Zombie Cubes update 2.0 out! Now also for iOS! :D

Discussion in 'Mobile Phones and Media Players' started by Delta517, Apr 6, 2015.

  1. Delta517
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    Delta517 Its okay...Im a ninja ;)

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    So over a year ago I released Zombie Cubes for android. Since then it has passed over 250 000+ downloads! Just recently I released a big major patch that revamped the graphics and even brought a iOS version (thanks to the awesome people working on both LibGdx and RoboVM!).



    The game is a action-arcade game where you survive for as long as possible while still trying to progress through maps, fight bosses, level up your character, solve riddles...etc. The game is inspired by CoD Zombie Mode so if you enjoy that theres a big chance you will also enjoy this game! :)

    The game features a multiplayer mode where you can play over LAN with your friends, and it even has cross-compatibility between android and iOS!

    Theres absolutely no In-App Purchases in the game, so no Pay2Win. Only thing is that game include ads, but so far you can purchase a paid version on Google Play which has no ads. A Ad-Free version could be made for iOS if the demand is high enough.

    Please tell me what you think and if you enjoy the game then please share it with your friends!

    Android - Free version: https://play.google.com/store/apps/details?id=com.mayogames.zombiecubes.free

    Android - Paid version (ad-free): https://play.google.com/store/apps/details?id=com.mayogames.zombiecubes

    iOS version: https://itunes.apple.com/us/app/zombie-cubes/id980369060?l=nb&ls=1&mt=8
     
    Margen67 likes this.
  2. Delta517
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    Delta517 Its okay...Im a ninja ;)

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    I'm already working on the next update so if anyone has any ideas then please feel free to share them! :)
     
    Margen67 likes this.
  3. Margen67

    Margen67 Dirty entited pirate

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    Can you release the source code?
     
  4. Delta517
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    Delta517 Its okay...Im a ninja ;)

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    Sorry, but I don't really want to go public with that. If you are interested in game development theres a lot of documention out on Java and LibGdx (the two I used). :) Im also happy to answer any questions you might have :)