I thought this was interesting. This isn't the first time a developer has pointed out that the CPU is slow. Now we see that Koei Tecmo is having issues with the amount of characters they can place on screen before the performance takes a hit. I think it's kind of sad that Nintendo can't even match the CPU power of last gen tech. Hopefully developers are able to work around this once they get use to the hardware more.
On the brighter side it seems that the Wii U has a stronger GPU based on the developers statement.
Here's some quotes I copied and pasted from the link:
"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less," he said. "So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.
"Dealing with that is a challenge."
"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."
"While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue"
"I expect that GPU focused games will benefit from smoother frame-rates and lower levels of screen-tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off."
Source: http://www.eurogamer...-u-launch-title
On the brighter side it seems that the Wii U has a stronger GPU based on the developers statement.
Here's some quotes I copied and pasted from the link:
"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less," he said. "So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.
"Dealing with that is a challenge."
"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."
"While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue"
"I expect that GPU focused games will benefit from smoother frame-rates and lower levels of screen-tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off."
Source: http://www.eurogamer...-u-launch-title