Im a bit confused with what is possible with wiihomebrew. I notice a lot of the emulators for the wii are ports of gamecube versions. That's great, although there were certain limitations on what the gamecube could do. For instance the SNES9X emulator had flicker problems with games such as Yoshi's Island, and it didn't support Progressive mode. So my question pertains to developers ability to harness the wii's power. Is it possible to access and utilize all of the Wii's Video RAM? Wouldnt N64 emualtors run more smoothly? Im a bit confused why the emulator lags, since the gamecube had half the Video RAM of the WII (correct me if im wrong). Is it possible to have a seperate GAMECUBE MODE channel that supports IN GAME RESET? and Rest back to the wii menu? What I hope is possible is to be able to emulate MSX MSX2 NES AND SNES, maybe N64 and Genesis. Any insight or speculation would be greatly appreciate. I want to get rid of my gamecube that was chipped with the QOOB PRO. That supported in game rest, is that only possible with a bios chip running custom firmware ?