Gaming Xbox One Dev kit leaked = Homebrew coming soon for Everyone?

0nethe

Well-Known Member
OP
Member
Joined
Jul 30, 2013
Messages
180
Trophies
0
Age
38
XP
449
Country
Mali

SuperSVGA

Well-Known Member
Member
Joined
Oct 26, 2013
Messages
303
Trophies
1
XP
604
Country
United States
I think this is just what you get when you sign up for the developer program. Not much of anything special.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,795
Trophies
5
XP
28,498
Country
United Kingdom
Most modern console makers (including MS with the 360 and probably with the original as well) will have distinct lines with different keys for devs/early (p)reviewers and another for the unwashed masses, even Nintendo do it with the 3ds. I very much doubt MS changed anything here as it is a pretty effective security measure for when your dev kit leaks.

To that end it will no doubt be a fascinating read, even though modern dev kits are usually pretty light on hardware specs and hardware documentation compared to the days of old, but I doubt any homebrew will come from this, at least not for those with retail boxes rather than dev/reviewer boxes.
 

HEX1GON

YEEEEEERRRRRRSSSSS
Member
Joined
Nov 20, 2014
Messages
390
Trophies
0
Location
Victoria
XP
213
Country
This can open doors though, the SDK will show how to sign your code and pretty much unwrap things. In a way, this is what happened with the Dreamcast.

The XBOX did indeed work similar. However as FAST mentioned, there was slight hardware differences with that one. Major one being is the Debug BIOS which was easily dumped, and written to the TSOP by very simple write points on the board being connected, and the 128MB of RAM compared to the 64MB on the retail Xboxes.

So let's wait and see, development Xboxes are not much different to the retail ones today. They just have a DevOS which is apparently going to be leaked too.
 
  • Like
Reactions: Margen67

Idaho

Well-Known Member
Member
Joined
Oct 3, 2013
Messages
893
Trophies
1
Age
29
XP
1,478
Country
France
This can open doors though, the SDK will show how to sign your code and pretty much unwrap things. In a way, this is what happened with the Dreamcast.

The XBOX did indeed work similar. However as FAST mentioned, there was slight hardware differences with that one. Major one being is the Debug BIOS which was easily dumped, and written to the TSOP by very simple write points on the board being connected, and the 128MB of RAM compared to the 64MB on the retail Xboxes.

So let's wait and see, development Xboxes are not much different to the retail ones today. They just have a DevOS which is apparently going to be leaked too.

Would still require a way to install this OS with success and I guess there's a big mess around encryption and secured boot on the Xbox One that did not even existed with the Dreamcast...
 

Idaho

Well-Known Member
Member
Joined
Oct 3, 2013
Messages
893
Trophies
1
Age
29
XP
1,478
Country
France
I don't see a reason to get excited, Microsoft already announced that they're going to release the devkit software for retail units in the foreseeable future. Every retail Xbox One is a devkit already, the option is just not enabled yet.
Their position on that matter aint quite sure, afaik they might not release those tools publicly...
 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,854
Trophies
3
Location
Gaming Grotto
XP
29,952
Country
Poland
Their position on that matter aint quite sure, afaik they might not release those tolls publicly...
Their position is clear as day.
Can I use my retail Xbox One as a developer kit?

As part of our vision for enabling everyone with an Xbox One to be a creator, we absolutely intend to enable people to develop games using their retail kits. (...)
I suggest looking up ID@Xbox. Right now they're ironing out how devkits should work with more seasoned Indie devs to find out what extent of privileges is required for independent development to prosper.
 

TeamScriptKiddies

Licensed Nintendo (indie) Game Developer
Member
Joined
Apr 3, 2014
Messages
1,970
Trophies
0
Age
37
Location
Planet Earth :P
XP
1,703
Country
United States
Their position is clear as day.
I suggest looking up ID@Xbox. Right now they're ironing out how devkits should work with more seasoned Indie devs to find out what extent of privileges is required for independent development to prosper.
I forgot all about that :). No reason the hack the XboxOne except maybe to run backups of retail games....but imo officially sanctioned homebrew trumps backup loading by a long shot :D.

Having the ability to officially develop and run homebrew without fear of losing it with an update would make it worth it to have to buy a second copy of a game if the disc gets trashed. Looks like the One is the next on my checklist for consoles to purchase :D
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Apparently one of my friends brother in laws worked with Dahmer at a chocolate factory in Wisconsin +1