External Graphics is nice but I know at least with PPSSPP Rhythm games just don't feel right, is a delay that almost makes them unplayable, I tried Taiko DX quickly and just felt off, I've no clue if Dolphin fairs any better, I think it does? I recall trying it quickly but spent more time messing with Taiko DX.
I'm rebuilding the DLC CIA file each time I edit a DLC Song Name, I don't think LayeredFS supports DLC, pretty sure I tried it with the previous Taiko game.
Now back to the Wii... I had a quick look at Taiko 5 (Chou Gouka Han) and it seems files found in the 'texture' folder are using the same LZ Compression the 3DS games have been using, the texture files in the 'texture' folder are .ctpl which is just a .tpl file renamed, they can be decoded into .png using wimgt (Wiimms Image Tool) the tool can encode back .tpl I believe but not tried it.
Next up in the 'lm' folder we have various .clma files which are LZ Compressed, U8 Encoded .szs files we can extract these using wszst (Wiimms SZS Tool) same tool set as wimgt, in these .clma seem to be a .lm which I've no idea about but more importantly more .tlp files, these .tlp files seem to be more UI Related as I found the Main Menu stuff here where as the 'texture' folder seemed to hold mostly the song names, again this tool should be able to encode back to .clma after modifications.
Thought I'd get this information down some where since the Wii game was mentioned here, any previous thread I found on the Wii Files seemed unknown, I don't know if the tools to edit these files just weren't around at the time or there was just a lack of interest.
I might take a crack at the Main Menu based on the translated 3DS one just to see if getting a modified file into an .ISO is possible, hopefully that all made some sort of sense, wanted to make sure I got the info down for anyone curious.
Awesome, I saw the Reddit post
took awhile to scan all 58 but my Don is now rocking a Halloween costume.
Ooo English Text, looks nice! you mention the text working better in this game then the previous and you mentioned in another post that maybe the 'nnfont_RectDrawerShader.shbin' held that info, any chance its a simple copy from Taiko 3 to Taiko 2?
What exactly is broken with Multiplayer? Does the game do online? is it local only? is there download play?
Edit:
Ok... Gave Multiplayer a quick test and guess it just refuse to create a lobby.
Messed with the Wii some more
Even though that is running on Dolphin I injected the changed files into the ISO with WiiScrubber so don't see any reason it wouldn't work on the console itself.
Ended up using a tool called BrawlBox to edit the .tlp files since it has a GUI its just easier to replace the textures with then wimgt.
So in short... seems possible to at least make a menu translation for the Wii titles! unfortunately I can't translate at all