Traveller's Tales (TT Games) - Bricking Consoles Since 2004 (Literally)

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Note: Most images are from Wikipedia and videos from YouTube, unless otherwise mentioned. YouTube videos will be credited.

This is perhaps my longest blog post ever, but despite its TL;DR format, it is based on hours of research and my own personal experiences.

Let me start by saying that I love LEGO. I am a big Bionicle and Ninjago fan, and I own many Bionicle sets. What's ironic is that when I was younger, I was more into Mega Blok Minis! However, as I've gotten older, my appreciation for LEGOs has grown, so much so that I've watched quite a few LEGO movies (including The LEGO Movie 2 - I saw it at the theater last year, the week it came). I own various different media regarding LEGOs - books, DVDs, promo material, songs, shirts, and of course genuine LEGO sets.

When it comes to their video games, however, I have to groan whenever my friends say "Let's play [insert LEGO game here]!" Why? Well, let me clarify by stating that it's not the graphics - they're excellent; even some of the older titles look great. The voice acting is superb - and it's got to be, when you have some of the best cartoon voice actors in the field who have voiced characters for such cartoons like Ben 10, Teen Titans and Teen Titans GO!, Batman: the Animated Series, The Nut Job 2, Angry Birds Movie, and even other video games like Xenoblade Chronicles and Batman: Arkham Asylum! This also includes recognized actors like Morgan Freeman, Christopher Lloyd, Charlie Schlatter, Chris Pratt, Frank Welker, Howie Mandel, and several others through various games. Even the stories are great, and make it enjoyable to play through to the end.

"So, what's the problem?" you ask. Have you ever played a LEGO video game? I have two words to describe my experience with LEGO video games: BROKEN GAMES. So many game-breaking glitches and bugs plague these LEGO games, it can easily turn a fun experience into a stressful, highly-frustrating one. What you hope would be fun to play actually turns into a nightmare.

However, like a madman possessed, I keep buying them, hoping in my heart "This game will be better. All those pesky bugs will be fixed, and I'll actually have a great playing experience!" NOPE! Each and every blankety-blank time (yes, I swear a lot when playing these games), my character gets stuck where it will never get out unless I drop out, or a race that should be easy has its problems magnified due to an unexpected invisible barrier that seems impossible to work around, or the amount of collectibles give an inaccurate number of how many are left, or something I'm doing cuts away to a scene which takes over the screen and interrupts both players, or worst yet, the game freezes the console or crashes and loses our progress! IT HAPPENS WITH NEARLY EVERY DAMN LEGO GAME!

But it hasn't always been this way. LEGO games used to be pretty decent, and not near as buggy. So, what went wrong?

LEGO Games on Consoles... Before TT Games Took Over

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Image: The SEGA Pico, from Wikipedia. Is it fair to call this a game console?

The first official LEGO "video game", or what could be passed off as a video game, is the 1995 "Storyware" cartridge for the SEGA Pico, entitled "LEGO: Fun to Build". Although the Pico had roughly the same hardware as the SEGA Genesis, since it was marketed as a kids' laptop computer, it was seen more as a toy rather than a serious gaming console, and thus to call this a video game is really up for debate.

latest

Image (Brickipedia): Castle level of LEGO: Fun to Build. This was pre-Nexo Knights.

However, it did spawn many computer games, such as LEGO Island, LEGO Chess, LEGO Creator, LEGO Univers, LEGO Minifigures Online, LEGO Cube... but I'm not here to talk about LEGO games you can play on a smartphone or laptop computer. I'm here to focus on console games - the ones released on dedicated gaming machines.

Like LEGO Racers. LEGO Racers is just what the title suggests - a car racing game featuring LEGO bricks and minifigures. This one I have for the Nintendo 64, and what's most interesting about this title is that you can actually customize your car with various bricks, which offers a lot more customization than the minifigure creator. The races are decent, albeit a bit hard to place first, even for me as an adult. However, the graphics, sounds, and music are "do-able", and the game works with little trouble.

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Image left: Box art for the N64 version of LEGO Racers. Image right: One of the difficult racing tracks in the game... along with the rest of the races, which are just as difficult.

