I don't know if somebody already talked about this on GBATemp, but, we got in 08/07/2012 a new GeneRally version celebrating 10 years of the game.
Not many people like GeneRally but for some reason I love it.
Today I got the game, and I had not time to test it yet, but here is the changelog:
For whom do not know the game, It is a freeware PC racing-game which allows many customization. You can get it legally here: http://gene-rally.com/
Not many people like GeneRally but for some reason I love it.
Today I got the game, and I had not time to test it yet, but here is the changelog:
-----------------------------------------------------------
09/07/2012 - version 1.2b
-----------------------------------------------------------
Game:
- FIXED: Tracks are now displayed in alphabetical order on
all systems.
- FIXED: Game no longer crashes when colliding with cones
under certain circumstances.
-----------------------------------------------------------
08/07/2012 - version 1.2 - (10th Anniversary of v1.0)
-----------------------------------------------------------
Game:
- Added timed races as an option.
- Can now change palette via the Advanced Options menu (the
gr.ini setting has been removed).
- Increased race length maximum to 255 laps/kms/minutes.
- In-game menu now prompts before ending race/championship.
- Controllers now support fully analogue controls.
- Default tracks (by TuomoH) updated to include speed
limiters and new objects.
- FIXED: Game now detects available resolutions rather than
using presets.
- FIXED: Tracks with zero checkpoints now do not end and
tracks with only one checkpoint don't count multiple laps
at once.
- FIXED: Multiple controllers are once again supported.
- FIXED: When using shift with a keyboard key, the correct
symbol is now entered (en-US locale only).
- FIXED: Numpad keys now work as expected.
- FIXED: Glancing spectator collisions no longer produce
blood.
- FIXED: Enter/Return can again be used to confirm dialogs
and selected menu items.
- FIXED: Stereo sound files now play back in stereo, as
expected.
Editor:
- Added 'speed limiter' checkpoints.
- Added new 'hedge' objects (long and short versions).
- Added 'moveable road cone' (in addition to the static).
- Front edge of Armco barrier is now visible in the Editor.
- FIXED: Importing AI lines on tracks with WS200 or greater
now works as intended.
- FIXED: Tracks loaded into the Editor via the command-line
or file-association are now displayed correctly and
Editor buttons assume their correct states.
- FIXED: When saving an existing track under a different
name, objects are no longer rotated.
09/07/2012 - version 1.2b
-----------------------------------------------------------
Game:
- FIXED: Tracks are now displayed in alphabetical order on
all systems.
- FIXED: Game no longer crashes when colliding with cones
under certain circumstances.
-----------------------------------------------------------
08/07/2012 - version 1.2 - (10th Anniversary of v1.0)
-----------------------------------------------------------
Game:
- Added timed races as an option.
- Can now change palette via the Advanced Options menu (the
gr.ini setting has been removed).
- Increased race length maximum to 255 laps/kms/minutes.
- In-game menu now prompts before ending race/championship.
- Controllers now support fully analogue controls.
- Default tracks (by TuomoH) updated to include speed
limiters and new objects.
- FIXED: Game now detects available resolutions rather than
using presets.
- FIXED: Tracks with zero checkpoints now do not end and
tracks with only one checkpoint don't count multiple laps
at once.
- FIXED: Multiple controllers are once again supported.
- FIXED: When using shift with a keyboard key, the correct
symbol is now entered (en-US locale only).
- FIXED: Numpad keys now work as expected.
- FIXED: Glancing spectator collisions no longer produce
blood.
- FIXED: Enter/Return can again be used to confirm dialogs
and selected menu items.
- FIXED: Stereo sound files now play back in stereo, as
expected.
Editor:
- Added 'speed limiter' checkpoints.
- Added new 'hedge' objects (long and short versions).
- Added 'moveable road cone' (in addition to the static).
- Front edge of Armco barrier is now visible in the Editor.
- FIXED: Importing AI lines on tracks with WS200 or greater
now works as intended.
- FIXED: Tracks loaded into the Editor via the command-line
or file-association are now displayed correctly and
Editor buttons assume their correct states.
- FIXED: When saving an existing track under a different
name, objects are no longer rotated.
For whom do not know the game, It is a freeware PC racing-game which allows many customization. You can get it legally here: http://gene-rally.com/