I dunno if anyone ever asked this, but so far today we have game consoles where we buy games to play on it, but others use it for finding exploits to run homebrew on and such. But what if companies just made consoles and no games to go with it. Now community supporters must make the games they wanna play on the console. In this case, the console is completely open to user from day of purchase with no time used to find exploits or any such things, just buy and start developing.
This probably sound like a dumb thing to people but I was just curious. I know people make consoles to sell games to play on it. Is common and what currently is the norm of things. Not everyone buys consoles for that purpose, some buy it to get homebrew running on it, but of course that is a time consuming process of finding a exploit to run the homebrew on cause is security lock from the dev to prevent unauthorized content on the system. So if there was no time wasted on trying to enforce the heavy security on the console, people wouldn't need to use so much time on trying to remove it. But that also means welcoming piracy on their system, but then that also means why even make games, let the people make it themself.
I'm sure this has been thought of by some people or even actually put to reality, but would that actually be a market for people? As much as I don't like to admit it, it seem that people only care for exploits on consoles for piracy, homebrew is probably the least popular thing and maybe even after thought of what people think when a exploit is revealed. I just figured if there was no focus on piracy, how will that effect game industry.
This probably sound like a dumb thing to people but I was just curious. I know people make consoles to sell games to play on it. Is common and what currently is the norm of things. Not everyone buys consoles for that purpose, some buy it to get homebrew running on it, but of course that is a time consuming process of finding a exploit to run the homebrew on cause is security lock from the dev to prevent unauthorized content on the system. So if there was no time wasted on trying to enforce the heavy security on the console, people wouldn't need to use so much time on trying to remove it. But that also means welcoming piracy on their system, but then that also means why even make games, let the people make it themself.
I'm sure this has been thought of by some people or even actually put to reality, but would that actually be a market for people? As much as I don't like to admit it, it seem that people only care for exploits on consoles for piracy, homebrew is probably the least popular thing and maybe even after thought of what people think when a exploit is revealed. I just figured if there was no focus on piracy, how will that effect game industry.