Conan Exiles patch removes Denuvo and improves performance

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2 Years after release developer Funcom released a patch for Conan Exiles that removes the Denuvo anti-tamper technology.
Alongside the removal of Denuvo, this latest update brings a number of performance improvements.
Greetings Exiles!

Today we’re releasing our new update, focused on re-balancing a few aspects of the game. We’ve focused on followers and world bosses, making thralls slightly less of a powerhouse, but also toning down bosses’ health pools accordingly. The goal of these changes is to increase player power compared to Followers. We’ll continue to look at ways to re-balance the game, and we can’t wait to show you what’s coming in the near future.

With this update we have also fixed many of the issues that affected the avatar system in the game, fixing some exploits that abused them as well as re-balancing some of its core mechanics. They are still not enabled in official servers, but we will let you know in advance once we flip the switch during the upcoming weeks.

Additional to these changes we have also implemented the Funcom Live Services into the game that aims to create a smoother user experience while playing online, as well as removed Denuvo from the game. And together with all these changes, we have also bundled fixes for crashes, server optimizations, some exploit fixes, fixes to Argossean pieces, gave the Abyssal Remnant a wake up call and much more!

Thank you all for your ongoing support and feedback. Stay safe!​
Performance and Stability
  • Introduced a number of server optimizations for code and logs.
  • Added a number of optimization and database maintenance features. This may decrease the size of database files.
  • Fixed a number of crashing issues.
  • Removed Denuvo from the game.
Exploit Fixes
  • Fixed an issue where rules of engagement of a server could be overridden to cause unintended damage to structures.
  • Fixed an issue where certain pieces could be stacked.
New Additions
  • Implemented a new Funcom Live Services system. This includes functionality for an in game Friends List and improvements to the Server Browser.
Building and Placeable Fixes
  • Fixed alignment issues with Argossean Vaulted ceilings.
  • Fixed collision issues with Argossean beds.
Ai and Thrall Fixes
  • Fixed an issue where follower commands would not function correctly in certain sections of the Sunken City dungeon.
  • Fixed a number of issues with world NPCs regarding the hate list.
  • Fixed an issue where followers would not teleport correctly when leaving a dungeon.
  • Archers should corrrectly use power shot when wielding a bow now.
  • Ramps and sloped roofs are AI friendly now.
  • Fixed an issue where thralls would not damage other thralls with ranged attacks.
  • Fixed an issue where players could get stuck inside a rhino’s mesh.
  • Adjusted leashing distance for the Red Mother. She can now travel a longer distance before returning to her initial position.
  • Fixed an issue where thralls could be commanded to damage other players, but could not be damaged back.
  • The Abyssal Remnant went out of its slumber and is engaging player characters as intended again.
Purge Fixes
  • Purge NPCs should now respond correctly to targets placed on an elevation.
Balance Updates
  • Summoning tokens now have a 6h expiration (down from 48h)
  • Summoning tokens can no longer be transferred between inventories. As an exception, they can be looted from a player’s corpse.
  • Re-balanced followers HP and damage across the board.
  • Reduced HP gain by an average 33%. Some high tier followers received an additional 16% reduction on their base values.
  • Reduced melee damage by an average 40%.
  • Reduced ranged damage by an average 30%.
  • Removed the penalties for thralls who use attacks outside of their specialization.
  • Reduced the HP for world bosses, dungeon bosses, and group content bosses by an average of 35-40%. This brings the engagement length of high level PvE content to similar values as before this patch, but increases the contribution by the player.
  • Avatars should no longer be able to damage structures inside a protection dome.
  • Players are now vulnerable to projectiles while summoning an avatar.
  • Avatar summoning time has been increased to 60 seconds (from 20 seconds).
  • Avatars of the same kind can’t be summoned at the same time by different players.
  • Reduced health regeneration for critters returning to their original spot after having reached their maximum leashing distance.
General Bugfixes
  • Fixed an issue that would make a player unable to attack, jump or dodge under specific circumstances.
  • Lures should be working correctly now.
  • Fixed an issue where a protection dome could remain active even after the destruction of its shrine.
  • Fixed an issue where voice chat muting wasn’t working as intended.
  • Some world workstations could be missing in listen servers. This is now fixed.
Animation and Cinematic Fixes
  • Fixed some missing animations while on horseback.
Ui and Text Fixes
  • Fixed an issue that would render a follower’s health bar invisible after taking damage.
  • Nameplates should now be visible when on horseback.
  • Followers that have been renamed will now show their custom name instead of the default one in the event log.
  • Fixed some spelling errors in Argossean descriptions. #spellchekkerstrikesback

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  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
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    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
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  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
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    Plug in*
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    My fav actvity is:

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    K3N1 @ K3N1: Whoever developed Bramble was smoking that good shit fucking gnomes