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Discussion in '3DS - Homebrew Development and Emulators' started by Sykoh, Oct 29, 2015.
Works fine for me on O3DS w/o kernel access do you should be fine.
Only time it slows down is in the save menu And I *think* when there are too many enemies on screen it might lag.
btw this is better suited inside the RetroArch thread we already have.
I have an N3DS so maybe no lag? Btw how much space does cave story take up
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I've just set it up