hehe. let's call it like this. the entire story with the main characters, some npcs i've got in my head (and i should bring the to paper once) so a potential team has something to work with. i guess it would be a little bit difficult for you to do concept art for something you don't know exactly what it's build off.
i would like to have you later on in the team once i call it out. i just though i would wait until the engine is done so far that the work of the team can be tested directly.
you are in a hl2 mod so i think you know how difficult it is to work for a game engine you do not yet know in terms of what can i model? what format do i need? what special abilities can i use? what animations can i use? what special animation thingies can i use to give my models life? what performance restrictions are there?
i would like to keep this hazzle away from others as far as i can but if you still would like to do something although the engine is not usable yet we can discuss about it. but before my summer holidays start i will not have much time to write down the story.
but as a little 'idea' i'll drop this little short storyboard in here i made once two show a possible way for solving your missions the funnier way.
http://rptd.dnsalias.net/epsylon/epsylon/a...storyboard1.jpg
http://rptd.dnsalias.net/epsylon/epsylon/a...storyboard2.jpg
the idea here is that you can 'mis'use any object in your vicinity for your goals... and the funnier the more award you earn for it
if you want to do the dragon... you could checkout my 'dragonish art' (you find it in my signature). odjin is the bionic version so the dragon here is the normal one, not the bionically enhanced one.