blargSNES 1.4 released

Arisotura

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I felt like reviving blargSNES some, so let's see how far this goes.

Anyway:

blargSnes01001734.png
blargSnes01030103.png


For blargSNES 1.4, the codebase has been renovated. It builds against modern libctru, and runs on the latest homebrew launcher, all while retaining its old early-homebrew feel.

Then I found myself having to backport all the improvements from the veryhard branch, because I'm a derp and went with master instead of veryhard as a base for my renovation work. Oh well.

So, what do we have here?

We have DiscostewSM's pile of improvements, namely: hardware-accelerated mode 7, revamped audio, input and CPU fixes, and other fun stuff.

I have also been optimizing the renderer a bunch, so it should run faster than ever.

And, as witnessed by the Cool Spot screenshot, I added support for midframe changes to palette/OAM/VRAM in the hardware renderer.

I also added proper options for VSync and frameskip. VSync on will tie redrawing to the screen's refresh rate, eliminating any screen tearing artifacts but making slowdowns harsher if your game isn't running at fullspeed. Frameskip has some manual skip levels and an auto mode which tries to mimic the behavior of the old frameskip (albeit better, maybe).


Get the release in .3dsx flavor here: blargSNES 1.4


For further releases, I intend to try tackling some longstanding issues with blargSNES. Namely, the CPU/SPC sync issues come to mind, or the lack of mosaic support...


Have fun!
 

Arisotura

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MarioKartFan

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This is a great release! Thank you @Arisotura! The performance on a New 3DS was rock solid in Super Metroid, DKC2, and Super Mario World. I had difficulties loading Yoshi’s Island and Link to the Past. But this is still great progress especially for something that lay dormant for so many years. I hope you keep up the great work.
 
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sley

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I remember playing EarthBound on this in the early homebrew days, cool that you are back to maintain it.
 

raxadian

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At least in tbe cia version the sound is worse that in snes9x for HD 3DS and HD 2DS for several games. It works right on the old 3DS and the 2DS.
 
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enderer

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i still use blarg on o3ds because it runs tetris attack perfectly. glad to see some improvements being made!!
 

zbash92

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If it's not rude or too premature to ask this,

What's the compatibility of this emulator? What performance can we expect for now? I can try this with some Mega Man games and see how it goes (have an N2DS).

Am interested in seeing how other games work on this.
 
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