Its a procedurally generated dungeon survival. my goal is to eventually have it much like a 2d, top-down super-hostile (google Vechs super-hostile). while I would rather custom build the world, I want as much gameplay as possible, including random npcs, followers, and side quests so I need those . anyway, I need help refining all my random ideas into a concrete plan. of and the art style is 16-bit.