Review cover LA-MULANA EX (PlayStation Vita)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 3, 2015
  • Release Date (EU): March 4, 2015
  • Publisher: Rising Star Games
  • Developer: Pygmy Studio
  • Genres: 2D Action-Adventure, Puzzle Platformer
  • Also For: Computer, Nintendo Wii

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
LA-MULANA EX is a remake of a 2005 PC game released in Japan. Created as a throwback game to the old MSX days of gaming and featuring an Indiana Jones imitation main character, LA-MULANA EX is what every old school Indiana Jones game could hope to be.

 attachFull16752

 What is this, a time machine? 

Yes. Yes it is. LA MULANA EX is a remake of an old Windows game released in Japan back in 2005. The game got a remake in 2012, was also released as a Wiiware title in 2012, and now it’s reaching portable audiences with this new PS Vita port. LA MULANA EX is a 2d side scroller/action adventure/platformer that is basically a throwback to old MSX/retro games; the entire game is basically based on graphics and gameplay from old MSX games, and as a small tribute the game features an  MSX “laptop” that acts as an in-game item along with various ROM cartridges that are used as various plugins and items in game, including and email app you start with, a music player, translators, and even “miracle” programs that help guide you in your quest for treasure along the way..

Review image Review image Review image

As with many old style 2D adventure games, LA MULANA EX features multiple upgrades, items and weapons, with the main character initially starting with only a whip. And also similar to old style games, LA MULANA is also extremely difficult. Like, “I would rather play Demon’s Souls blind than play this game with a walkthrough” hard. Most enemies throughout the levels are pretty easy to get through, but the traps and “puzzles” get so annoying and so consistent that you will be resetting your game all day every day. Luckily, there are save points available at the beginning of most new "levels" in the temple you explore, and there’s a nice item in the game that warps you to save points from any level (that is, if you can solve the puzzles and find it) Which brings me to my next point... 

No direction = no fun?

 Review image Review image Review image

Those who remember sitting in front of their TVs, dying and retrying old NES games or Atari games over and over again until you get it right are going to feel right at home with LA MULANA. True to it’s MSX inspiration, LA MULANA is hard. The game gives you a few nudges in the right direction in the beginning to help you get a good idea of what to expect, but after that you’re all alone when you get into the main Temple. 

Now, to be entirely fair to the game, this difficulty level of “take this thing and yep there you go have fun!” type gameplay doesn’t completely detract from the fun. Solving puzzles and figuring out where to go and what switches to push is great fun, and this is what a majority of the game entails. Figuring out that “oh yeah, in order to hit switches you actually need weights which are actual items” isn't. I know that, in the beginning, this was because I’m stupid and didn’t read any of the “helpful” emails that are occasionally given to you, but it also was never repeated, none of the UI elements were explain even though a majority of it is self-explanatory, and you have to just straight guess (or Google, which I did not do) what does what and how to activate switches etc. Originally, I thought weights were used when traversing water areas, and that the more weights you had the slower you moved/the faster you sunk. Then I realized that I couldn’t push some switches, but others I could...and then, when staring at all the UI elements and hitting a switch, I finally realized the entire reason I was stuck in some places was because weights ended up being an important item. I then proceeded to abandon that 15 minute save and all that progress and just straight up started right over, taking care to purchase a metric ton of weights for my adventure ahead. 

 Review image Review image

After that, the game was much more forgiving...to a point. The one thing I can not stress enough is to save AS SOON AS YOU EVEN TOUCH A NEW ITEM. Even if you made all the progress in the world in a particular level, I’ve ended up losing a good 4 hours of progress when I fell into a pit on some spikes and died. Spastic saving = godsend. You should also be ready to commit level layouts to your memory, and you have to be damn sure you pay attention to your health and to constantly warp back home to a spring to recover your health. Once you're comfortable with the traps and the enemies, then you can start really exploring and reading up the various lore and story elements in the game that are inscribed on various stone tablets strewn about each area, and boy is the lore in general a doozy! 

