Review cover Broken Age (PlayStation Vita)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 28, 2015
  • Release Date (EU): April 29, 2015
  • Publisher: Double Fine Productions
  • Developer: Double Fine Productions
  • Genres: Point-and-Click Adventure
  • Also For: Android, Computer, OUYA, PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Double Fine’s kickstarter project Broken Age has finally reached a full release. Is Tim Schafer’s latest game as legendary as his previous works?
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Broken Age initially planned to release as a full game, but because of funding issues during development, it ended up being pieced out into two divided acts, each released about a year apart. It's worth pointing out that due to the game being separated like that, there’s a large shift in storytelling and gameplay elements between those two acts.

A Tale of Two Kiddies

Broken Age’s narrative is about how two teenagers try to escape from the routine of their lives, and cause a chain of events that eventually drive them to cross paths. The game’s two act story is split up between the dual protagonists of the game; Shay, and Vella.

Shay is a young boy, stuck on a spaceship with no other humans to interact with, and deals with going through a repeated series of the same monotonous events every single day of his life. This routine is enforced by Shay’s overbearing and coddling robotic “mother”, and consists of “daring rescues” to save his plush toy friends from ice cream avalanches and hug monsters. Shay’s wishes of escaping from his entrapment are granted one day, when he meets a suspicious wolf named Marek.

Shay’s naive and sheltered nature allows for some good dialogue, as the player watches him slowly become more cynical towards everything he interacts with. The commentary he makes about the world around him is amusing, and it lends a lot to Shay’s character. It feels like the writers put a lot of time and effort into crafting a solid personality for him, which is a shame, since Shay essentially becomes a bumbling fool that has minimal impact on the story.

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Vella, on the other hand, is a girl who’s lived a relatively normal life in the town of Sugar Bunting, where every resident is a baker. Every few years, the town selects their best maidens to be sacrificed in order to appease the monster Mog Chothra. This year, Vella happens to be chosen as a sacrifice, which is a huge honor for her family. She however does not want to accept her fate as monster food, and goes against the town’s tradition, deciding to make an attempt to kill Mog Chothra.

Vella’s main defining trait is that she’s a generic woman trying to fight against archaic standards, and as a result, Vella is a much more boring character. Her only motivation is defeating Mog Chothra, she has no other characteristics beyond that. This outlook of hers makes every other person and puzzle she encounters feel more like a bothersome roadblock, instead of something fun and engaging, like it should be. She also lacks any of the quips or charm that Shay has, at the expense of her being the one to do anything significant for the plot.

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The game does a great job of setting up an interesting premise for both characters in Act 1, but as the story goes on, it becomes less intriguing, and more bland. Many of the questions brought up in Act 1 are never addressed in Act 2, leaving the player in the dark about a lot of details from the overall plot.

Gameplay

As soon as you start up Broken Age, you’ll be able to choose between the two lead characters. Players are free to switch between Shay and Vella’s stories at any given time, and a few puzzles near the endgame make use of this feature. Since this is a point-and-click adventure game, you navigate by moving your cursor and clicking on objects to move towards them. You will be picking up items and putting them in your inventory, to use later and combine in order to solve problems and puzzles.

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Broken Age’s first act tends to have a noticeable lack of puzzles, and instead focuses on explaining the characters and plot. While the massive amounts of dialogue between those sparse puzzles can be a little irritating, it’s still an enjoyable experience for the most part. Act 2 attempts to fix the deficiency of puzzles, but ultimately fails, as the plot gets completely shoved to the side in favor of copious amounts of perplexing challenges that have no sense to them. The later puzzles give little to no clue on how you are supposed to solve a given task, and those solutions are almost always incredibly inane and ridiculous. These puzzles only serve to drag the game out, and make the experience more time-consuming than it needs to be. Act 2 also reuses locations from Act 1; there are no new places to explore, you’re just revisiting places you've already seen.

