Review cover Heroland (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): December 3, 2019
  • Release Date (EU): December 3, 2019
  • Release Date (JP): December 3, 2019
  • Publisher: Marvelous (XSEED)
  • Developer: FuRyu
  • Genres: RPG
  • Also For: Computer, Nintendo Switch

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
WELCOME TO HEROLAND! A magical paradise where YOU are the hero! Or so it seems… Does this quirky RPG have what it takes to distinguish itself from other games in the genre? Let’s find out. HEROLAND AWAITS!

attachFull188679

Heroland is a fun turn-based RPG that doesn’t takes itself too seriously and it very aware of its absurdity. The game was developed by Netchubiyori Ltd. and FuRyu and was published by FuRyu, XSEED Games, and Marvelous Inc. Right off the bat the game announces in big bold text:

“WELCOME TO HEROLAND! A magical paradise where YOU are the hero! Embark on quests, conquer dungeons, and beat legendary monsters to a pulp… So choose your weapon and level up for the epic adventure of a lifetime! ONLY AT HEROLAND! You’ll find fame, fortune, and friendship or your money back, GUARANTEED! That is, of course… If you can face the Dark Lord and live to tell the tale. HEROLAND AWAITS!”

… That is if you weren’t just a low-level tour guide at Heroland guiding the guests through their “heroic experiences” fighting actors monsters and looting trash treasure to defeat the DARK LORD. That’s right, this game takes the tropes of serious RPGs and turns them on their sides in a wild rollercoaster of fun. As a tour guide it is your strategy to help these bumbling morons (some of who are so delusional that they think everything around them is real) through their adventure by telling them what to do and making sure they are satisfied with their experience. But things may not be exactly as they seem at this surreal theme park. You see, working at Heroland is a lot like working at Hotel California—you can check out any time you like but you can never leave.

attachFull188667

Review image Review image Review image

When I first watched the trailer to this game I thought I noticed a Paper Mario aesthetic. However, upon reflection it’s not really like Paper Mario at all and more like… Well I don’t know what other game has a look quite like this one. The characters are in a state between 2D and 3D, where the pixels give them some depth, but not much, as they walk around in 2D drawn environments. Heroes and monsters alike wobble around the screen and even though their legs never move, their actions, movements, and attacks give them enough character to keep us entertained. This is an interesting artistic choice which I think makes up much of what makes this title stand out from the rest.

This game shines the most in its combat. Unlike other RPGs where you control every character and calculate every move, this game has the heroes fighting on their own while you sit back and watch them go to work. Or… It would be that way if they weren’t bumbling morons. Instead in this game you have the option as the tour guide to direct the characters how to attack, but you’ll never be able to control everyone at once. You’ll find that once you tell your swordsman what attack he should use, your mage has already done something that you wish he hadn’t. You can give general advice to the entire group on how to proceed, allowing them to worry about the specifics; tell people specifically what to do; chuck potions at them occasionally; and everything in between.

attachFull188672

Review image Review image

Before each dungeon tour you prep your group by changing their group lineup, weapons/items, and skills. Once you’ve chosen your party and prepped them up, you start the tour! Each tour consists of several battles, events, and treasures. Latter tours even have branching paths for your party to take. At the end of each battle your crew gains experience MonCoin which is distributed to the group to increase their hero levels. You also gain friendship points with characters by guiding them on what to do and by giving them your hard earned treasure. By leveling up friendship you unlock additional sidequests and they gain more skills.

The weapon system in this game in unique in that you let your heroes rent weapons from your own private collection. That’s right, you’re supplying these guys with everything they need out of your own pocket! There are hammers, swords, staves, and tablets. Each weapon has a certain durability and you have to be careful because these clumsy morons are liable to break weak weapons and leave you having to spend the dough to reequip your team. It’s treasure time at the end of each tour! You can be selfish and keep the prizes all to yourself to decorate your dorm room or give it to another hero to increase their friendships.  

attachFull188669

Review image Review image

While I understand this is a goofy game, I personally feel that at times it leans too far towards the outrageousness of the characters and I would have preferred them to be a little more grounded. Almost every piece of dialogue in this game involves a pun, a joke, or at least a lead up to a joke. While this humor is charming for a time, I found it got boring after a while. I would have preferred the jokes to be a bit more varied or at least have some serious dialogue in between jokes to keep the material fresh. There’s not a straight-man in this game (well, except perhaps the silent protagonist, but he doesn’t really count) and I think the addition of one that points out the absurdity of everything from time to time would have been a very welcome addition—an anti-comic relief if you will.

One last thing I want to point out before it’s curtains for this review are the MonStar meetings. Obviously, you’re an employee at this park and the monsters are actors. It logically follows that you will be able to listen in on and interact with the actors outside of the dungeons. That happens during the MonStar meetings where the team organizes their plan of attack for the next dungeon. Listening in on these meetings is optional but it allows you to figure out who the boss is, the strength/weaknesses of the enemies, information on the treasures, and what items and weapons you should bring.

