Gaming Zelda Skyward Sword crashes after obtaining the Triforce.

random_human_being_

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I've already tried twice, and every time the game crashes at exactly the same point. To be more precise, it crashes during the black frame at 2:54 of this video (major spoilers, of course).

I'm playing the NTSC version on a PAL Wii and have used the Save Update Channel earlier in the playthrough; I got the ISO from a place that rimes with "damnation".

Syscheck
SysCheck HDE v2.4.0 HacksDen Edition by JoostinOnline, Double_A, R2-D2199, and Nano
...runs on IOS58 (rev 6176).

Region: PAL
System Menu 4.3E (v514)
Priiloader installed
Drive date: 02.13.2007
Homebrew Channel 1.1.2 running on IOS58

Hollywood v0x11
Console ID: 117685845
Console Type: Wii
Shop Channel Country: Italy (83)
Boot2 v4
Found 87 titles.
Found 55 IOS on this console. 12 of them are stubs.

IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): No Patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): No Patches
IOS62 (rev 6430): No Patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): No Patches
IOS202[57] (rev 65535, Info: hermes-v5.1): Trucha Bug, NAND Access, USB 2.0
IOS222[38] (rev 65535, Info: hermes-v5.1): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS223[37] (rev 65535, Info: hermes-v5.1): Trucha Bug, NAND Access, USB 2.0
IOS224[57] (rev 65535, Info: hermes-5.1): Trucha Bug, NAND Access, USB 2.0
IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, NAND Access
IOS245[37] (rev 21007, Info: d2x-v7alpha5): Trucha Bug, NAND Access, USB 2.0
IOS246[38] (rev 21007, Info: d2x-v7alpha5): Trucha Bug, ES Identify, NAND Access
IOS247[53] (rev 21007, Info: d2x-v7alpha5): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21007, Info: d2x-v7alpha5): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 65535, Info: d2x-v10beta53-alt): Trucha Bug, NAND Access, USB 2.0
IOS250[57] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
IOS251[58] (rev 21007, Info: d2x-v7alpha5): Trucha Bug, NAND Access, USB 2.0
IOS252 (rev 21): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
Report generated on 10/28/2016.
 
Last edited by random_human_being_,

random_human_being_

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I'm using IOS 249; I don't remember what I installed there exactly, but I had followed the complete softmod guide when setting everything up, so I assume it should be "cIOS 249 base 56 v10 beta53-alt". I'll post a syscheck as soon as I can use my Wii.

I'm using the latest 64 bit build of Wii Backup Manager, which I also used to verify the ISO (everything seemed legit).

I really, really hope it has nothing to do with fixing the save file, but the only thing I did was changing the region code (SOUP instead of SOUE); at least if I messed something up the Save Channel Update didn't notice anything. Could there be any reason for a game to crash during a cutscene if there is an issue with the savefile? I've played for 4-5 hours after fixing the save and didn't notice any different issue.
 

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if it's v8 or v10 base 56, it should be fine for that game.

Wii backup Manager is fine too.
if you verified to ISO, then it's good.
did you verify your ISO on the drive? or the ISO you have on your computer?

if you changed only the gameID, you should be fine with your save file. Like you said, during a cutscene it should be unrelated.
That game had an issue with savegame, nintendo released a savegame fixer, but it's a bug in a cave (if you saved in there, you couldn't exit).

Maybe the drive is the issue, like sleep mode enabled ? it can be an issue during long cutscene. d2x should have an anti-sleep function, but some drives seems to still be affected.

You can try to reinstall d2x too, instead of r53, choose r52. some games have issues with r53
be sure you connect the drive on USB Port0 (top back on WiiU, Bottom on Wii).
 
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random_human_being_

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did you verify your ISO on the drive? or the ISO you have on your computer?

I verified the ISO (well, the WBFS actually) after it was already on the external HDD.

