Holding y pressing b at the same time seems to trigger the original y function..So example donkey kong 94 GB VC if I try to jump holding y and pressing b the original y will be pressed which acts like select in GBC VC...confusing
On the main menu if I hold Y and B it also acts like the original Y and brings up camera but pressing X acts as Y aswell. Somewhere the signals are crossed can anyone take a look at this and make me one that works? I have no clue how to compile.
Really appreciate if u could provide a X<>R swapper, cause my x button's stuck and i don't use the r trigger at all to play pokemon. Having a hard time to do it myself as i'm a total noob.
Thanks in advance.
I have a o3ds and utilizing one of the compiled files on the thread, though not at all sure how to use this. I installed the compiled cia and installed the cia on the first page. Whenever I run either one, it tells me to utilize along with NTR - mode 3, so I boot up the boot NTR selector mode 3 cia, press home upon successful installation, then immediately start smash, and no change to buttons (d-pad to c-pad).
I also tried first booting into NTR mode 3 via boot NTR selector first, then booting into the compiled cia, then smash but still nothing. What am I doing wrong?
EDIT: FIXED - wasn't suppose to be using boot NTR apparently. Linked cia would crash the system upon booting any other game. Found working cia eariler in the thread.
When you mean that zl and zr are not compatible, do you mean we can't change inputs into them or do they just not work? My L button isn't working and I'm not opening my ds to fix it so yeah. I want to use zl for L. Is this possible?