Zelda OOT HD Textures Rom Inject

Discussion in 'Wii - Hacking' started by feidhlim1986, May 9, 2009.

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May 9, 2009
  1. feidhlim1986
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    Member feidhlim1986 GBAtemp Regular

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    I'm sure many of you know about the HD Texture pack for OOT that you can use with the n64 rom and PJ64.

    My question is, is it at all possible to inject the HD textures into a OOT Rom or Wad?

    Thanks
     
  2. zidane_genome

    Member zidane_genome My sword has a +2 bleeding... wanna test it out?

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    No. Next question
     
  3. ganons

    Member ganons GBAtemp Advanced Maniac

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  4. feidhlim1986
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    Member feidhlim1986 GBAtemp Regular

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  5. zidane_genome

    Member zidane_genome My sword has a +2 bleeding... wanna test it out?

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    Since someone doesn't like the way I replied, let me answer in a more thought out post.

    This has been answered many times, and it is just not possible. Since the HD Textures alone are 200-300 megabytes, and N64 ROMs in WAD form can't go above 50megabytes, inserting them would be impossible.

    As for emulation, there isn't a half decent N64 Emu for the Wii yet. Even if there was, the HD textures are just too much for the Wii to handle. It's not a matter of processor speed, or graphics chips, it's just too much data. It would be like trying to run Windows Vista on a computer that was designed for Windows 95.
     
  6. Drihscol

    Member Drihscol GBAtemp Regular

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    pretty sure someone allready injected debug rom.
    hi res textures work by telling the game to look someone else for the textures. you cant change the texture sizes, you can always inject a low rez texture into it though.
    so, your best hope is wii64.
     
  7. Tichinde925

    Member Tichinde925 Marth Ditto Money Match?

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    With some applications like "NEW VC INJECTOR" you can inject N64 games that are far bigger than 50 MB.
     
  8. games2007

    Member games2007 GBAtemp Regular

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    Well, I don't see a Rom INJECT in the near future, but perhaps this:

    A port of the 1964 emulator that auto-loads texture files that correspond with the game name.
    If the emulator could tap into the Wii's resources to obtain a 60fps lock in higher graphic games- F-Zero and Mario Kart, then perhaps a lower powered game, Zelda Ocarina of Time, could run at a good speed with Textures.

    It would be pretty hard, as you're loading a lot of files in an emulator.
    The current Wii64 rev is barely playable, so it will be a while until this is could be made.
     
  9. Blue-K

    Member Blue-K No right of appeal.

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    Lower textures, which are small, should be possible. Also, the build from the 1. April looks great, they're realy making progress...and I still think that BootMii will help this project alot...

    But like always...don't forget...your Wii isn't a XBox360 or a Ps3 [​IMG]...so better forget the words HD and 720p immediately...it's better not to expect much from the Wii, than thinking some nice things are possible (this way, you won't be dissapointed...)
     
  10. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    bah who needs HD just be happy with what you got
     
  11. Fishaman P

    Member Fishaman P Speedrunner

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    480p would be nice though, instead of 360i/p.
     
  12. raulpica

    Supervisor raulpica With your drill, thrust to the sky!

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    Read the rules, you don't necro-bump threads just do a non-constructive comment. Next time you might get a warn.

    CLOSED.
     
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