Verdict

What We Liked ...
  • Interesting lore and story once you feel comfortable enough to explore.
  • Great throwback title to MSX period games.
  • The game is hard, and inspires a lot of exploration that oldschool games did.
What We Didn't Like ...
  • Lack of explanation can make a lot of the game un-enjoyable and tedious to get through.
  • While staying true to old school MSX games, LA-MULANA EX has an aspect ratio of 4:3 on the Vita's 16:9 screen. A lot of screen space feels wasted.
8
Gameplay
The oldschool retro gameplay was a breath of fresh air from current releases out today. The 2D style adventure gameplay feels right at home on the Vita, and LA MULANA EX makes a great go-to game during trips or just lazing around in bed.
6
Presentation
The initial presentation of the game is pretty poor. It starts up in 4:3 on the Vita's 16:9 screen, it gives you an old school menu layout that, like the rest of the game, stays true to the MSX era and feels outdated. But then you get into the game, and you can really feel what the devs were trying to do and completely turned my first impressions around.
10
Lasting Appeal
LA MULANA EX is LONG. While I did a beeline run through of story-only in my first playthrough that took around 20 hours or so, I know that I barely even touched all the levels that are available in the game. After doing a bit of searching, I found that completionist runs can go anywhere from 40-80 hours of complete gameplay, and even more if you don't follow walkthroughs.
8.4
out of 10

Overall

Overall, I thoroughly enjoyed LA MULANA EX. If it weren’t for the Vita port, I probably never would’ve played the game in the first place, and now that I have it’s become my go-to game when I’m looking for some mindless fun. The MSX throwback style is sure to intrigue retro gamers and new gamers alike.
  • Like
Reactions: T-hug and matpower
This is the game that inspired my favourite game of all time: Spelunky! So I have play this game :)
 
I bought that game 3 times by now. Once on Wii once on steam for myself and once for a friend of mine and now it'll probably be the 4th time I buy this game.
This game is hands down the best Metroidvania I've ever experienced.
 
I played that game on WiiWare, it was a very enjoyable game.
The lack of explanation on what to do next is both good and bad.

It's good, you have to find the clue and decipher the mystery by yourself.
It's bad if you are really really stuck in a place because you missed another previous clue to do first. I looked at walkthrough to get unstucked at certain places...
Also, boss difficulty is a little too much. I had to re-start battles countless of times x___x it's frustrating when you die too often at the same places.

Other than the enemies difficulty, all was a very good experience :)
I recommend that game if you like metroidvania, mythology and legends and puzzles (and puzzles!).
 
  • Like
Reactions: SLiV3R
Looks like fun but I think I will wait for it to go on sale or given out during PS+. $20 is a bit pricy for a indie game since most fall in the $10-$15 range and are cross-buy at the same time.
 
The puzzles are too much cryptic. Got stuck and have no idea where to go next and reading walktroughs is too much time consuming.

EDIT: Pro Tip: Inspect all objects in the game, i've used to much weights on useless things...
 
Review cover
Product Information:
  • Release Date (NA): March 3, 2015
  • Release Date (EU): March 4, 2015
  • Publisher: Rising Star Games
  • Developer: Pygmy Studio
  • Genres: 2D Action-Adventure, Puzzle Platformer
  • Also For: Computer, Nintendo Wii
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. Hardware

    Tribit StormBox Micro 2

    Cramming a ton of features into a small package is a difficult feat on its own, but the Tribit StormBox Micro 2 manages all that and then some.
  2. Hardware

    Epomaker CoolKiller CK98 Keyboard

    Did Epomaker learn its lessons from the last RGB-ified outing, with the new CoolKiller keyboard?
  3. Nintendo Switch

    Dredge

    Indie title Dredge sails you out on a fishing adventure; but what looks like a cosy trip in the open seas can turn into a fight for survival after dark. Will you conquer the seas?
  4. Computer

    ShowGunners

    Turn-based is definitely not my go-to, but ShowGunners definitely piqued my interest so I had to give it a whirl!
  5. Computer

    Case of the Golden Idol

    Case of the Golden Idol was one of the most acclaimed games of 2022. With its first DLC releasing today, does it still live up to the hype?
General chit-chat
Help Users
  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
    Zelda transforms into link
  • Psionic Roshambo @ Psionic Roshambo:
    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
    *skirt up* it's exactly what I always wanted
  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
  • K3N1 @ K3N1:
    Plug in*
  • K3N1 @ K3N1:
    Your favorite activity
  • BentlyMods @ BentlyMods:
    My fav actvity is:

    mario-dancing.gif
  • Psionic Roshambo @ Psionic Roshambo:
    Do the Mario lol
  • K3N1 @ K3N1:
    🍑
  • K3N1 @ K3N1:
    Whoever developed Bramble was smoking that good shit fucking gnomes
    K3N1 @ K3N1: Whoever developed Bramble was smoking that good shit fucking gnomes