That game had an issue with savegame, nintendo released a savegame fixer, but it's a bug in a cave (if you saved in there, you couldn't exit)

I thought the only game-breaking bug the game has was the Hero's Song glitch (i.e. the one where the volcano doesn't erupt), which was the one that affected my playthrough; I guess the game has more issues than I thought.

be sure you connect the drive on USB Port0

Done. Actually I'm using both USB ports, since my HDD case also uses a second USB port as a power supply (this one is plugged on the Wii's top USB port, though).

Maybe the drive is the issue, like sleep mode enabled?

I do sometimes have issues with sleep mode: when exiting a game the HDD switches off and occasionally doesn't turn back on, however there is a LED on its side which indicates its activity, and it stays on during that cutscene (even after the crash). Anyway, as soon as I can I'll try loading the game from a pendrive, should the HDD be the culprit.

You can try to reinstall d2x too, instead of r53, choose r52. some games have issues with r53

Since I remember following the softmod guide I probably have cIOS 250 base 57 v10 beta52 on slot 250; I'll try with that and update this post.
 
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Naugh

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Do you use FAT32, NTFS or EXT4 for your game partition? Sometimes splitting a game into two for a FAT32 partition cause issues.

But it's probably a drive or a cios issue if your image file isn't corrupted.
 
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Cyan

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I didn't know there were a fixed fragment number for compatibility.
I'm wondering if it's a USBGX or a cIOS limitation.
I never checked the wbfs code in the loader.
 

random_human_being_

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It is not the splitting that causes issues. Fragmentation is.

I'm using a 500GB HDD with a single FAT32 partition (64kb cluster size). It honestly never occurred me that I should defragment it (I've been using it for little more than a month), will the Windows utility (and/or whatever its Linux equivalent is) do the job?
 

tswntk

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Don't know where I found that piece of info but its in my mind for a long long time though that might be 20 or 22 fragments.
Try Defraggler, it can show you the fragmentation level of individual files and then defrag only the files you choose.
 

random_human_being_

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Don't know where I found that piece of info but its in my mind for a long long time though that might be 20 or 22 fragments.
Try Defraggler, it can show you the fragmentation level of individual files and then defrag only the files you choose.

I've just downloaded it, I'll try it on my HDD in a couple of day and update this post. If I got this right, any number of fragments lower than 20 should give no problem, correct?
 

tswntk

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while you are at it, if the game is more than a few fragments, just defrag it.
It wouldn't take long to defrag a single file.

I completed Skyward sword pal on my NTSC console long time ago. But honest speaking, if you run into problems, try to find a copy that is the same region as your console. Some games just don't like out of region consoles but those usually won't boot at all. Messing with save files is never a good idea considering it is not that hard to find a game.

Verifying a game with Wii Backup Manager is just a way to increase your confidence level with the iso but it is not absolute.
 

random_human_being_

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Apparently it's not the HDD's fault: I tried using an 8 GB pendrive (just formatted as FAT32, 64K cluster size), but the games still freezes at the exact same point.

Also, if I switch IOS to 250 I just get a black screen after the "point at the screen and press A" part of the initial calibration (I'm posting a syscheck in a few hours, meanwhile you can safely assume that I have the cIOSs mentioned above).

I'm going to try converting my savefile to PAL and use the PAL version, of which I already have an ISO.

By the way, the PAL ISO seems to have a much lower framerate than the NTSC one; that's not normal, is it? I verified the ISO, which had been uploaded by one of these guys.
 

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The only issue I had with Skyward Sword was when enabling savegame nand emulation inside the Usb loader. (After a short while the Wii resets, Metroid Prime Trilogy does it too)
Interestingly enough it works fine on the real nand or a neek2o nand.
 

migles

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@random_human_being_
send me the ntsc save i will try to see if the same issue happens
i also have a pal console
i played the game in pal before (which i noticed the framerate being a bit slow, but i didn't thought that it was from the pal release, i thought it was done that way)
 

migles

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Here you go. I extraced the savefile with Waninkoko's Savegame manager; it should leave you in the last dungeon: go north, then west and you should be at the room with the last fragment of the Triforce (the shortcut door is unlocked).
heh, i am trying to downlad the iso, with all torrent sites being taken down its kinda hard :(
currently i am waiting for the download of that nation websites
when i can test it i will post about my experience
 

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