[WIP] FEFEditor (Fire Emblem Fates)

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by thane98, Jan 18, 2017.

  1. HumoTheHumito2_0

    HumoTheHumito2_0 Newbie

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    Mar 24, 2018
    United States
    Hi, I want to hack my save and play with Velouria and Selkie, how do I do it?
     
  2. GreekDudeYiannis

    GreekDudeYiannis Member

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    Jan 6, 2017
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    Uh...which version of the game are you playing? Cause if its Revelations, just get Keaton and Kaden married to someone.
     
  3. GreekDudeYiannis

    GreekDudeYiannis Member

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    Jan 6, 2017
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    Yo, I'm trying to use the class module for 5.2 and it's just not saving anything aside from the ID stuff (MJID, FID, etc). None of the skills, pointers, or stats are being saved. I even typed it all up in the Class Injector module as well, and aside from new entries being made, nothing is getting saved. What the hell do I do?
     
  4. xXRedZeroXx

    xXRedZeroXx Newbie

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    Apr 21, 2013
    Mexico
    Can someone help me? I can't make the "Support Editor" work...
    I want to create a support between CorrinM and CorrinF.

    I won't create the character (CorrinF) but I'm going to inject it into my save file so I don't worry about adding her in the game.
     
  5. FellDragonGrima

    FellDragonGrima GBAtemp Regular

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    May 1, 2017
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    I’m curious. Does anyone here know what a Skill Flag is? I don’t know if it’s relevant to all this or not, but I was curious.
     
  6. Marioguy28

    Marioguy28 Newbie

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    Aug 5, 2018
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    Hey, I'm having trouble with the Support Editor. It doesn't seem to be working.
     
  7. test07

    test07 Newbie

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    Aug 6, 2018
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    I'm trying to follow the tutorials but I can't get past the first step. I can open FEFEditor.jar just fine but when I click or double click on FEFNightmare nothing happens and i'm not sure how to open GameData.bin.lz form here. What am I supposed to do?First time trying this so sorry if this is an easy fix.
     
  8. Mr.K

    Mr.K Newbie

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    Jun 17, 2016
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    How can I edit existing chapter bases. I want to add a the base and save function before the final chapters of each route.
     
  9. Furoris

    Furoris Member

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    Nov 15, 2018
    Canada
    How does one go about replacing the gameday.bin.lz file once it has been modified using Nightmare? I extracted it originally using GodMode9. Been stuck on this for a couple days now - any help would be appreciated. Thanks!
     
  10. AgahnimD

    AgahnimD Advanced Member

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    Apr 11, 2016
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    There are two ways to do that AFAIK. If you've dumped everything you can rebuild the 3DS/CIA/CXI game file (Asia81 has a good guide), but that takes a while to process. Alternatively if you have luma installed to your 3DS you can use its innate patching to override the game's file automatically. Assuming you have it installed and set to patch, go to SD Card:\luma\titles\YOUR GAME ID\romfs\GameData\ and put the file there. Your 3DS will then use that file instead of what is on the original game.
     
  11. scorcher9009

    scorcher9009 GBAtemp Regular

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    Apr 19, 2016
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    Okay so, is there a way to edit the dialogue used when recruiting units through My Castle? I wanted to make a little mini-hack where the route-exclusive Capture Bosses join in Revelation through My Castle, and I wanted to give them some unique dialogue.
     
  12. AgahnimD

    AgahnimD Advanced Member

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    Apr 11, 2016
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    There are two parts to the join event. The actual joining of the NPC is handled by the castle_join.bin.lz file in romfs/castle folder. You can edit it by using the Castle Join Editor in the main FEFE menu. To add a new join event, right click and select add block, then input the information. PID is the name of the NPC, so if you added a new NPC named Zola you would write in PID_Zola. If you're going by capturable bosses already in the game, you'll need to find out what the game calls them.

    Join dialogue is handled by the join.bin.lz found inside the dialogue folders (romfs/m/@E for English). You can edit it by using the GameData Text Editor in the main FEFE menu. Key is where the game reads who is talking, and Value is where the game reads what they say. Right click and add new field, under Key put in "MKID_仲間入り_NPCNAME" and under value put in your join dialogue. It will need to be in the game's programmed language, so a good program that can translate normal text to the game's desired input is SecretiveCactus' Conversation Editor.

