Gaming How did game devs emulate GB sound channels when making music for a GBA game?

biolizardshadow

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The square channels interact with each other in very unique ways; however, the Noise channels is something else. As an individual who has tried to emulate it using samples (pretty much because I don't have any knowledge about programming) it is very hard to determine what sound is associated with what note when you are making a song.

If anyone has any insight into that process it would be helpful.
 

tech3475

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Iirc GBA games have access to the original GB audio hardware as part of the BC, similar to the MD/Gen and it’s PSG channels.
 

biolizardshadow

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When they would insert a note into their music program how did they know if that would translate to the PSG channels especially for the wave and noise channels?
 
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