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Nintendo Wii
WIT (Wiimms ISO Tools) GameCube disc support
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<blockquote data-quote="WiiPower" data-source="post: 3090585" data-attributes="member: 139019"><p>Well GCOS adds his loader to the 1st partition, and that is supposed to show you a menu where you select which game to run. Since that's completely incompatible with NeoGamma, NeoGamma skips that. You could create a multi game image with just the partition offsets on the beginning, and at 32K the 1st game. It would still work in NeoGamma, but i can't say what good it does to other loading methods.</p><p></p><p>Maybe you want to ask emukidid about this:</p><p><a href="http://www.gc-forever.com/forums/viewforum.php?f=4" target="_blank">http://www.gc-forever.com/forums/viewforum.php?f=4</a></p><p></p><p>He knows all this stuff. Also your tools should be at least compatible to NeoGamma + the loader he is working on, his yet unnamed loader with sd gecko, and disc(on an actual gamecube) support.</p></blockquote><p></p>
[QUOTE="WiiPower, post: 3090585, member: 139019"] Well GCOS adds his loader to the 1st partition, and that is supposed to show you a menu where you select which game to run. Since that's completely incompatible with NeoGamma, NeoGamma skips that. You could create a multi game image with just the partition offsets on the beginning, and at 32K the 1st game. It would still work in NeoGamma, but i can't say what good it does to other loading methods. Maybe you want to ask emukidid about this: [url=http://www.gc-forever.com/forums/viewforum.php?f=4]http://www.gc-forever.com/forums/viewforum.php?f=4[/url] He knows all this stuff. Also your tools should be at least compatible to NeoGamma + the loader he is working on, his yet unnamed loader with sd gecko, and disc(on an actual gamecube) support. [/QUOTE]
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