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Discussion in 'Site Discussions & Suggestions' started by Kenion, May 9, 2017.
This should be added for more potential to the xbone :/
There is literally nothing regarding hacking and homebrew for XBOX One as of now. That will be a waste of space.
Only some DEVKIT stuff, and that alone won't give hack.
Edit: There would be more devkit HBrew if such a section did exist
That is not hacking though
True. Then a HBrew only section?
It's still technically not homebrew, it's devolping
its publicly available unsigned code.
That needs a developer count to be signed and installed
The code itself isn't signed by MS. It doesn't need to be verified by MS to run on your devkit.
Not all code on the store is signed by Microsoft, they are signed by the developers then approved by Microsoft
The emulators aren't on the store.
But it still needs a developer account to be signed and used
Like you said, "public unsigned code", the code needs to be signed to use
No it doesn't. MS wouldn't sign emulator code.
NO, MS DOESN'T SIGN IT, INDI DEVS SIGN IT THEMSELVES
This thread is pretty useless, please someone lock this. And sorry @VinsCool for possible notification spam
Rather than having a homebrew section, why not just have a development section instead.
Allow me to clear up some confusion.
Hi I'm wiired24. I've ported over and made available quite a handful of homebrew software/ Emulators etc for the Xbox One. For Xbox One you DO NOT have to sign anything. My build process is to compile with the necessary tools (Visual Studio in my case) then Package into a .appx bundle package if one is not already available and the the user can easily install the homebrew on their Xbox One.
I understand that we currently don't have "Kernel Access" right now and there are no exploits out in the wild yet however that does not mean that these applications which myself and others have worked hard on are any less valid as homebrew applications. With all due respect I find the notion that the Xbox has to be "Fully Hacked" for what I work on to be considered valid homebrew kinda silly. The whole point of homebrew is that it's code anybody can work on and is generally unsigned. At no point have i ever had to sign anything. That may be true elsewhere but it's not true for the homebrew that's written for the Xbox One. I hope that you or others will considering adding a homebrew section for the Xbox One.
At the very least at least consider a "Development" section. I think all the hard work that we do does deserves that