ROM Hack Discussion Fire Emblem: Three Houses General Hacking

AceOfSpades1900

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Someone found a way to make everyone wear Kronya's outfit in the monastery.
I can't get it to work on my switch though, has anyone checked this one yet?

htt ps:// gamebanana com /mods/401322

This technically is no functional link, so please just for the sake of the cause guys, atleast consider letting this one slide.
 

Gamerjin

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For what I remember from the forge, i think it either replaces or possible adds to the games file list. And as for the persondata.bin, this is just a guess, but I think it might have altered or add something within each person assets....
I can reinstall the game download and take a look at the mod later on this week....
 
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AceOfSpades1900

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For what I remember from the forge, i think it either replaces or possible adds to the games file list. And as for the persondata.bin, this is just a guess, but I think it might have altered or add something within each person assets....
I can reinstall the game download and take a look at the mod later on this week....
thank you very much, you'd be a hero
 

Gamerjin

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ok, this was actually shorter than i thought it would be, got the game/updates/dlc reinstalled, and download the mod.
finally, after a little experimentation, i have good news and bad news:

Good news: i did get this to work, but i had to use aldebaran-rs to get it to run.
(hint: google "aldebaran-rs github")
Bad news: due to the forge replacing whole body textures and i cant seem to find the files its replacing, Aldebaran-rs will be required to make this run.

"Unlike playable characters that can reclass and need different body/head models, NPCs like Kronya, Cornelia, Rhea, Sothis, etc. have complete models so if you swap assets with Progenitor you will see their faces overlap."
Bad news 2: this is why Sothis, Rhea, Judith, Cornelia, monica, Ladislava, and Anna dont have a model for them.

what the forge does is replace the academy body outfit on the females to match Kronya, what the fixed_persondata.bin file did is to force the war outfit to the academy outfit. so if you want the war outfit to be the same as the academy outfit, then the following code translates the changes into a code file and the modded fixed_persondata.bin file will not be required
(also please note, i only have the 1.2.0 update version):
Code:
[Agarthan Academy mod switch war outfits]
11160000 AE83A86E 00000003
01100000 AE83A86E 00000003
01100000 AE83A8EC 00000011
01100000 AE83A8FE 00000013
01100000 AE83A910 00000015
01100000 AE83A96A 0000001F
01100000 AE83A97C 00000021
01100000 AE83A98E 00000023
01100000 AE83A9D6 0000002B
01100000 AE83A9E8 0000002D
01100000 AE83A9FA 0000002F
01100000 AE83AA0C 00000031
01100000 AE83CB96 00000076
01100000 AE83CBA8 00000078
20000000
note: this code does have a conditional activation, so it will only activate once, after that, it will skip activation.
note2: for some reason, mercedes war head model still has the veil cover on the back of her head.

i wont lie, im half tempted to start a new playthrough with this mod active,
just to see how much of an impact this will have......
 
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Gamerjin

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[unlock gender-locked classes(asm) off v1.2.0]
04000000 006511F8 39400ef8

[unlock gender-locked classes(asm) v1.2.0]
04000000 006511F8 52800058

[Hold XXX to load ALL Classes]
04000000 00414A08 39403D08
04000000 00414A68 39407D08
8XXXXXXX
04000000 00414A08 52801FE8
04000000 00414A68 528001E8
20000000
[and yes, this is literally ALL classes, which is why it is setup to only load them while a button is held....]
[and yes, you do have to edit the 8XXXXXXX part, it will not work as is.]
 
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AceOfSpades1900

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ok, this was actually shorter than i thought it would be, got the game/updates/dlc reinstalled, and download the mod.
finally, after a little experimentation, i have good news and bad news:

Good news: i did get this to work, but i had to use aldebaran-rs to get it to run.
(hint: google "aldebaran-rs github")
Bad news: due to the forge replacing whole body textures and i cant seem to find the files its replacing, Aldebaran-rs will be required to make this run.

"Unlike playable characters that can reclass and need different body/head models, NPCs like Kronya, Cornelia, Rhea, Sothis, etc. have complete models so if you swap assets with Progenitor you will see their faces overlap."
Bad news 2: this is why Sothis, Rhea, Judith, Cornelia, monica, Ladislava, and Anna dont have a model for them.

