All former Nintendo consoles (meaning the 3DS and Wii U) would store game licenses locally, not connected to the ID. However, the Switch stores the licenses online, connected to your Nintendo Account ID (NAID) so you can login on any console and activate that console with your NAID. And the transfer process no longer required an SD, it's all server based. Since the 3DS /Wii U stored them locally, you could download any game through say WUP Installer or FBI with no problem, but the Switch will store it online, so does that mean the console can't download games whose license is not connected with any Nintendo Account on the Switch system? Will it download and crash on launch? The Wii U had some games with piracy protection such as Minecraft which would crash when booted, but that used Microsoft's own server/system/thing. So will Switch piracy ever be possible? Will it require CFW? Will it work the same way as before?