for this to work, you need to locate all of the code and fixup pseudo-c mistakes not covered in the video, but basically any code that is loaded after runtime needs to be considered when using this tool. it generates compilable c code and hopes...
Very cool but don't think this makes things simple now for non devs.
For example, using this on Mario Kart 64:
It's not going to output variables named "MARIO_SPEED", "LUIGI_SPEED" etc, you're not going to know where the course track data is or...
It's AABB collision along a series of points on the track. It's really simple physics system that has acceleration and friction. The turning and wall collision is also really simple case of acceleration in an opposite direction when I am...
Yeah, same game. I was wondering if there were any updates. I know there's a save floating around that has the XL characters hacked in as custom officers for the original, but I was interested in the new story content.
Given this a go (tried to edit your thread and messed with one of my own) and can confirm it does happen to me as well.
Toggling the BB code in the editor doesn't make it render as a table or anything, which would make trying to edit it later...
My mistake, read Samurai Warriors as Sengoku Basara..
(Both Samurai Warriors 3 and Sengoku Basara 3 were released worldwide but had Japanese exclusive deluxe versions)
Yes, both Sengoku Basara 2 and 3 have seen partial translations using images (via Dolphin), that was mentioned in the opening, though I made that a bit clearer now. Sorry for any confusion.
As far as I'm aware and from what I can find online...
You mean as "translated"? I guess @wiiAdventurer wanted to keep a clean list? (FYI, I did "Zangeki" a few years ago. Please call it "Blades of Reginleiv" now, because apparently the name I chose sticked on the Internet :shy:)
Thank you, @wiiAdventurer!
I'm taking the liberty to put the trailer here, since it's probably the part of this project I can be the most proud of ! :lol: (I learnt the word "kusoge", for "shitty games", because of"Kizuna"!)
BTW, I left you...
Yeah. I did want to keep it clean but I see how it would be confusing. So....... added all the translations from Romhacking as well! If there's any I missed or bad links, please let me know.
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Aww, that is so nice of you, thank you for...
This is probably known but I didn't see any threads with a quick search. I have found that adding a table to a post, and then later editing it, will show the bb code in the editor mode, regardless of whether you have bb code toggled on or off...
If you haven't already, go check out @Brand Newman 's release of a translation for Ougon no Kizuna which released the other day!!
I wanted to celebrate somehow, so I updated this thread with a new format by listing in-progress/released...
Yeah! It's from a blog post written by toi8, the lead character designer of TMS#FE. He talks a bit about the design decisions made as a team, like Tsubasa wearing glasses or not, which ended up coming back in Encore!
Great work on the trailer Brand. It's great! In it, we see some locations that haven't ever been shown in video form, which is a treat. Also, as an aside, I can't believe you got Jon to narrate it.
Get some well deserved rest. Thank you for...
Good day everyone!
The patch for "Golden Bonds" is available for download (link published on the 1st page of this thread).
Thank you all for your patience, I hope the game will, despite its flaws, still be somehow enjoyable to you!
Time for me...