Cemu Emulator version 1.13.0 publicly released

LnO2PQJ.png

The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0d is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.

Public release date: 2018-08-05

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller

:download: Source (Download)
 

bi388

Well-Known Member
Member
Joined
May 29, 2015
Messages
1,086
Trophies
0
Age
25
XP
1,246
Country
United States
Have they made it work well with AMD setups yet? Last time i tried it even Botw ran like crap on an OC R9 390, only later to be told its basically gonna run terrible unless your using Nvidia and Intel. Honestly i just wanna try/play Xenoblade X and that SMT/Fire emblem game (id get them for my switch if they re-released, but i dont see it happening) otherwise there was next to nothing for Wii U that made it worth getting...and i owned one briefly.
For what game? I played many Wii U games on my 470 and old fx8350 with no lag what so ever. Botw doesnt like amd systems but theres many games youll run fine. I got full speed on an fx cpu ^^
 
  • Like
Reactions: TotalInsanity4

TotalInsanity4

GBAtemp Supreme Overlord
Member
Joined
Dec 1, 2014
Messages
10,806
Trophies
0
Location
Under a rock
XP
9,803
Country
United States
Have they made it work well with AMD setups yet? Last time i tried it even Botw ran like crap on an OC R9 390, only later to be told its basically gonna run terrible unless your using Nvidia and Intel. Honestly i just wanna try/play Xenoblade X and that SMT/Fire emblem game (id get them for my switch if they re-released, but i dont see it happening) otherwise there was next to nothing for Wii U that made it worth getting...and i owned one briefly.
Alright, so now that I've got a chance to test some games out,

System:
Intel i5 4690k @3.5GHz
AMD RX 580 4GB @1445MHz
16GB DDR3

Breath of the Wild seemed locked at a 20fps ceiling, which is strange because I had fps++ active. Not entirely unplayable, but stuttering and input delays would most likely put off anyone trying, as well as some strange shadow glitches that I haven't seen anyone with an Nvidia GPU reporting
New Super Mario Bros U ran as expected (flawlessly, locked 60fps)
Super Mario 3D World, likewise
MARIO KART 8 BOOTS NOW??? It stuttered like hell at first while generating the shader cache, but otherwise ran mostly 60fps the rest of the time. There are a lot of weird glitchy shadows in this one, as well, though; they're multiplied from what they should be and will appear on the track in places they shouldn't (for example, you can see the shadow of your racer in front of, to the sides of, and behind you, and bird shadows look like a swarm of black dots on the track)
 

zanfire

Well-Known Member
Member
Joined
May 14, 2011
Messages
284
Trophies
0
XP
633
Country
United States
For what game? I played many Wii U games on my 470 and old fx8350 with no lag what so ever. Botw doesnt like amd systems but theres many games youll run fine. I got full speed on an fx cpu ^^

Initially it was for Botw, but i got that with my switch and already sunk 60 hours into it. That game could barely stay above 15fps. I tried Xenoblade at the time but it was having issues and ran halfway decent but not steady. The only upgrades ive made was from my i5 3570 to a ryzen 1600, im just waiting on next gen GPUs to bother updating since nothing ive played PC-wise has really conviced me i needed to.
 

NeroAngelo

Clueless Importer
Member
Joined
Dec 31, 2003
Messages
266
Trophies
1
XP
1,084
Country
Libya
By real you mean?
Any other gamepad? Yes. As long as it works for PC.


No. Why would you? /s
It doesnt completely play every single game you throw at the emu yet. But the majority can be played. Just dont expect too much. Nothing beats the original hardware.
I meant the actual GamePad , the touch screen n stuff
 
General chit-chat
Help Users
  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
    Zelda transforms into link
  • Psionic Roshambo @ Psionic Roshambo:
    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
    *skirt up* it's exactly what I always wanted
  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
  • K3N1 @ K3N1:
    Plug in*
  • K3N1 @ K3N1:
    Your favorite activity
  • BentlyMods @ BentlyMods:
    My fav actvity is:

    mario-dancing.gif
  • Psionic Roshambo @ Psionic Roshambo:
    Do the Mario lol
  • K3N1 @ K3N1:
    🍑
  • K3N1 @ K3N1:
    Whoever developed Bramble was smoking that good shit fucking gnomes
    K3N1 @ K3N1: Whoever developed Bramble was smoking that good shit fucking gnomes