This title also came out on the original Playstation and Game Boy Color, and is the first video game for consoles that were NOT designed with just kids in mind! It later spawned several more titles that were LEGO properties, and not focused on any one theme.

LEGO Bionicle for the Game Boy Advance (also known as LEGO Bionicle: Quest for the Toa) would be the first one that was theme-based. The first licensed game, LEGO Creators - Harry Potter, would be second. These two games started LEGO on a path that would boost its popularity in the entertainment world for life.

TT Games' Games... Before Making LEGO games

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Image: Gameplay of Leander on the Amiga 500. Leander was Traveller's Tales first game, which was co-developed with Psygnosis. Funny, it doesn't look very Lemmings-like!

Traveller's Tales had humble beginnings, first developing games with Psygnosis (who are best known for the Lemmings series). Their first games included Leander, later released on the SEGA Genesis as Galahad, and a video game adaptation of Bram Stoker's Dracula. During these early years, they teamed up with Sony Imagesoft and Disney Interactive to make games like Toy Story, Mickey Mania, A Bug's Life, and Finding Nemo.

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Image: The first level in Sonic 3D Blast. Aww, aren't the Flickies just sooo adorable in this game!

However, Sonic fans should like at least two of TT's games on SEGA consoles - Sonic 3D Blast and Sonic R. That's right, Traveller's Tales was working with SEGA before LEGO! They also had several of their early games ported to SEGA consoles, including the aforementioned titles.

Traveller's Tales, later going by TT Games in 2005, created various original and licensed properties before LEGO - and most of them did not glitch or cause the consoles to freeze!

Introducing LEGO Games by TT Games... And Bugs


Video: Playstation 2 trailer of the first LEGO Star Wars game. Courtesy of IGN. This is where the bugs begin... on a (LEGO) galaxy far, far away!


TT Games began going down the LEGO-only path when they partnered with LEGO Interactive to make LEGO Star Wars: The Video Game, the first ever LEGO game made by TT Games. After buying LEGO's subsidary Giant Interactive, they began to make LEGO games for consoles exclusively. It wouldn't be until LEGO Indiana Jones 2 that they would only make LEGO games for consoles.

In regards to the original LEGO Star Wars, I've done searches to find out whether bugs and glitches exist in this first LEGO game of TT's. What I've found is that they do, but most have remedies or patches which can be applied, and there are troubleshooting guides which seem to resolve any of the major issues. The glitches that are being reported seem to not be game-breaking, and don't particularly interfere with game play.


Video: The trailer for Star Wars II: The Original Trilogy. Courtesy of Gamehelper. May the glitches be with you!


Upon further research, the glitches seem to start with the sequel LEGO Star Wars II - The Original Trilogy (one of the posts):
Introducing, the skeleton that does not walk! To acheive this feat, go to "The Great Pit of Carkoon" and turn on "Extra Toggle"(buy it at the cantina). Get to the end of the level to the part with the gun. DON'T SHOOT. Now turn into the skeleton and get on the gun. Then jump off! When he walks around, his feet won't move!

To deactivate this, either:
  1. Die.
  2. Change player.
  3. Leave that part of the barge.

Note: You can only do this in free play.
- "yodaboy", GameFAQs Board​
Several of those glitches can be tested to see if they are replicated on each platform the game was released on.


Video: Trailer for BIONICLE Heroes for Playstation 2. Courtesy of IGN. "Use the powers that the masks will grant you, to save Voya Nui!"


TT Games' only Bionicle game, BIONICLE Heroes, was a big game for the Wii, Nintendo GameCube, Playstation 2, Xbox 360, and Microsoft Windows. It also had Nintendo DS and Game Boy Advance releases, but those were not as well received as the one for TV consoles and PC. Having played the GameCube and Windows versions myself, I have yet to find major bugs and glitches. The sounds and music are not programmed in well - some examples:
  • if pressing a button to try to skip the screen where it shows what you got at the end of the level, an irritating noise can be heard before the screen vanishes - noticed on the GameCube version.
  • Sound effects at the end of a cutscene (especially in the Piraka Playground) can be repeated shortly after the cutscene ends.
  • Cutscenes are not muted, even if bringing both the music volume and sound effect volume to zero - noticed on the Windows version.
...but other than that, the game plays fine.

