ROM Hack [WIP] Club Nintendo Picross ENG translation

Vulpes-Vulpeos

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banner1.bcmdl.00.png


Hello. This is full english translation for Club Nintendo Picross.

Progress:
- Menu translated.
- Banner translated.
- All .jtex graphics translated.

Current problems (only visual problems left):
- So picross names doesn't fit (16 symbols for regular picrosses; 3 and 8 symbols for microsses).
- Big space between letters. I can't swap ingame font with font from other translated picrosses.

How to install:
- Unpack archive and copy "00040000000BB500" folder into "Luma" -> "Titles" folder
* To get translated banner you need to extract and rebuild game cia.

Thanks to:
- IcySon55 from Fan Translators Int. Discord server for .jtex unpack/pack utility.
- MetLob for AutoDUMP and plugin for Jupiter IdxRes_*.dat files

Screenshots:
1.png

2.png

Other translated Picross games:
- Pictlogica Final Fantasy
- Picross E9
- Club Nintendo Picross Plus
 

Attachments

  • CNP LayerdFS patch 01.06.2020.zip
    493.1 KB · Views: 196
  • Banner files.7z
    7.1 KB · Views: 203
  • CNP LayerdFS patch 20.06.2020.zip
    527.3 KB · Views: 316
Last edited by Vulpes-Vulpeos,

HelpTheWretched

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Hey there, I've been hoping to look at the Jtex images from this game (and possibly other Picross games).

I have the latest Kuriimu/Kukkii installed, the script files posted by IcySon55 at https://github.com/IcySon55/Kuriimu/issues/629, and LINQPad 5, but I'm still unclear on the process to get these files converted to PNG or at least opened in Kukkii. Any chance you could guide me through it?
 

Vulpes-Vulpeos

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script files posted by IcySon55 at https://github.com/IcySon55/Kuriimu/issues/629, and LINQPad 5, but I'm still unclear on the process to get these files converted to PNG
To use this script you need to place a copy of Kuriimu v1.0.14 in C:\Kuriimu
Also you need to make sure you selected "Add LinqPad to PATH" in installation window so you can run scripts on the command line.
After that simply drag .jtex files onto ToPNG.bat (there is a chance that you'll need to edit this .bat file).
This script supports very limited number of .jtex files.

at least opened in Kukkii
To open .jtex in Kukkii you need to decompress it first. AFAIK, Tools -> decompress -> nintendo -> general. To compress you need to use LZ11 compressor in same "Tools" menu.

You can't open every .jtex file with these tools.
 

DeadOneWalking

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So I can't solve puzzle F30. I got so aggravated, I put the puzzle into a solver online, and it comes back as unsolvable.
Was this is glitch with the translation, or the game itself?
 

Bent

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So I can't solve puzzle F30. I got so aggravated, I put the puzzle into a solver online, and it comes back as unsolvable.
Was this is glitch with the translation, or the game itself?
It's fully solvable, I just fired it up and solved it to be sure. I did use some edge logic, and I suspect it was required. If you aren't familiar, it's an advanced technique not usually required in the US Jupiter Picross games. Take a look at how it works and try to solve it using that technique.
 

DeadOneWalking

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It's fully solvable, I just fired it up and solved it to be sure. I did use some edge logic, and I suspect it was required. If you aren't familiar, it's an advanced technique not usually required in the US Jupiter Picross games. Take a look at how it works and try to solve it using that technique.
Never knew of that technique. You are correct, and it is solvable.
 
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MiniGeek2000

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Hi, after putting the title id folder in the title folder, what do I do? Is it supposed to appear on the Home Screen because when I went in, nothing happened. I'm using a European 3DS if that helps.
 
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