what the forge does is replace the academy body outfit on the females to match Kronya, what the fixed_persondata.bin file did is to force the war outfit to the academy outfit. so if you want the war outfit to be the same as the academy outfit, then the following code translates the changes into a code file and the modded fixed_persondata.bin file will not be required
(also please note, i only have the 1.2.0 update version):
Code:
[Agarthan Academy mod switch war outfits]
11160000 AE83A86E 00000003
01100000 AE83A86E 00000003
01100000 AE83A8EC 00000011
01100000 AE83A8FE 00000013
01100000 AE83A910 00000015
01100000 AE83A96A 0000001F
01100000 AE83A97C 00000021
01100000 AE83A98E 00000023
01100000 AE83A9D6 0000002B
01100000 AE83A9E8 0000002D
01100000 AE83A9FA 0000002F
01100000 AE83AA0C 00000031
01100000 AE83CB96 00000076
01100000 AE83CBA8 00000078
20000000
note: this code does have a conditional activation, so it will only activate once, after that, it will skip activation.
note2: for some reason, mercedes war head model still has the veil cover on the back of her head.

i wont lie, im half tempted to start a new playthrough with this mod active,
just to see how much of an impact this will have......
I am not exactly well versed in this sort of thing, so in which file do I add the lines of code?

Could you instruct me step by step what I need to do? Sorry for the inconvenience..
 

Gamerjin

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you mean put the code [Agarthan Academy mod switch war outfits] into a text file?
if you dont already have a text file here:
"/atmosphere/contents/010055d009f78000/cheats/" called "89048449ba238c8c.txt"
then you will need to create one called 89048449ba238c8c.txt
then you copy and paste the outfits code into that file, or add it to your existing file (if you already have one.)
then start the game, make sure you see aldebaran v.0.2.1 on the title screen, then you can either turn the code on then off or leave it on.
 
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AceOfSpades1900

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you mean put the code [Agarthan Academy mod switch war outfits] into a text file?
if you dont already have a text file here:
"/atmosphere/contents/010055d009f78000/cheats/" called "89048449ba238c8c.txt"
then you will need to create one called 89048449ba238c8c.txt
then you copy and paste the outfits code into that file, or add it to your existing file (if you already have one.)
then start the game, make sure you see aldebaran v.0.2.1 on the title screen, then you can either turn the code on then off or leave it on.
Okay so I'll just drag over the mod and aldebaran-rs to my sd card and add the textfile with the code included

I guess I should mention, that I never modded three houses yet, I was waiting for a mod like this to be honest

and then I just hope the game doesn't crash and shows aldebaran v 0.2.1

wish me luck
 

AceOfSpades1900

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I got Aldebaran v0.2.1 on the home screen, but as soon, as I add the characters files, the game doesn't start.

Gamerjin, imagine you had to get an idiot, that hasn't installed any mods before on his FE3H game, to install this mod,

how would you explain to him step by step on how to get this mod on his switch?
 
Last edited by AceOfSpades1900,

AceOfSpades1900

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Its just stuck here now for 20min
 

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Gamerjin

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I got Aldebaran v0.2.1 on the home screen, but as soon, as I add the characters files, the game doesn't start.

Gamerjin, imagine you had to get an idiot, that hasn't installed any mods before on his FE3H game, to install this mod,

how would you explain to him step by step on how to get this mod on his switch?
so it sound like you got the aldebaran part right, but it taking too long to load?
with my experiments that i did happen to me as well, so let me confirm this first:
at this location:
/atmosphere/contents/010055d009f78000/exefs
do you only have these two files:
main.npdm subsdk9
if you have any other files, move them to a different location to confirm its not them causing the problem.

is this file at this location:
/atmosphere/contents/010055d009f78000/romfs/skyline/plugins/libaldebaran.nro

finally, just to make sure, do you have the forge files in this folder:
/Aldebaran/forge

once i know you have the files and path correct, i can attempt to see if i can help, but i will say this now...
i have a hard time explaining thing, so i am a terrible teacher. i will still attempt to try.....
 
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AceOfSpades1900

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so it sound like you got the aldebaran part right, but it taking too long to load?
with my experiments that i did happen to me as well, so let me confirm this first:
at this location:
/atmosphere/contents/010055d009f78000/exefs
do you only have these two files:
main.npdm subsdk9
if you have any other files, move them to a different location to confirm its not them causing the problem.

is this file at this location:
/atmosphere/contents/010055d009f78000/romfs/skyline/plugins/libaldebaran.nro

finally, just to make sure, do you have the forge files in this folder:
/Aldebaran/forge

once i know you have the files and path correct, i can attempt to see if i can help, but i will say this now...
i have a hard time explaining thing, so i am a terrible teacher. i will still attempt to try.....
Can we write in pm or on discord maybe? It's probably more convenient for the both of us, my discord is AceOfSpades1900#9462
 

flameofstorm33

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I changed Edelgard's base stats using Fodlan Editor, but when I boot up the game, her stats in the prologue are unchanged. I started the game from the beginning, confirmed that the changes were saved, and played through to chapter 1 to see if her stats were different in the Monastery (they weren't).

How do I get my changes to actually apply?
 
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