Warner Bros.' Acquisition - TT Games' Demise?

What's interesting to note is that Warner Bros. bought TT Games in 2007, in order to expand their Interactive division. That was shortly before people started complaining about TT Games' games having major problems. In fact, it started with LEGO Star Wars: The Complete Saga.
Sorry if this has been brought up here before, but I've run into these bugs more than once and I'm curious if any of you have experienced the same.

(a) Frozen cutscenes
This usually happens at the end of a story-mode mission. It's happened to me 2 or 3 times now, most notably at the end of Episode V Level 5, where the cutscene plays but then starts to repeat the same 3 or 4 frames over and over again. I tried opening and closing the DS a few times, but that didn't work. I should have left it on for a while to see if it would resolve itself, but I don't think I ever did this. I just ended up rebooting and playing the level over again.

(b) Disappearing hover-ball in deflection game
I've seen this happen twice now in the deflection mini-game. Basically, in the middle of a stage, the little blaster-ball thing will fly off the screen and stay offscreen for a ridiculous amount of time (2-5 minutes). At first I thought this was just the game messing with my head, but I can't imagine that this was intentional...

(c) Build-kits landing in the ether
This has happened to me twice in the Episode IV stage where you storm the Death Star to rescue Princess Leia. In the final room where the Falcon is underneath that shield thingie, there's a buildable grapnel-pad in the northeast corner that you're supposed to release by shooting a wall target. However, when I shot this target, the pad ends up falling _behind_ the wall so that it's impossible to get to. This necessitates starting the level over, but again not a huge deal. I mean, it's not like I'm going to play this level umpteen times in succession.
- "DamageInc.", GameFAQs​


Video: LEGO Star Wars Complete Saga glitch. A player finds a glitch where one can become a remote control car - I assume this is the Wii version. Submitted by "pizza2005".


Then continued with LEGO Batman: The Video Game. Having played that game for the Wii, there was one area in the Batmobile level where if you hang around there too long, the entire console froze. Despite that, and some frustrating game play mechanics which made the game difficult to complete, that was all I noticed. However, others reported different things on different platforms - check out this bug fix for the Steam version:
HOW TO FIX the most common two bugs!
I've seen a lot of people wonder how to fix the bug that your game simply crashes and how the robot in the first level works. Here's the solution!

To fix the crashing you must "Verify Integrity of Game Cache" on Steam. This can be done by right-clicking your game in the Library and selecting "Properties". The you have to select the "Local files" tab and click the "Verify Integrity of Game Cache" button.

To fix the robot you must turn "Vertical Sync" on. This can be found in the in-game option menu under Options>Video Settings>Vertical Sync: On.

There you have it. Those two things will save you a lot of time and stress!
- "Mordorax", Steam Community​

There's also a troubleshooting guide on PCGamingWiki that talks about this. Some of these fixes work on consoles, too.

LEGO Indiana Jones 2: The "Buggy-ness" Continues - With Frequent Console Freezes!

According to IGN's Wiki Guide for LEGO The Lord of the Rings:

Whole-game crashes... seems to happen at random, and has happened since LEGO Indiana Jones 2. All the LEGO games since then use the same game engine. As such, it would seem there is some kind of bug in the game engine that causes this.

This apparently is true, as in their Wiki Guide for LEGO Indiana Jones 2, we come across what is likely the first frequent (but possibly not THE very first ever) game-breaking glitch that apparently has no workaround:
Question: I exited the Super Bonus Stage for the second Crystal Skull area before completing it and now my bicycle is stuck on the column of air. What do I do?
Answer: Unfortunately, there's nothing to be done. The bike will likely remain there for the rest of the game, inaccessible even if you leave and return to the stage. You won't be able to complete the game with 100% unless you create a new file and play through again from the very beginning. For completionists, this glitch is the worst!

