I love your work with SM64! Can't wait to see what you do with SM3DL.-snip-
I love your work with SM64! Can't wait to see what you do with SM3DL.-snip-
Did you make the model yourself? Or did you port it.... I see you have shadows, vertex shading ?Very strange, I don't think there's anything unusual about the way I'm exporting it.
At any rate it's not a major issue, no reason I can't just place all the level models at 0,0,0.
I'll just hope this issue doesn't affect other objects like enemies.
Is there any way to make fragment lighting brighter? I've tried adding a fragment light in Creative Studio, but in-game it does not change anything.
I've noticed vertex lights don't work either, I'll probably end up having to manually vertex shade everything like I do with SM64DS.
I'll probably finish up my first SM3DL level after I finish the next update for the SM64 editor, some time this week.
Yes, I made it myself. It was an example of a model I manually vertex shaded using blender for a SM64DS hack I'm working on. I'll probably be using this same method for SM3DL, and will advise others to do the same. I'll include a section about this when I write up a guide.Did you make the model yourself? Or did you port it.... I see you have shadows, vertex shading ?
I don't know how lighting works, but i noticed, if you open the Design file of a stage there are areas called LightArea, but, again i have no idea on how do they workVery strange, I don't think there's anything unusual about the way I'm exporting it.
At any rate it's not a major issue, no reason I can't just place all the level models at 0,0,0.
I'll just hope this issue doesn't affect other objects like enemies.
Is there any way to make fragment lighting brighter? I've tried adding a fragment light in Creative Studio, but in-game it does not change anything.
I've noticed vertex lights don't work either, I'll probably end up having to manually vertex shade everything like I do with SM64DS.
I'll probably finish up my first SM3DL level after I finish the next update for the SM64 editor, some time this week.
Edit: Probably you have changed dpi scaling in your pc to a value higher than 100%:Exelix i can not seem to add an objectType in the edtior. There is no ok button? When i click CameraAreaInfo i can not accept it, there is no button why ?
Can you tell me if the vertex shading shows ingame :-)?Yes, I made it myself. It was an example of a model I manually vertex shaded using blender for a SM64DS hack I'm working on. I'll probably be using this same method for SM3DL, and will advise others to do the same. I'll include a section about this when I write up a guide.
you need: 3DS.dll, CommonCompressors.dll, CommonFiles.dll, FastColoredTextBox.dll, HelixToolkit.Wpf.dll, LibEveryFileExplorer.dll, ModelVIewer.dll and NDS.dllWhat .DLL files are required to open the fourth dimension? It won't run..
That's the clipping, the 3ds hardware sucks and it doesn't render objects too far, you can fix this with ctrlViewAreas, put an area, set it's first arg to a number, set an object's (or more objects) ViewId value to that number, every time the player is inside that area that object will be rendered, no matter the distance.Hmm, in game, some sprites seem to disappear once Mario gets away from them a good ways a part. Could this be due to the camera?
Yes, some objects like switches can trigger other objects with their SwitchA value, if you put the same number to the SwitchApper of another object that will spawn only when the switch activates, but not every object can be used with the SwitchA property, for sure question blocks and switches canThanks. Also, is there a possible way to enable switches that'd spawn stuff if collected per se a star coin?
A small mod i made:
Dragging for children objects would be pretty difficult since how is the editor structured, the copy and paste function is implemented as a workaround,you can easily place the object as a normal object, copy it inside the parent object, or you could place any object and copy it's position and paste it in the children object you want.Dear exelix it would be wonderful if you could make exe of the new update. My visualstudio has no license no longer :/
Btw, it would be wonderful if you could implement dragging of children objects maybe :-)?
Cemu is faster, waiting for first person mod for 3d world.Time for citra to support SM3DL now so we can
>Set up VR support
>Set up kinect or something to make controlls
> Live inside SM3DL
change the face orientation, if your'e using sketchup select everything and click invert facesI've noticed that on everything I import, the layers are drawn back-to-front. Any ideas how to fix this?