Hi all, One of the next step for WIT is to implement a cloning command. The idea of cloning is to have more save slots. If you are a family with 6 persons a game with only three 3 saving slots is not enough. A solution is to create a clone with different IDs so that it use different save slots. But before starting to implement anything I need a little discussion what to do. Here is my knowledge:[*] The disc header contains the ID6 (off=0) and the disc titles (off=0x20).[*] boot.bin contains the ID6 (off=0) and the disc titles (off=0x20).[*] ticket.bin contains the ID4 (off=0x1e0, member named 'title_id'+4)[*] tmd.bin contains the ID4 (off=0x190, member named 'title_id'+4)Changing all 4 IDs works fine; I have tested it with Wii Scrubber months ago. Wii Scrubber also change title_key (off=0x1bf) in ticket.bin, Why? You can enable online mode if you don't change (or reset) the ID of the disc header back to the original ID. If you use WBFS do it after adding it, but leave the ID in the WBFS inode (WBFS management area) unchanged (wit+wwt can do this). So it is possible to have all clones together in one WBFS. It is clear to calculate the hashes and to trucha sign after changing partition data.