It increasingly gets worse after that. Not only are there more glitches having to do with cosmetics of the console/PC versions, the Nintendo DS game is not without faults:
Unfortunately, a collection of weird bugs and glitches also make a return in The Adventure Continues. Items needed to complete a given area of a level will sometimes disappear, forcing you to redo entire chapters.
- Tony Capri, Cheat Code Central​

And then there are these bugs, in various games.

LEGO Batman 2: DC Super Heroes Video: YouTuber Zelabeb compiles a series of glitch videos that can be replicated.


LEGO The Lord of the Rings Video: YouTuber Katno compiles a handful of bugs, including a flying Ent and a pedestal moving out of its path, nearly breaking the game.


LEGO Marvel Super Heroes Video: A+Start showcases a series of glitches in this title, in their 60th episode of Son of a Glitch (yep, that title is appropriate, considering some of these bugs!).


LEGO DC Super Villains Video: YouTuber Darth Whiner shows that the fall-through-the-ground glitch carries on to later TT Games!


Some of the absolute worst glitches are in LEGO Dimensions - which is unfortunate, because if it weren't for those, it would be the most fun game I've ever played. I've contacted Warner Bros. Support on this, and they implicated everything having to do with me - my Wii U, the ToyPad hardware being defective, the game save, DLC not having downloaded correctly, and even a scratched disc - of which I've tested all of it, and it turned out to be none of those. Every time I reported something, however, WB Support kept implicating one of those, on which I eventually gave up and quit playing, because I was tired of the BS that they kept giving me.

Yet I wasn't the only one with some of these problems:

Video: YouTuber HoarderGamer experiences the very same glitch I had with Gozer in the Ghostbusters level, thus preventing the level's completion. Glitch happens at the very end of this video.


Video: Twitch streamer Pimpsc00by encounters a glitch in her PS4 copy. At the beginning of the game where the vehicle instructions are supposed to be given, they never popped up. She keeps trying to figure out the problem for at least ten more minutes before stopping the video. Courtesy of Bifuteki.


Video: Now you're playing with glitchy LEGOs! KegaltonGaming shows how you can disable a character with Chell's portals, and an odd flying glitch which kills the character.


Other glitches I had that were not reported (taken from my conversations with WB Support):
  • The Final Dimension Level: On Foundation Prime, in the foreground section where you use a Ninjago character's Spinjitsu, if you don't have the minifigure you're supposed to be able to Hire-A-Hero for a number of studs for about 90 seconds or so to do the task. For me, it glitched to where the prompt disappeared too fast, so I wasn't able to hire the hero needed.
  • Ghostbusters (2016) World: In Aldridge Mansion, you can hire Harry Potter to do magic spells. Whenever I did it, Harry Potter would fall to hell - er, through the floor into infinity!
  • Ghostbusters Character Ability: I ran across an irritating, non-recoverable glitch where the Ghost Trap would stop trapping ghosts even though it was empty, and would produce hearts as if something was in there.
  • LEGO City World: An odd bug that has happened in several LEGO games I've played, I would run across some bad guys who I'd then attack, but then they'd suddenly disappear. After leaving and coming back, they'd reappear!

Those are just a few things, and they're not word-for-word, as I don't want to bore you all with what happened, but let's just say that support wasn't too helpful.

In Conclusion - TT Games' Fault?

As I pointed out earlier, TT Games' earlier games were not as bad as when they started getting into making LEGO games. So, what started the downhill slope of buggy games?


Video: Trailer for Looney Tunes: Acme Arsenal. Yes, this game has bugs, and I don't mean the rabbit! Courtesy of the Gamers' Temple.


My theory is that it's Warner Bros. mismanagement of their games. Remember Superman 64? Warner Bros. gave a license to Titus Interactive to that game, and well, you know how that went. Maybe not the perfect example, but it had to get Warner's approval.

