(highpoly 3D aesthetics).

Luke94

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I made tech demo of MOTHER 3/EarthBound 64 in Unreal Engine 4(highpoly 3D aesthetics). I guess it took Nintendo lots of time years/decades probably less time than in case of Sega trying to do some first Sonic the Hedgehog videogame in 3D for Sega Saturn(before Sega decided to quit hardware business for good)so not that long likewise in case of Duke Nukem Forever(I was also banned on Reset Era Forum)(as for Duke Nukem Forums(one of them are closed another one is archived). I guess that explains a lot why Shigesato Itoi stopped with videogame writing with MOTHER/EarthBound series. Satoru Iwata deceased(Rest in Peace). GameBoy Advance Era(of Nintendo's hardware business)was unique new sequel of MOTHER 2/EarthBound(MOTHER 3),Sonic Advance 1,Gunstar Super Heroes,Jazz Jackrabbit Advance 1.
With SNES CD(hardware add-on)Sony and Nintendo(Nintendo Playstation,Nintendo 64 Disk Drive) might end up possibly likewise companies like Atari,Sega,Commodore/Amiga(right?).
Phillips CD-i software videogames were more like guilty pleasure comic relief. I guess expecting from Sega to at least survive game console wars would be like expecting NSDAP and USSR to survive and both competing with each other. History of industry itself in nutshell(symbolically,metaphorically speaking).


YouTuber Aryoksini inspired me of doing this including Asdfuo64 in Blender Artists Forum.


Probably should I rather port it as Nintendo Switch game console to prevent it from Nintendo giving me ceasee & desist DMCA,copyrights infringement take down?
I decided to chose Unreal Engine 4 over instead of Blender Game Engine(before Eevee)because it was less complicated piece of software.
 
Last edited by Luke94,
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