1. matt!

    matt! GBAtemp Advanced Fan
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    I'm finding hard mode just that! Maybe just a bit too frustrating.

    Normal is a lot of fun though.

    Will try more soon.
     
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  2. newo

    OP newo GBAtemp Advanced Fan
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    You might have reached the limit of what you can do in camera 2. However Mr reaper is currently testing an option that you can turn on in the debug menu called "no turn" filter which should improve motion controls responsiveness. Check it out if you have the option in your debug menu.
     
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  3. matt!

    matt! GBAtemp Advanced Fan
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    I'll try the debug option soon.

    Playing this has spurred me on to playing F-Zero X (which having never had an N64 I never got round to) and oh my gosh what a game that is. So, erm, thanks!
     
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  4. newo

    OP newo GBAtemp Advanced Fan
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    I have put the most time into FZero GX. Tried playing the Snes version but the later tracks with the environmental effects and sharp turns made it super twitchy. I never really had a playstation and wipeout seemed too floaty.

    Quick question: I plan to add an "arcade" difficulty in version 2 (probably next year). The current modes will remain exactly the same. But I cant decide if the arcade mode should be more difficult or have more tracks. or have some kind of random track selection. The definition of "arcade mode" and what it represents in a game like this is kinda fuzzy. maybe add coins that you can collect allong the track as you drive?
     
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  5. matt!

    matt! GBAtemp Advanced Fan
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  6. newo

    OP newo GBAtemp Advanced Fan
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    Your blog reminds me that I need to write up a postmortem on this game before I forget.
     
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  7. matt!

    matt! GBAtemp Advanced Fan
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    Do it. I'd love to read it.

    The most difficult part for me was choosing blogging software and website theme! Took me about 3 years. LOL

    Have you considered adding a flat or gouraud shaded polygon mode to your game? Would that even be possible with the engine you've written?
     
    Last edited by matt!, May 6, 2021 - Reason: Q
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  8. newo

    OP newo GBAtemp Advanced Fan
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    I went hardcore and wrote my own blogging software many years ago.

    I'm not sure how that would look. Currently I am fading darkblue at the top of the buildings down to black. 2 of the faces are sometimes darker. And every building is a rectangle. I though about adding different coloured backgrounds but having everything dark plays to the low poly strengths.


    ID-boot_2021-05-01_14-04-54.png
     
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  9. TheN00b21

    TheN00b21 Member
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    This is absolutely sick! It looks as good as a wiiware game, definitely will stay updated with the project.
     
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  10. newo

    OP newo GBAtemp Advanced Fan
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    the game is already out! you can download it now from the OSC or http://www.wiibrew.org/wiki/Newo_Zero - we are currently discussing future enhancements and bug fixes.
     
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  11. newo

    OP newo GBAtemp Advanced Fan
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    For those who have not seen it this is a long play of the game on hard mode. version 0.6
     
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  12. matt!

    matt! GBAtemp Advanced Fan
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    Cool!

    I find it hard to see the tack in that video, but will try on the big screen later on.
     
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  13. newo

    OP newo GBAtemp Advanced Fan
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    Its a old version of the game before ground textures and turn arrows
     
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  14. newo

    OP newo GBAtemp Advanced Fan
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    spent some time on this over the last week while writing the blog post. most of the changes will be hard to spot unless you have a keen eye. Just polishing up before a v1.1 release that will go out to everyone.

    Build v1.0884
    - mostly graphical fixes and changes to the background buildings
    - turn filtering is now off when motion controls are enabled
    - the menu should be more responsive now with fewer missed clicks
    - new frustum culling (should fix all slowdowns)
    - other minor bug fixes that I probably forgot.

    Beta Download: test build.

    * let me know if I broke anything

    Screenshot below is a view of the city in attract mode while its underground. (let the game sit on the title screen for 20 seconds)
    ID-boot_2021-05-09_12-23-31.png
     
    Last edited by newo, May 12, 2021
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  15. matt!

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    Will try soon. It's been on my mind, so much that I added a hover car to my game

    (sorry for the temporary thread hijack)

    hovernew.opt.gif
     
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  16. newo

    OP newo GBAtemp Advanced Fan
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    ah, more realistic and floaty physics.

    Currently I'm redesigning the cockpit and fixing some frame rate drops on hard mode level 7
    cockpit.png
     
    Last edited by newo, May 12, 2021
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  17. matt!

    matt! GBAtemp Advanced Fan
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    New cockpit looks great!

    Is it possible - or even worthwhile - to draw the cockpit as vectors?
     
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  18. newo

    OP newo GBAtemp Advanced Fan
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    Not possible to do vectors unless I hand code it in C (or read a vector based file formate). If you are worried about stetching I could avoid it by keeping the image in the 4:3 aspect ratio at all times (even if your screen is wide). However this trick would require that there is nothing on the sides of the image. Otherwise it should be pixel perfect. Some games even pre-squish a 16:9 image into 4:3 so that it looks correct when stretched.

    cockpit.png
     
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  19. thrillingblaze3145

    thrillingblaze3145 Advanced Member
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    i tried the game out IT WAS AMAZING!!!
     
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  20. newo

    OP newo GBAtemp Advanced Fan
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    quick questions: what aspects did you find most interesting? What kind of tracks did you like? have you played normal mode?
     
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