Working DLDI patch for EZ-V created!

Discussion in 'GBAtemp & Scene News' started by Opium, Jan 10, 2007.

Jan 10, 2007
  1. Opium
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    Former Staff Opium PogoShell it to me ™

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    Working DLDI patch for EZ-V created!

    Increases homebrew compatibility







    cory1492 has created a working DLDI patch for the EZ-Flash V that you can apply to homebrew projects that require FAT access to make them work correctly. For example the recently released beta of DSOrganize.




    For those that don't know chishm's DLDI (Dynamically Linked Device Interface) project is a brilliant way to make sure homebrew that used to be compiled for only certain flashcarts can now work on every flashcart that has a DLDI patch available. You just apply the DLDI patch for your specific flashcart to the homebrew app or game of your choice (as long as the homebrew has DLDI support).



    [​IMG] EZ-V DLDI patch

    [​IMG] EZ-V Unofficial Kernal Patch


    Source
     
  2. jelbo

    Member jelbo Ōkami!

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    DLDI is great, and it's great to see many homebrewers pick it up. Heck, even DragonMinded picked up DSOrganize again, though that has probably nothing to do with DLDI [​IMG] Still, thanks to DLDI and DragonMinded using it, DSOrganize finally works properly on my SC Lite Rumble. [​IMG]
     
  3. Opium
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    Former Staff Opium PogoShell it to me ™

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    Great work by cory1492 [​IMG]

    I hope the EZ-Team accommodates his change to the loader and it makes it into the next official update.

    Good news that this comes out now, as I'm writing the GBAtemp.net EZ-V review [​IMG]
     
  4. enarky

    Member enarky GBAtemp Advanced Fan

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    Wouldn't this particular news item fit better into the "Homebrew News" than the "Scene News" category?
     
  5. Normmatt

    Member Normmatt Former AKAIO Programmer

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    why cant the kernal check for both #### or PASS, i see no reason why it couldnt check for either
     
  6. cory1492

    Member cory1492 GBAtemp Maniac

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    It should actually be checking for the same thing that ndstool does when it says "homebrew" wrather than using a gamecode... at least then it would also leave them the option to differentiate srl and other multiboots for future implementation along with the standard that has been in place in all homebrew all along. They must have been thinking about ds.gba and the PASS gba gamecode (and confusion ensued?). If the complete kernel source had been there it wouldn't have been a hexedit [​IMG]

    Thanks for mirroring and the post here Opium, it is appreciated [​IMG]


    A quick tool that patches homebrew to work with the default EZV kernel:
    DLDIFixV_v1.zip
    -Changes the gamecode to "PASS"
    -fixes header crc
    -attempts to find DLDI section, if found patches it to EZV
    Drag and drop .nds homebrew onto the .exe, make a backup though if you don't trust easily as it will write the file in place wrather than make a new file.
     

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