Cemu emulator updated to version 1.15.5

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Ready for an update? Everyone's favorite Wii U emulator has been updated to the new version 1.15.5c, which is now publicly available. This is a fairly standard update, with a few fixes and QoL changes. As of 1.15.5c, the program now has an option to filter your graphics packs, can remember your window position, and has updated its game profiles. Multiple bug fixes have been made, along with further reducing micro-stuttering for games, which has been in the prior two updates as well. You can grab the latest version on Cemu's official site.


# Cemu detailed changelog for 1.15.5c
# Patreon release date: 2019-04-19
# Public release date: 2019-04-26

# New in 1.15.5c:

coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

# New in 1.15.5b:

GX2: Fixed bug in framebuffer creation

# New in 1.15.5:

general: Added option to remember window positions
general: Added filter option to graphic pack window
general: Updated game profiles

CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1

GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
GX2: Fixed random crash that could occur with cache accuracy on high
GX2: Fixed incorrect viewport size calculation when resized by graphic packs
GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)

H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)

Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/


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gameboy

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amd SUCKS!!! for cemu though. RX 580 = 24fps BotW, or the equivalent of the real actual wiiu gameplay.
 

Rolf12

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amd SUCKS!!! for cemu though. RX 580 = 24fps BotW, or the equivalent of the real actual wiiu gameplay.
I am happy to tell you that AMD is probably not the crook. It's your whole setup I guess. I am running rx380 and probably have an average of 30 something or above.
Have read on Reddit about people with 970gtx (or even 980?) who were on the low side of 20 and lower.
 
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CORE

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FX9590 AMD HD5970 x4 Quad Crossfire
A10 6800k with HD7750 Dual Graphics

Works Great on both so AMD is fine.
And both setups dont support Vulkan!
 
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Rolf12

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FX9590 AMD HD5970 x4 Quad Crossfire
A10 6800k with HD7750 Dual Graphics

Works Great on both so AMD is fine.
And both setups dont support Vulkan!
Agree. AMD seems fine. Cemu is very emotional, disregarding GPU brand
 
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gameboy

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I am happy to tell you that AMD is probably not the crook. It's your whole setup I guess. I am running rx380 and probably have an average of 30 something or above.
Have read on Reddit about people with 970gtx (or even 980?) who were on the low side of 20 and lower.

Agree. AMD seems fine. Cemu is very emotional, disregarding GPU brand

definitely not my setup, sure you can hit peak 30fps in BotW occasionally but it runs exactly like the WiiU would run it at an Average of 24fps. This goes for all AMD, like the Vega56-64-radeon7 all will all perform the same as a rx470 in BotW. BotW only works good on gtx1060-higher
 

CORE

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@gameboy Well it definately your setup bud. I cant even use Vulkan and it runs very well I was getting twice what your getting roughly 44/45FPS More or less the same as you on my A10 Setup though.
 

CORE

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That is what im using Windows 7 x64 and SSD 16GB DDR3 if this makes any difference not my A10 6800k Build on that im getting almost the same as you it has 8GB DDR3 and SSD too.
 
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