hey all, im deciding if i should write my homebrew game in c or c++, even though they both compile to arm assembly at the end of the day (at least i think).
i already know c, mainly because i chose it over the behemoth, that is c++. would using c for my homebrew game limit me, should i just use c++? because i know a majority of nintendo titles use c++ for the 3ds, so im wondering if i should just suck it up, and learn c++, or continue developing it in c.
thanks for the input
i already know c, mainly because i chose it over the behemoth, that is c++. would using c for my homebrew game limit me, should i just use c++? because i know a majority of nintendo titles use c++ for the 3ds, so im wondering if i should just suck it up, and learn c++, or continue developing it in c.
thanks for the input