Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

RocketRobz

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I have latest Luma installed. So I can boot ditect to TWMenu?
You cant autoboot on 3ds
You can autoboot to TWLMenu++ on 3DS, actually. There is just no user-friendly way to do so yet.
I tried implementing the feature into TWLMenu++ Settings, but would just cause Luma settings to be reset, as the .ini implementation of TWLMenu++ causes the comments to be erased.
 
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4d1xlaan

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You can autoboot to TWLMenu++ on 3DS, actually. There is just no user-friendly way to do so yet.
I tried implementing the feature into TWLMenu++ Settings, but would just cause Luma settings to be reset, as the .ini implementation of TWLMenu++ causes the comments to be erased.
How would you set it up manually? So that those who want it could at least have it
 
v27.5.0 New

RocketRobz

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v27.5.0

What's new?​

  • You can now have TWLMenu++ autoboot on your 3DS or 2DS console, with a setting called `Set Luma Autoboot` (in the Misc settings page)!
  • Adding GBARunner3 just got easier! You no longer need to add a specific setting to `settings.ini` (which was `GBARUNNER3_TEST = 1`), and now only `GBARunner3.nds` needs to be placed in `sd:/_nds/TWiLightMenu/emulators/`!
  • Genesis and SNES ROMs are now visible on flashcards again!
    • If the filetype for the ROM(s) is `.md`, it'll not be visible until you set the Gen/MD emulator to PicoDriveTWL in TWLMenu++ Settings.
  • Various: Updated translations.

Bug fixes​

  • @mentusfentus: Fixed cursor behavior when sorting by recently played (#2430)
  • Wood theme: Icon zoom animation has been slowed down by a frame to closely replicate the animation from the original Wood UI menu.
 
Last edited by RocketRobz,

4d1xlaan

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By the way, I dont know if this a known issue or what, but on ds classic theme, when you tap slot-1 launch or last played game at the bottom

Like on an original ds/lite, the tile flies up, but the text from the game's banner title stays in place instead of following. The icon follows the tile correctly, it's just the text that stays behind

Is that fixable? Cosmetic issue, but still
 

RocketRobz

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By the way, I dont know if this a known issue or what, but on ds classic theme, when you tap slot-1 launch or last played game at the bottom

Like on an original ds/lite, the tile flies up, but the text from the game's banner title stays in place instead of following. The icon follows the tile correctly, it's just the text that stays behind

Is that fixable? Cosmetic issue, but still
The text is software-rendered, so there's a possibility of the text not being updated each frame.
 
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4d1xlaan

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Also, I have a problem where download play crashes on a data abort red screen (pictochat works fine)

I will replace my files with 27.5.0, maybe my dlplay file was corrupted somehow. But is there some config somewhere that could cause that kind of problem? (Dsi by the way)
 

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Just curious, since the GBARUNNER3_TEST = 1 is not needed anymore, do you think it would be possible to either add a menu setting to reenable GBARUNNER2 even if gbarunner3.nds is on the SD card or alternatively maybe add a per game setting to start a rom in GBARUNNER2 instead of 3 (nearly all GBA games run better in 3 these days but just for the very few where 2 runs them better this would be a very nice feature). This would make SD-card shuffling much less annyoing IMHO :)
 

4d1xlaan

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btw I just set up slot-1 autoboot with scfg and sd access, and I don't know how you did it but you're a fucking genius. It works and does exactly what I would have wanted it to do, except so much better than I would have expected it to do

Edit: I have a problem actually... my use case is that I want to run ds stuff off flashcart kernel for perfect compatibility, and in dsi sd card I have gbarunner3, nds bootstrap for pokemon white 2 because of dsi enhanced that I cant do on flashcart, and gameyob dsi since it's better than gameyob ds

The problem: pokemon pearl does not work with this setup. If I boot my flashcart directly, no problem. If I run the game through flashcart with the scfg + autoboot setup, even running with flashcart kernel and not nds bootstrap, the game doesnt work. Half the time it loads into a white screen, other half of the time it loads the intro but whitescreen when you try to get to the title screen

Pokemon soulsilver works perfectly in the same setup. Hotel dusk also doesnt work, but last window is fine. Both pearl and hotel dusk are sdk3, soulsilver and last window are sdk4. Are sdk3 games just broken with this setup?

I have r4i gold 3ds plus, is there an incompatibility with this card? Should I find an r4(i) ultra? What makes it different, is it better/more stable than other flashcards for this?

I tried forcing ntr cpu speed and vram mode in case they were being run with twl by default, but that doesnt help
 
Last edited by 4d1xlaan,

RocketRobz

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Also, I have a problem where download play crashes on a data abort red screen (pictochat works fine)

I will replace my files with 27.5.0, maybe my dlplay file was corrupted somehow. But is there some config somewhere that could cause that kind of problem? (Dsi by the way)
I don't think so.
btw I just set up slot-1 autoboot with scfg and sd access, and I don't know how you did it but you're a fucking genius. It works and does exactly what I would have wanted it to do, except so much better than I would have expected it to do

Edit: I have a problem actually... my use case is that I want to run ds stuff off flashcart kernel for perfect compatibility, and in dsi sd card I have gbarunner3, nds bootstrap for pokemon white 2 because of dsi enhanced that I cant do on flashcart, and gameyob dsi since it's better than gameyob ds

The problem: pokemon pearl does not work with this setup. If I boot my flashcart directly, no problem. If I run the game through flashcart with the scfg + autoboot setup, even running with flashcart kernel and not nds bootstrap, the game doesnt work. Half the time it loads into a white screen, other half of the time it loads the intro but whitescreen when you try to get to the title screen

Pokemon soulsilver works perfectly in the same setup. Hotel dusk also doesnt work, but last window is fine. Both pearl and hotel dusk are sdk3, soulsilver and last window are sdk4. Are sdk3 games just broken with this setup?
If the issue is happening with nds-bootstrap, then considering SDK3 games work fine on DSi/3DS SD card, I have no idea what is causing SDK3 games to not work with your setup. Also, have you tried Pokemon Platinum (which uses SDK4)?
I have r4i gold 3ds plus, is there an incompatibility with this card? Should I find an r4(i) ultra? What makes it different, is it better/more stable than other flashcards for this?
R4(i) Ultra is known to be more stable than the other flashcards. It is unknown why that is, exactly.
 
Last edited by RocketRobz,

4d1xlaan

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If the issue is happening with nds-bootstrap, then considering SDK3 games work fine on DSi/3DS SD card, I have no idea what is causing SDK3 games to not work with your setup. Also, have you tried Pokemon Platinum (which uses SDK4)?
No, it's using flashcart kernel to boot, so I could get the flawless compatibility of wood kernel for ds games

As a sdk4 game, platinum works, yes

Boot with flashcart kernel with twilight menu with just flashcart itself, all games work. but slot-1 scfg access seems to break them
 

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