    It is another process if you want to give them other dialogue such as level-ups or interactions with other characters in My Castle. For that you'll use the Dialogue Editor in the main FEFE menu and then select where the game keeps dialogue folders (for English it would be romfs/m/@E). Once you've selected the folder, you should have a prompt for "PID (No Prefix)" on the upper right and a whole bunch of mini-menus corresponding to dialogue such as bad & good level ups, accessory dialogues, etc. on the left. Enter the name of a character into the PID to bring up their specific reactions (if they have any) and make any changes that you'd like to see.

    Remember to always make a backup of all of your files before editing. Happy editing!
     
    Last edited by AgahnimD, Dec 26, 2018
  13. scorcher9009

    scorcher9009 GBAtemp Regular

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    Apr 19, 2016
    United States
    The latest version seems to have broken the Support Editor, it doesn't load even a vanilla GameData.bin.lz.

    EDIT: I tested it on a previous version, and it worked there, so it is a problem with the latest version.
     
    Last edited by scorcher9009, Dec 27, 2018
  14. Furoris

    Furoris Member

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    Nov 15, 2018
    Canada
    Thanks Agahnim, I got it to work! Quick question, do you know where I can find a database for the sprite and class animation IDs? I'm specifically trying to edit the Nohr Noble class to have a cavalier horse mount while wearing the garb of an Outlaw. Thanks again for the help!
     
  15. livipup

    livipup Member

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    Feb 23, 2019
    Canada
    Toronto
    Hey, super noob question here, how do I load my game files into this? When I double clicked on the dialogue editor it said to select a folder. Does that mean I have to extra all of the data from my decrypted 3DS file? And what I do for the DLC files?

    EDIT: So got the data extracted from my rom and I know where the files I need to look for are, but I have no idea how to tell which files I actually need to edit. How do I figure this out? Is there a system or do I just need to know what is where?

    EDIT: Well I suppose I should specify, I do know that support data is in the file GameData.bin.lz, but I when I try to open that file in the support editor nothing happens. I also still need to know how to find the dialogue files I want to edit. If anybody already knows, I want to make all the girls able to marry female Corrin, so I need to edit their 4th rank dialogue to pretty much match when they marry male Corrin and then add it as dialogue for when they marry female Corrin. I also want to add custom dialogue for relationships with Anna that I want to create and also change the S-rank dialogue with Forrest.
     
    Last edited by livipup, Feb 24, 2019
  16. TheObsceneSoul

    TheObsceneSoul Member

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    Oct 3, 2017
    United States
    Well, you certainly did say a lot there. The support editor of this program only changes the available support options for characters. You can add or remove them, but you can't edit the actual support conversations. For that, you will probably want FE Conversation Editor to just help with formatting your conversations. With that tool, you can easily make your own support dialogue and alter existing dialogue between characters, assuming you know the character's japanese kanji. You can find the support dialogue in your m/*insert language abbreviation here* folder. An example is m/@E for the English carts.

    As for the dialogue files, they are named after the character, with an underscore to point to which other character is featured in the dialogue.
     
  17. livipup

    livipup Member

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    Feb 23, 2019
    Canada
    Toronto
    I kinda figured that all out already, but it made me realize that either the program isn't working correctly for me or that I'm doing something wrong. Nothing happens when I try to load the GameData.bin.lz file in the support editor. I'm also having a problem with the conversation editor where the box that would let me edit text isn't appearing, but that's not an issue for this thread.
     
  18. scorcher9009

    scorcher9009 GBAtemp Regular

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    Apr 19, 2016
    United States
    Yeah the latest version messed up the Support Editor, sadly. I REALLY hope they get around to fixing that.
     
  19. livipup

    livipup Member

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    Feb 23, 2019
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    Toronto
    I think I know how to edit support manually anyway, so I just have to get the conversation editor working right that way I can actually get on with modding the game.
     
  20. OrangeUnicornPeasant

    OrangeUnicornPeasant Member

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    Sep 10, 2018
    United States
    Is there a tutorial on how to use BSCAR View to replace and extract the sound files? Because I haven't figured out how to do so yet.
     
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