1. thrillingblaze3145

    thrillingblaze3145 Advanced Member
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    All of it was AMAZING! :yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay::yay:

    — Posts automatically merged - Please don't double post! —

    i played it on hard
     
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  2. newo

    OP newo GBAtemp Advanced Fan
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    Just posted the NewoZero v1 Postmortem - prepare for a great wall of text and most likely many spelling errors. I will keep editing it over the next week and also fixing the JS/CSS. enjoy.
     
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  3. thrillingblaze3145

    thrillingblaze3145 Advanced Member
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  4. matt!

    matt! GBAtemp Advanced Fan
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    diving in... now!
     
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  5. newo

    OP newo GBAtemp Advanced Fan
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    Almost time for v1.1 just need to some final testing

    Beta v1.09
    - engine sound
    - new flyby sound in stereo
    - options for controlling the attract mode (fixed camera, random camera or cycle)

    Beta Download: test build.

    Should I attempt to put in a new difficulty mode? arcade?
     
    Last edited by newo, May 19, 2021
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  6. matt!

    matt! GBAtemp Advanced Fan
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    What would arcade be?
     
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  7. newo

    OP newo GBAtemp Advanced Fan
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    I am thinking a new set of 10 normal tracks. Mixing in with a section from the hard track to spice it up. If you notice the hard tracks are not only longer but they have more aggressive corners which require more precision. Arcade mode would seek to balance out the challenge by having a better mix of sections.
     
    Last edited by newo, May 20, 2021
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  8. newo

    OP newo GBAtemp Advanced Fan
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    Beta v1.093
    - fixing some sound effects (engine, bouncing off walls, woosh)
    - arcade difficulty (10 new experimental tracks). These tracks have a smoother flow than the others, let me know how they feel.
    - sound effects are now stereo which means they should pan left or right depending on the side (bouncing off walls, woosh)
    - messing with the background grid texture using a subway map. I want to keep it very subtle.

    Beta Download: test build.

    screenshots
    screenshot_20210515100437.png screenshot_20210515100913.png screenshot_20210516083600.png screenshot_20210523214933.png
     
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  9. newo

    OP newo GBAtemp Advanced Fan
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    hey everyone hope you all are doing well.
    I am still trying to get my website/leaderboards back online. Had to go through a whole lot of old php scripts and projects then update them for the new server, plus transfer the domain. anyway as for NewoZero I have been mostly tweeking the background city and ensuring that the game does not not stutter when the scene gets busy.


    Beta 1.0951
    * vehicle jitter when using camera 3? going up hills? FIXED!
    * on some levels the framerate would drop to 50fps or so. FIXED
    * wind fx are now blue instead of white
    * the traffic is now visible from further down the track. probably too far?
    * slowdowns on the title screen because of all the buildings - FIXED
    * bump sound effect should be on the correct side left/right - FIXED?
    * arcade difficulty
    * changed the word "complete" to "finish" in most of the languages.
    * other fixes I cannot remember


    Beta test Download: test build.
     
    Last edited by newo, Jun 3, 2021
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  10. newo

    OP newo GBAtemp Advanced Fan
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    Anybody with a good set of stereo speakers/headphones willing to test this to see if they can hear the new stereo sound effects for the passing woosh and bumping into the walls?
    Also did some work on the cam 1+2 dashcam view (pictured). The first number is the score and L1 is the level which is currently level 1.

    Beta test Download v1.1: test build.

    ID-boot_2021-06-13_07-39-57.png
     
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  11. newo

    OP newo GBAtemp Advanced Fan
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    I still find it weird that some people can beat all 10 levels on easy but struggle on level 1 of hard. while some people cannot pass level one on easy. when the physics and the speed are the same on all difficulties.

    eitherway fixing some tiny bugs;
    - gamecube right stick was NOT reaching max power FIXED
    - FPS cam 1 too low or below track - FIXED
    - wind trials are all blue
    - rearranged the positions for level, progress and score values in cam 1 & 2 - cockpit view
    - added some more buildings in the background city
    - added rumble to gamecube controllers, extended rumble time (via EmeraldFox)
    - changed the colours in easy mode to more pinkish/purple (from green)
    - new debug options

    Beta test Download v1.1: test build.
     
    Last edited by newo, Jun 20, 2021 at 12:56 PM
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