ROM Hack [WIP] Ultra Sun and Ultra Moon Pokemon Models, Textures and Animations

eman_not_ava

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I want to note out a small typo:
Quoted from Gen 2:
"
03088-03096: Houndoom
03097-03105: Female Hondoom
03106-03114: Mega Houndoom
"

the second Houndoom actually says "Hondoom" it's missing the "U" after the "O"
 
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DerpMan

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Has anyone tried to import the custom textures for the female MC from SuMo over to USUM? I tried asking the guy who made them, Sleepy, over on his Discord but he wasn't very helpful. And the guide he provided me, made by MajickHat55, is only for SuMo and doesn't appear to be compatible with USUM, so I can't import the custom textures myself.
 

BellBlitzKing

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Z-Move Pokemon Dance Animations: Does anyone know the location or .bin file number for those?

I've sorted a/0/8/7 for Ultra Sun / Moon and have only found the attacks themselves (move models, backgrounds, the pokemon attacking animations, textures etc.) But nothing on pokemon's dance moves.

Not seeing that on any Garc Romfs file list: https://projectpokemon.org/home/for...d-sun-and-moon-important-garc-file-locations/

1743741495bfba9ba7193b73028598ba72b11a2c_hq.gif
 
Last edited by BellBlitzKing,

RunDevilRun007

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Anyone know if I could use this to replace the player character's model with one of the NPCs' models? I'm working on a project to play as the trial captains and I'm wondering if it would be possible to do this.
 

DeltaFury

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Every time I open a .bin file this error message shows:
Please help!

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Ohana3DS_Rebirth.Ohana.RenderEngine.initialize(IntPtr handle, Int32 width, Int32 height)
at Ohana3DS_Rebirth.GUI.OViewportPanel.launch(Object data) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\GUI\Panels\OViewportPanel.cs:line 45
at Ohana3DS_Rebirth.FrmMain.open(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\FrmMain.cs:line 102
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\FrmMain.cs:line 136
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Desktop/Sun-Moon%20Ohana3ds/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9135 built by: WinRelRS6
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Users/User/Desktop/Sun-Moon%20Ohana3ds/Microsoft.DirectX.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Users/User/Desktop/Sun-Moon%20Ohana3ds/Microsoft.DirectX.Direct3D.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
 

1B51004

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I ripped the RomFS from my Pokemon Ultra Moon game via Citra. I've gotten into the Pokémon models and already turned them into .BIN files using pk3DS. However, when I try to import them into SPICA or Ohana3DS, it gives me the "Unsupported file format" error or a long JIT debugging error message (which is similar to DeltaFury's Problem). It could be that my game is unusable somehow but I highly doubt it since it works perfectly on actual hardware and emulation (emulation not as well, but oh well ¯\_(ツ)_/¯ what can you do?) If anyone knows how to fix this, please let me know!
TL;DR: I ripped the .BIN files from UM but I cannot get them working in either SPICA or Ohana. please help ;_;
(PS: If anyone knows the .BIN name of the female pokemon trainer and her accessories, it would be greatly appreciated if you could name the number they are in. Not needed but would be helpful!)
 

ShinyDarkrai47

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Simple question with maybe a complex or no answer at all:
Is it possible to, say, make custom textures for Ultra Moon, and have them work with the 1.2 update? In the tutorial section, it mentions that you must be on the base version of the game, and I want to use custom shiny textures with the Prismatic Moon rom hack, which requires the 1.2 update so that marts don't crash.

Is it something I can get around, or no?
 

Masq

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Simple question with maybe a complex or no answer at all:
Is it possible to, say, make custom textures for Ultra Moon, and have them work with the 1.2 update? In the tutorial section, it mentions that you must be on the base version of the game, and I want to use custom shiny textures with the Prismatic Moon rom hack, which requires the 1.2 update so that marts don't crash.

Is it something I can get around, or no?
I use latest version (and Ironically Prismatic Moon) and I dont have any problems
 
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AxeWhite

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Hi, im probably late but anyway i need help. I need the M-Steelix animation, i tried to ripped it, but this happens, any idea?

M-SteelixError.gif

Thanks anyway
 

Manurocker95

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I tried but it never works, the "import" button doesnt works, and every time i try to open or merge any .bin file a error apears, do you have any funcional build or the last version? Thanks for answer me anyway.

View attachment 239937
My guess is you haven’t decompressed the bins with pk3ds tool, right?
 

1B51004

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So, I'm kinda scrapping Tsareena for now. There's a problem with the animations not being ripped in SPICA.
Instead, is there a list of trainer models anywhere? Specifically for the main player character but I would think that the models for trainers would be grouped together.
If not, I have enough determination and, more importantly, anger and spite to make a list on my own.
please don't let me go down this path. In fact, @Manurocker95 do you know where trainer models are and/or how to fix the animation problem? If not, it's fine.
 
Last edited by 1B51004,

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