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Haunting Ground HD 1.2 Texture pack by JuanchoTexHD

JuanchoTexHD

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Haunting Ground HD Edition
PCSX2 Texture Pack 1.2 By JuanchoTex HD - 13 nov 2022

For EU Release SLES-52877 EN, FR, DE, IT, ES, (PT-BR for patch support) CRC: 2CD5794C
Total pack size uncompressed: 2.34 GB
Number of Textures: 1545
Project style: AI upscaling + various manual editions
STATUS:
Intro/menus................................100%
Backgrounds.............................. 100%
Inventory (all languages)...........100%
Characters...................................100%
Items...........................................99,9%
Fonts............................................100%
Secret room extras....................100%
FMV.............................................NONE (fmv texture repalacement not compatible)
WHATS LEFT?
- Final image of two of four endings
- Some missed item not collected in my save?
- some menu texture from minigame when level is finished, i added the SPA one only

1.1 UPDATE
- Added support for portugués brasilero translation patch by AndersOneMaker
His blog: https://connectgameworld.blogspot.com/2021/10/traducao-portugues-para-haunting-ground.html#more
Alternative patch link: h ttps://drive.google.com/file/d/1JrqMbLTugZKO_HeZnLXdlDcEyff1U957/view?usp=share_link

FIXES:
- Fixed the missing alpha on inventory and other textures (no more blending problems)
- Fixed some things in french inventory
- New Font with better quality and resolution
- Fixed a couple of background textures and a hewie remaining
- Cleaned a lot of duplicate textures
- Independent downloads for original and PT-BR (to dont make a mess replacing folders)

1.2 UPDATE
-Added the cutscenes textures remaining
-Minor editions
-Fixed the "Deustch" mispelling

DOWNLOADS: (join the h)
Original: h ttps://drive.google.com/file/d/1j3jQIjPAWOBt0xo4CmP0VZbruY2Z5Ndi/view?usp=share_link
Patched PT-BR: h ttps://drive.google.com/file/d/1UxDPYiC3yLjhCFO7p8l1lrUAZn3O-krx/view?usp=share_link

*LAST INFO: (MAR 2023) Recently pcsx2 has changed the texture function and various hashes are different, mostly inventory and menus wont load, so until i fix it, try to play using the current link with an old PCSX2 build v 1.7.3519-174 or older.

 
Last edited by JuanchoTexHD,

JuanchoTexHD

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Very good! :) Will you make an USA version too? :) I have some dumps from the USA version i you need.
Thanks! No have plans, English lang is present in the EU version, i dont know the regional differences with the US version, but if you want to use my assets in USA version no problem, just give credit :)
 
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JuanchoTexHD

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Whoa. Awesome. Thanks! Loved the little gems like this, Rule of Rose, Kuon, etc.



Or we can just get the EU dump for ourselves. :)
Thanks! I been researching about Rule of Rose, with background and other things everything looks promising but the fonts sadly, are not loaded from a single archive, every phrase in the game is a texture:wacko: is more reasonable do the menus, intro, chars and backgrounds. And with the texts use some filtering with reshade, there is no other way.
 
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Panda_Venom

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Thanks! No have plans, English lang is present in the EU version, i dont know the regional differences with the US version, but if you want to use my assets in USA version no problem, just give credit :)
Oh, the PAL version ha 60Hz mode and progressive scan too... I didn't know that. :D So, the ntsc version is unnecessary. :D
 
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EnekoT2001

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I like the upscaled textures but i feel like they are wayy too oversaturated in some cases, some textures like the floor are way oversaturated to the point you can see the compression artifacts, same with the back of the dress of daniella and such. Overall seems cool tho but i'd like a variants thats just upscaled textures without any touchups, the point of the game is to look washed out and dark like an endless dream imo, and some textures do keep that idea but others stand out by a LOT, also the menu textures and letters are very very different from the originals too but that isnt as important
 

JuanchoTexHD

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I like the upscaled textures but i feel like they are wayy too oversaturated in some cases, some textures like the floor are way oversaturated to the point you can see the compression artifacts, same with the back of the dress of daniella and such. Overall seems cool tho but i'd like a variants thats just upscaled textures without any touchups, the point of the game is to look washed out and dark like an endless dream imo, and some textures do keep that idea but others stand out by a LOT, also the menu textures and letters are very very different from the originals too but that isnt as important
i dont know what i say, sorry for using my free time to share something for free and not reach the quality level expected? for me its fine, except for the resolution maybe low, 2048 is the optimal for aliasing the edges, the rest is fine for me, i never want to respect the originality. im back to say i do a recheck of the costume loading problem of some people say, i think the remaining textures was included on 1.1 but if find something i put a new link with the fixes. i am not responsible for 3rd people (touched) links.
 

evanft

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Good, you can use the internal 60 fps patch then, there is one for the US version.
100% what I did. I noticed that cut scenes have a weird stutter to them, though. I think the camera movements may be hard-coded to 30 fps so the camera only moves every other frame when running at 60.

The patch with the texture pack is really killer otherwise.
 
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JuanchoTexHD

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Any fix please for the newest pcsx2 updat?
I am working on it, is mostly the menu/inventory thing, its not only a hash change, the way the textures are dump are different, now are smaller pieces in place of the unique big image with all the little textures inside, The fonts for example now are dumped letter by letter, its more complicated, i need to play the game to dump the letters again, and i made some corrections, like the intro menus stertched, now are in proper 16.9, patience, if the BG textures work on NTSC i will add support for that version too, its only adding the english assets. cap.png
 

Fadi5555

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I am working on it, is mostly the menu/inventory thing, its not only a hash change, the way the textures are dump are different, now are smaller pieces in place of the unique big image with all the little textures inside, The fonts for example now are dumped letter by letter, its more complicated, i need to play the game to dump the letters again, and i made some corrections, like the intro menus stertched, now are in proper 16.9, patience, if the BG textures work on NTSC i will add support for that version too, its only adding the english assets. View attachment 361596
Wow that looks promising. We can’t wait to see. Thank you so much for your efforts.
And I hope if we can skip choosing language and framerate. And it goes immediately with English and 60hz. I hope if we can do that.
 
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