Cemu Emulator version 1.13.0 publicly released

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The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0d is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.

Public release date: 2018-08-05

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller

:download: Source (Download)
 

omega59

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They focused too much on botw they should call it botw emulator. Many people stopped paying into it. There is nothing great to play on it, it's the WiiU after all lmao.
 

Skittyusedcovet

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well, nintendo sold more switch in a year than wii u in 6 years ;)

That is true for sure. I bought my wii u on release thinking it would be successful like the wii, but boy I was so wrong. I enjoyed it for what it was. I hope that the virtual console it had will make its way over to the switch. That was one of my favourite features.
 
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That is true for sure. I bought my wii u on release thinking it would be successful like the wii, but boy I was so wrong. I enjoyed it for what it was. I hope that the virtual console it had will make its way over to the switch. That was one of my favourite features.
yea well, Wii u scene can still give us big surprises
Wii u is a great machine for emulation imo
 
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Psionic Roshambo

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I own a Wii-U and honestly I find CEMU better to play on because I have it set to use Xbox 360 controllers (too stingy to pay for different controllers for the Wii-U)
 
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