Gaming GameCube VC

Selim873

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I REALLY hope this system gets it, but I'm very likely assuming it will use a real framebuffer and render games in 480p. The Tegra X1 can run GC games just fine and that's community built. An official R&D project from Nintendo would probably fare better, especially the Switch is speculated to use an even better chip (Officially a custom one at that)
 
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Monado_III

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Assuming it's a thing for the switch through software emulation.

Will it be possible for Nintendo to render those games in HD?
We have pretty much no idea what the specs are other than the SoC will be using Pascal architecture.\

edit: so no one can do too much more than make an educated guess
 

Kourin

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Can't remember what the actual name for them are but the reason the Wii U doesn't have GCN emulation is because of the L and R having that sensitivity feature used notably in Mario Sunshine where you can control how strong Fludd is depending on how far you push it down.

My point is, if the Switch doesn't have that there will be no VC because Nintendo doesn't like 'work-arounds' regardless of how simple they may be.
 
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nmkd

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Can't remember what the actual name for them are but the reason the Wii U doesn't have GCN emulation is because of the L and R having that sensitivity feature used notably in Mario Sunshine where you can control how strong Fludd is depending on how far you push it down.

My point is, if the Switch doesn't have that there will be no VC because Nintendo doesn't like 'work-arounds' regardless of how simple they may be.
You can emulate GCN on the Wii U with a little trick.

//Sent from my glorious OnePlus X
 

CatmanFan

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For me, GameCube VC is a must-have. I want an inclusion of several configurations such as controller mapping, screen size and smoothing, savestates, etc.

Another part of my wish-list is the pricing, which I think should be $9.99/$10.49.
 

Harsky

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I always wonder how they would deal with the shoulder trigger controls. A massive example is Mario Sunshine. Press lightly and Mario can run and use the water cannon. Press all the way down and it'll click and Mario will stand in place and use the water cannon. Another is Luigi's Mansion where the strength of the vacuum cleaner is determined by how hard you press the shoulder button. Unless they seriously want to repackage the Gamecube controller and the adapter again.
 

BORTZ

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If we get official GC support, I don't think it will be right away. I think we will have to wait a few years before nintendo starts pulling out the stops to get us retro content.
 

Kourin

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You can emulate GCN on the Wii U with a little trick.

//Sent from my glorious OnePlus X
The point wasn't that it can be done, the point was that Nintendo won't do it because unless the controller has the sensitive L and R button, they have to do some kind of work-around. Which Nintendo never does.
 

The Catboy

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You can emulate GCN on the Wii U with a little trick.

//Sent from my glorious OnePlus X
The thing is, the Wii U is still still using the same PowerPC as the Wii/CG. Which is why it's easy to emulate the GC on the Wii U.
The Switch is no longer going to be using PowerPC, so emulation is going to be a lot harder on the Switch. I am not saying impossible, but it's definitely not going to happen at launch.
 

nmkd

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The thing is, the Wii U is still still using the same PowerPC as the Wii/CG. Which is why it's easy to emulate the GC on the Wii U.
The Switch is no longer going to be using PowerPC, so emulation is going to be a lot harder on the Switch. I am not saying impossible, but it's definitely not going to happen at launch.
Yes.
Performance-wise it's possible (especially with an official VC), and even a homebrew emulator could work. Tegra X1 plays most GC games at a decent speed, for example Metroid Prime @40fps.

//Sent from my glorious OnePlus X
 
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