WoxelCraft - Voxel Engine for the Wii

Discussion in 'Wii - Emulation and Homebrew' started by DaeFennek, Sep 26, 2016.

  1. DaeFennek
    OP

    DaeFennek Newbie

    Newcomer
    5
    12
    Sep 26, 2016
    Gambia, The
    WoxelCraft.png

    Hi, this is WoxelCraft. A basic 3D Open Source Voxel Engine for the Nintendo Wii that I've created.
    Feel free to check it out and I'd love to hear your feedback :)

    >>Wiki<<
    >>Github<<

    Special thanks to @Blitzur to let me test the project on his Wii and coming up with the idea.


    Menu.png Ingame.png
     
    Last edited by DaeFennek, Oct 3, 2016
    Orangy57, sabandellos, piete and 7 others like this.
  2. migles

    migles Mei the sexiest bae

    Member
    GBAtemp Patron
    migles is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    6,643
    4,362
    Sep 19, 2013
    Saint Kitts and Nevis
    my dad works for nintendo.
    @Voxel i thought this was done by you when i opened the thread... i miss you when you was studios :C

    hey @DaeFennek tomorrow maybe i will try this!
    tell me when there is a binary to try on the wii
     
    hobbledehoy899 and Voxel like this.
  3. DaeFennek
    OP

    DaeFennek Newbie

    Newcomer
    5
    12
    Sep 26, 2016
    Gambia, The
    @migles You can find the binary in the repository (WoxelCraft.elf/dol) You just have to rename the file and put it on a sd card :)
     
    Last edited by DaeFennek, Sep 26, 2016
  4. piete

    piete Newbie

    Newcomer
    5
    1
    Jun 24, 2013
    Brazil
    Great project! My kids want to play Minecraft, but my old computers don't run it and I only have the NDS version that is still more playable than the 3DS version. I wish I could contribute somehow, but I will have time to study C(++) only next year... But even at this initial stage, my son is already liking it!
     
  5. JSierra

    JSierra Newbie

    Newcomer
    1
    0
    Oct 13, 2016
    @DaeFennek Thanks a lot! It was about time someone attempted to bring Minecraft to the Wii. Keep up the good work!
    I wish I could help you with the project, but I know nothing about programming. I can test the game though, and/or donate un case you accept donations. I will also help to spread the word about the game. Good luck!
     
  6. newo

    newo GBAtemp Regular

    Member
    108
    11
    Apr 7, 2011
    Jamaica
    Well it certainly runs at 60fps. All that you need now is to configure the pointer to able to pick where to place the blocks. And also make the left and right arrow buttons turn instead of straf.
     
  7. iyenal

    iyenal Member

    Newcomer
    13
    0
    Feb 11, 2016
    United States
    Very good project, I'm happy to see that the Wii development scene isn't dead !
     
  8. DaeFennek
    OP

    DaeFennek Newbie

    Newcomer
    5
    12
    Sep 26, 2016
    Gambia, The
    Awesome to see that people like the project :)

    Over the last days/weeks I had time to implement some stuff:

    - Multitexturing per Block
    - Mipmapping (the annoying flickering should be gone now :D)
    - Movement speed is independent from fps
    - Nunchuk support
    - Various memory and rendering performance updates

    Hopefully its still running fine on real hardware. So far I couldn't test :unsure:


    Mipmapping.png
     
    Tenshi_Okami and Scarlet like this.
  9. McRedstoneYT

    McRedstoneYT Newbie

    Newcomer
    1
    0
    Jan 25, 2017
    United States
    im having trouble with the textures when i am playing on hbc for wii. what do i do?
     
  10. DaeFennek
    OP

    DaeFennek Newbie

    Newcomer
    5
    12
    Sep 26, 2016
    Gambia, The
    @McRedstoneYT
    What kind of problems do you have with the textures? Can you post a Screenshot? What Version have you tried?
     
    Last edited by DaeFennek, Feb 12, 2017