Better yet, what about Looney Tunes Acme Arsenal? It apparently has a few problems of its own, as stated by IGN:
Looney Tunes: Acme Arsenal has some major problems, but it also suffers from a host of minor issues that have a cumulatively bad effect on the overall game experience. There are glitches aplenty: invisible obstacles, mysterious damage-inflicting pixels, inexplicable level endings and my personal favorite, the Infinitely Respawning Shotgun. Long story.
- Ryan Geddes, IGN Review​

It's just my personal theory, but I think that after Warner Bros. bought TT Games, they've been putting TT under a lot of pressure. They've not had the chance to change game engines since they started using the broken one in 2009, because of contractual restrictions with Warner Bros. Interactive. Therefore, I don't think it's LEGO's fault, nor TT Games'. It's Warner Bros. Big surprise, huh?

Problem is, when you work for a big company that doesn't give you enough elbow room on the clock for improvements, you're in the position where you're damned if you do, damned if you don't. If you break away from the big company, you might as well go out of business, because there won't be enough money nor support to keep your products going. If you stay, you're bound to contracts that demand more products, regardless of whether they are well done. It's a clear case of commercialization gone wrong.

Yet, people (like me) continue to buy LEGO games, because we hope that the next game will be better - and oh, how disappointing it is when we find out how wrong we are. Heck, because of so many glitches and freezes, guides are being made in an attempt to work around these problems! People don't want to stop, because they like LEGO. I like LEGO. I even like these games... I just wish they weren't so broken.

What LEGO games have been giving YOU problems? Is there a TT Games story that you'd like to share? Let me know in the comments below!

Comments

I had this blog post up on my screen for FIVE DAYS! I'm not going to post such walls of text in the future, but I hope this is informative and useful to some of you LEGO game players out there.

If my gaming buddy runs across this article, he should know that I don't mean that we can never play these games again. I posted this mainly to see who all might be experiencing problems like ours. I love playing with you, friend; I always will. You're a great friend to play with, and I hope we continue to share experiences together. :D
 
Thank you for this awesome "Report".:yay:
I have played some LEGO Games (Star Wars Original Trilogy,Lord of the Rings,Hobbit,Indiana Jones) and they where ok for me and I had a really good time and Fun.

The only Game that was really :shit: (my personal Opinion) was "Pirates of the Caribbean" (PC and Wii)......awful.....
Controls,Levels and to add to your Report,many Times I was stuck somewhere in the "Botany"...no,I do not like it.....:(
 
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I like/liked (we'll see about The Skywalker Saga) LEGO games, and I found the glitches to be fun, or at least the ones I encountered. I remember a glitch on LEGO Star Wars II where if you times it right, you could "play as the vehicle" in a way and even change it to different characters and jump out of the character, then having three on screen. It was really fun to mess around with the weird stuff.
---
Maybe that or what I'm about to mention was shown in one of the videos you linked, but unfortunately I don't have time to watch them right now. A glitch that I really didn't like was the fact that often, on one of the levels from Episode IV (the one where you have to get to the Millennium Falcon in Mos Eisley) it would freeze right before reaching the door to the landing area. Not fun.
---
Know what else isn't fun? The fact that LEGO Batman 2 was so poorly optimized for Wii that it gave my Wii trouble reading and a few months later, it could barely recognize discs, and you could forget about playing them because that would not work. Maybe it's just a coincidence that we got that game right around the time the reader broke, but yeah
---
And sorry about the poor formatting here, GBAtemp hates if when you edit comments
 
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I used to play LEGO Star Wars (I and II) on the PS2 a lot as a kid, and I don't exactly remember them being glitchy...some levels were a pain in the arse to 100%, and co-op could be iffy due to sibling squabbles, but no glitches.

*Shrug*
 
I used to play LEGO Star Wars (I and II) on the PS2 a lot as a kid, and I don't exactly remember them being glitchy...some levels were a pain in the arse to 100%, and co-op could be iffy due to sibling squabbles, but no glitches.
@RichardTheKing Not surprising. Glitches didn't become seriously a problem until Warner Bros.' acquisition, and definitely after LEGO Indiana Jones 2, as I pointed out in the blog post. Those were both before Warner Bros. bought TT Games.
 
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Games by TT have always been full of bugs so I was surprised there was no mention of the fact Sonic R has numerous bugs in it especially the PC versions but even then the Saturn version had a good number of them. Even Sonic 3d had a few annoying bugs.
 
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