[WIP]USUMCheatMenu - Old3DS compatible NTR plugin for Ultra Sun/Moon

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by unipablojorge, Nov 17, 2017.

  1. Soulsilve2010

    Soulsilve2010 GBAtemp Fan

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    No,no I mean I tried one at a time including the multipliers
     
  2. klownprince420

    klownprince420 Newbie

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    Anyway we can get all beans and all rotom item codes
     
  3. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    There is currently not a cheat for all beans, and the rotom things is a really long code. I want to focus on fixing crashes and bugs and then I will add more. For now you can use PKHeX
     
  4. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    Let's see, do you use IPS Patches, those can interfere with the plugin. Also can you @Pkm collector1 try having those 3 cheats at the same time? Is not crashing for me so I don't know
     
  5. Pkm collector1

    Pkm collector1 GBAtemp Regular

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    will do let me load up the game to try it

    what Soulsilve2010 was saying is that the codes are crashing to his game of sun any of the codes that person is using making his console crash
     
    Last edited by Pkm collector1, Nov 22, 2017
  6. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    Regarding this:
    I've looked at how the plugin was designed. I can say now that Shiny modifier does not work in SuMoCheatMenu. When you click it on the menu it will only change the display, but it won't write anything else. You can see the code below yourself.
    Even if it does work, the activation plugin only has 2 states: 100% chance and normal chances. I've contacted AnalogMan, I will see if he answers.


    Code
     
    Last edited by unipablojorge, Nov 22, 2017
  7. Nanquitas

    Nanquitas GBAtemp Addict

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    South of France :)
    The function shinyPokemon is always called in background, it's not a simple write. It means that it's the plugin which compute if the pokemon must be shiny or not based on the shinyChanceValue selected by the user.
     
  8. dsrules

    dsrules GBAtemp Guru

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    port from Moon, not tested

    Pokémon Ultra Moon/Sun
    [All PokeBeans x99]
    D3000000 30000000
    C0000000 0000000F
    23051708 00000063
    DC000000 00000001
    D2000000 00000000
     
  9. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    Completely my bad, forgot to look on menu.c. Update coming soon then, I guess. If I can get it to work. Thank you!


    I'll try it as soon as I have translated it into NTR
     
  10. HollowedFear

    HollowedFear GBAtemp Fan

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    Dunno if you missed it or not, but while your doing shinychancevalue think you could possibly switch how the exp modifier is as well? so it's not hardcoded to only x2/x10/x100 and the player/user can choose any value from x0 to x255 kinda like how it was in the SuMo plugin?
     
    Last edited by HollowedFear, Nov 22, 2017
  11. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    Yeah, I already have that working ;) I'll release it together with the shiny one
     
    Morrogoth likes this.
  12. HollowedFear

    HollowedFear GBAtemp Fan

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    Great ^^ means I can do away with having to worry about switching up values for exp rates in my IPS patch then as that would get tiresome haha
     
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  13. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    The only thing (I don't know if it happens with IPS patches too) is that the value can't be over 255. I haven't tried but it would probably crash the game. The original SuMoCheatMenu had that limitation too
     
  14. HollowedFear

    HollowedFear GBAtemp Fan

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    Yea I know that's why I said "any value from x0 to x255" :P as that has always been the max limit for any pokemon games on exp multi value.
     
    Last edited by HollowedFear, Nov 22, 2017
  15. Morrogoth

    Morrogoth Advanced Member

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    Its VERY unlikely to be anything over 255 - As FF is the most that can be held in a single byte.
     
  16. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    Oh ok, I'm really new to hex stuff so I didn't know that
     
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  17. Morrogoth

    Morrogoth Advanced Member

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    Its Np bud! You are doing great.

    But yeah - The max a byte can hold is FF (Hex) - Which is 255 (Dec). :D

    I mean - It could use FFFF (Hex) I suppose - But thats 65,535 (Dec) - Which I hinted at being unlikely (by saying its likely that 255 is the max).
     
    Last edited by Morrogoth, Nov 22, 2017
  18. RuneKnight

    RuneKnight Member

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    Can someone fix the shiny code for wormholes please?
    not a single pokemon in the wormholes will be shiny with this code, not even the normal pokemon like lotad.
     
  19. unipablojorge
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    unipablojorge Totally not an FBI agent.

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    In around 2 mins a new update is coming out. I changed a little bit the shiny code. Try it then

    — Posts automatically merged - Please don't double post! —

    Done - New release!

    Changed shiny code and
    changed exp code

    Now, I need your help guys: I'm trying to fix the all stats +6 code, it's not turning off. However, I think I know how to fix it. But I need the value located at 0x0029B74C. I don't have acces to a wifi to connect my 3DS to, so if anyone knows how to use NTR Debugger I want your help. The perfect thing would be to send me a screenshot of the address and its values, the entire line.
    Thank you!
     
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  20. HollowedFear

    HollowedFear GBAtemp Fan

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    Please change .rar to .zip :c
     
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