Sound and Visuals

Each and every location in Broken Age is beautiful. The art style makes visuals appear as if they are watercolor paintings. These design choices allow characters and settings to stand out and look very aesthetically pleasing. The PlayStation Vita version of the game does have heavy pixelation in in some instances, though, causing many scenes to look shockingly blurry. The Vita port also has some problems with sound too. No matter how high you turn up the volume, the game’s audio is very quiet. There also were a handful of times where the audio completely desynced from what was being displayed on-screen.

Overall, Broken Age was, well, broken into two halves. One that provided a decent experience, with great potential, and the second half, which was a bland, disappointing conclusion, rife with poorly executed gameplay elements.

Verdict

What We Liked ...
  • Art style and voice acting
  • Humorous writing for the most part
What We Didn't Like ...
  • Puzzles are horribly obtuse and tedious
  • Recycled assets all throughout Act 2
  • Plothole ridden story
5
Gameplay
The tedious trudge through the second act is abysmal. Puzzles are far more complicated than they should be, and require lots of backtracking to solve. It requires mindless clicking until you succeed, instead of brain teasing puzzles that give a sense of accomplishment.
8
Presentation
The art style is beautiful, everything is drawn with great detail, which makes for a very visually appealing game. Character animations tend to look cheap and stiff, though. The Vita port also has a few occasional audio and visual quirks.
4
Lasting Appeal
Since this is a linear, narrative-based adventure game, there’s really no reason to return to it after completing it once. It took just a little bit over 8 hours to figure out every puzzle, and listen to a majority of the dialogue choices that were available.
6.9
out of 10

Overall

Broken Age starts out as a great game, but it doesn’t manage to sustain what it does correctly, and ends as a confusing, frustrating, unrewarding mess. The game’s first act is worth experiencing, but I would not recommend playing through Act 2.
Thanks for the review.

I backed the game on Kickstarter but I haven't played it yet. Just for reference, how would you rate the old Lucas Arts adventures? A lot of the points you made about Broken Age could be made about them as well, I need a baseline :)
 
Veho While the a lot of my complaints with the game also fit tons of other adventure games, like you said. I think Broken Age just has this clunky feel to it. Games like Grim Fandango are a lot more solid, and it has a way more consistent story. The classic Lucasarts games that I've played, should I rate them, would probably be in the 8 range. The Act 2 puzzles of Broken Age are pretty on-par with some older adventure games, in terms of ridiculousness, though. If you haven't played Broken Age Act 1 yet, go for it. Even though it's a bit short, it feels a lot more like an old Lucasarts game than Act 2 does.
 
Are you kidding? Did they really fuck up the second act? Damn it, I was really looking forward to playing it after I played act 1, which was great.

Although Act 1 wasn't perfect either. The game was clearly built to focus on the girl's story (the boy's was annoyingly short), and sometimes the puzzles were illogical as fuck (cough cough shoes on the ladder cough cough). I loved the voice acting.

I expected way more from this game...
 
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Hmm dont really understand the complain about Act 2 especially the part about mindless clicking or that there are puzzle just to make the game longer. However in my opinion Act 2 is pretty good btw. better as the Act 1.

And why would you recommend not play Act 2 !? ;P
 
nIxx The final puzzle, or the knot puzzle, not moving for a full 2 minutes for the snake, or trying to smack the egg to get it to open. Those were all convoluted problems, with ridiculous solutions. Granted, a lot of older point-and-click games are guilty of that, but Broken Age just goes about the whole thing in a real monotonous way.

Act 2 is just going back and forth, and back and forth, while fetchquests are scattered about. There's no need to look around and find new things, since the setting is re-hashed. I went with reccomending not playing Act 2, because I felt it was an unstaisfying conclusion. Imo, if you're looking to play an old Lucasarts style game, which was the point of the kickstarter in the first place, I think Act 1 did a much better job at that than 2 did.
 
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Review cover
Product Information:
  • Release Date (NA): April 28, 2015
  • Release Date (EU): April 29, 2015
  • Publisher: Double Fine Productions
  • Developer: Double Fine Productions
  • Genres: Point-and-Click Adventure
  • Also For: Android, Computer, OUYA, PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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