There’s a lot of charm to this game and a lot of things to keep you occupied. It’s challenging, has heart, and has a unique aesthetic that I hope to see more of in the future. Despite its flaws, I recommend this title to any lover of RPGs.

attachFull188676

Verdict

What We Liked ...
  • A unique battle system with enough chaos to keep it interesting
  • The visual aesthetic is charming and unlike any other RPG I know
  • The weapon rental/durability systems give you a reason not to be careless
  • The characters have a lot of personality and increasing friendships makes this even more apparent
  • The game doesn't take itself too seriously (this is also a con)
What We Didn't Like ...
  • The dialogue is often too excessive
  • There is a need to grind sidequest tours in order to keep your team at the necessary level to advance
  • The game doesn't take itself seriously enough (this is also a pro)
8
Gameplay
The combat is unique in that you don't control every single action by the characters, but you operate as a tour guide giving them general advice to the group and specific advice on an individual basis. The combat is hectic and challenging, but very fun.
8
Presentation
Heroland sports a pseudo 2D/3D design that I haven't seen before. The pixels give the characters some depth, but not much, as they walk around in 2D drawn environments. Heroes and monsters alike wobble around the screen and even though their legs never move, their actions, movements, and attacks give them enough character to keep us entertained.
7
Lasting Appeal
With 9 chapters and dozens of tours to go through, it's not out of the ballpark to estimate that you'll be spending quite a bit of time in Heroland before everything's said and done. There is a need to grind in this game as simply going through the story tours won't cut it as you'll find your team severely underleveled after a while. That said, managing your time and resources is just part of the fun!
7.7
out of 10

Overall

Heroland is a very enjoyable experience for PS4, Switch, and PC owners. The graphics are cute and unique, the combat is enjoyable and surprisingly engrossing, and the game’s overall charm is praiseworthy. Despite some canned in dialogue and my desire for “some” more serious parts, I really enjoyed this game and I think any fan of the genre will as well.
Seeing the premise I was hoping for a bit more of a deconstruction/laugh at conventions of the genre but a bit of light fun poking might also do.

This has cult classic written all over it as well. Wonder if we will get some kind of game of the year/gold edition to add some content/DLC that corrects some of the issues.
 
  • Like
Reactions: LonelyPhantom
The premise kinda puts me off, to be honest. Niche of "quirky forth wall breaking fantasy RPG parodies" is oversaturated as it is, to the point where even something as traditional and direct as Dragon Quest XI feels like a breath of fresh air exactly due to not being a cheeky parody of its genre - at this point, most of the jokes on cliches of RPGs and culture behind them are cliches in themselves (heck, I've seen a gag similar to aforementioned "3 answer options" back in Half-Minute Hero, and that game is a decade old now).
 
  • Like
Reactions: LonelyPhantom
I loved the E3 demo—it was quirky and funny, and it seemed like XSEED really went to a lot of trouble making sure all the humor and jokes worked in the translation. I don’t have the time to pick it up at the moment, but it’s definitely something I’ll get on sale.
 
The premise kinda puts me off, to be honest. Niche of "quirky forth wall breaking fantasy RPG parodies" is oversaturated as it is, to the point where even something as traditional and direct as Dragon Quest XI feels like a breath of fresh air exactly due to not being a cheeky parody of its genre - at this point, most of the jokes on cliches of RPGs and culture behind them are cliches in themselves (heck, I've seen a gag similar to aforementioned "3 answer options" back in Half-Minute Hero, and that game is a decade old now).

dq11 takes a gtx1070 just to run it the way it was supposed to run, and the girl that say "Crikey" every sentence was off putting enough for me to hate it
 
I've played a few hours and it reminds me a lot of Miitopia on 3DS in that's it's sort of an RPG but with linear paths and mostly random combat with limited intervention. This definitely doesn't have Miitopia's problem of not having enough character interactions, yet I'm not really a fan of the writing or gameplay. Both games feel middling but I remember liking Miitopia better enough to finish it.
 
Review cover
Product Information:
  • Release Date (NA): December 3, 2019
  • Release Date (EU): December 3, 2019
  • Release Date (JP): December 3, 2019
  • Publisher: Marvelous (XSEED)
  • Developer: FuRyu
  • Genres: RPG
  • Also For: Computer, Nintendo Switch
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. Hardware

    Tribit StormBox Micro 2

    Cramming a ton of features into a small package is a difficult feat on its own, but the Tribit StormBox Micro 2 manages all that and then some.
  2. Hardware

    Epomaker CoolKiller CK98 Keyboard

    Did Epomaker learn its lessons from the last RGB-ified outing, with the new CoolKiller keyboard?
  3. Nintendo Switch

    Dredge

    Indie title Dredge sails you out on a fishing adventure; but what looks like a cosy trip in the open seas can turn into a fight for survival after dark. Will you conquer the seas?
  4. Computer

    ShowGunners

    Turn-based is definitely not my go-to, but ShowGunners definitely piqued my interest so I had to give it a whirl!
  5. Computer

    Case of the Golden Idol

    Case of the Golden Idol was one of the most acclaimed games of 2022. With its first DLC releasing today, does it still live up to the hype?
General chit-chat
Help Users
  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
    Zelda transforms into link
  • Psionic Roshambo @ Psionic Roshambo:
    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
    *skirt up* it's exactly what I always wanted
  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
  • K3N1 @ K3N1:
    Plug in*
  • K3N1 @ K3N1:
    Your favorite activity
  • BentlyMods @ BentlyMods:
    My fav actvity is:

    mario-dancing.gif
  • Psionic Roshambo @ Psionic Roshambo:
    Do the Mario lol
  • K3N1 @ K3N1:
    🍑
  • K3N1 @ K3N1:
    Whoever developed Bramble was smoking that good shit fucking gnomes
    K3N1 @ K3N1: Whoever developed Bramble was smoking that good shit fucking gnomes