1. MikaDubbz

    MikaDubbz GBAtemp Advanced Fan
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    I just finished checking my entire N64 VC library on my Wii U, which includes MP2 and MP3 and they both work widescreen and dark filter removed. In fact every N64 game I checked with this works without issue. If people are having issues I suspect they're just doing something wrong, because you just use the same file you used for one N64 title and it works for all of them. In addition to both Mario Parties, I've checked and can confirm the following work: Super Mario 64, Mario Kart 64, DK64, Bomberman 64, Bomberman 64: The Second Attack, Bomberman Hero, Excitebike 64, Harvest Moon 64, Super Smash Bros, Paper Mario, Mario Golf, Mario Tennis, Ocarina of Time, Majora's Mask, Yoshi's Story, Pokemon Snap, Pokemon Stadium 2, Kirby 64, Sin & Punishment, Mega Man 64, Wave Race 64, F-Zero X, Starfox 64, Banjo Kazooie, 1080 Snowboarding, Chameleon Twist, and Ogre Battle 64. Every single one worked without a problem.
     
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  2. the_randomizer

    the_randomizer The Temp's official fox whisperer
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    It's funny how people can unofficially make an official emulator better than it was intended to be. Blur/darken filters and bad aspect ratio be damned.
     
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  3. Enscripture

    Enscripture Member
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    Cool! I was trying to figure out how to fullscreen the DS Zelda games and romswapping the official one with the D-Pad patched rom from Romhacking works perfectly :)
     
  4. bootmonster

    bootmonster GBAtemp Fan
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    So I have been playing around with this and it really is great, the difference is quite striking.

    Standard
    [​IMG]

    Filter Removed and Frame resized to 1920x1080 (in game widescreen setting turned on also)
    [​IMG]

    However the black bars I still found annoying. So it got be wondering about the scale option in Frame. I did a bit of testing and this does indeed scale the image up or down.

    I took the all of the screenshots using the Wii U browser, and did some calculations using the black bars. Oddly the image isn't centered exactly, so I calculated the scale of each side to fill the black space.

    Black space in above image (1280x720);
    Code:
    Area    Pixels   Scale
    
    Top     30px     1.090909
    Bottom  33px     1.100917
    Left    40px     1.066667
    Right   44px     1.0732826
    
    I decided to keep both x and y the same so not to distort the image (that's assuming it's not already distorted), but it does mean you lose a few pixels from the left and right. Though you could try x 1.08 and y 1.11 if you want to get those pixels back and maybe that is the 'correct' aspect ratio.

    [​IMG]

    So I tested both 1.09 and 1.1 scales to see if my calculations were correct, and the resulting screenshots are below;

    1.09 Scale for both x and y (1 pixel at the top and small black bar at bottom)
    [​IMG]
    1.1 Scale for both x and y (maybe 1 black pixel at bottom) but not really noticeable on hardware.

    [​IMG]

    I am pretty pleased with the results, and looks like my calcs were pretty much spot on. I'd maybe recommend 1.11 to drop that last pixel, but I do wonder if playing around with Origin: OriginX and OriginY values or the Transformaton: Translation values could allow you to centre the image, and reduce the scaling slightly and not lose any pixels.

    If the image were perfectly centred the ideal scaling would be x =1.070234 and y = 1.09589

    This is just for US retail Donkey Kong 64 haven't checked any other games yet.
     
    Last edited by bootmonster, Sep 6, 2018
  5. dragon12

    dragon12 GBAtemp Regular
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    Sweet! Gonna try it with my N64 VC games.
     
  6. ploggy

    ploggy WAKA! WAKA!
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    Thank you. These values helps with Fzero X's black boarder too. :) Fullscreen loveliness ;)
     
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  7. ShadowOne333

    ShadowOne333 GBAtemp Guru
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    So what scale values should be used to have the least amount of pixels lost?
    X = 1.08 and Y = 1.11?
     
  8. ploggy

    ploggy WAKA! WAKA!
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    I used the values in the guys screenshot..
    X = 1.1
    Y = 1.1
    Seems to work fine. (there are still a few pixels of black on the top and bottom but only while in race, in the games menu the screen is fullscreen)
     
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  9. bootmonster

    bootmonster GBAtemp Fan
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    I haven’t tested it but yes it should. You could even go to more decimals points but I have only tried two decimal places.

    And I’m not certain every game behaves the same.
     
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  10. Fgamer

    Fgamer Advanced Member
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    These are awesome findings! (edit: don't do the following - after some testing it works for cemu but not on a real Wii U, leaving the info here in case anyone else tries it) I've tested a few settings and rather than use Scale (0,0) you can instead change the Visible parameter to False and this also removes the dark filter.

    Can anyone tell me if anything ever been discovered in terms of improving input lag for Wii U N64 VC or the reason why it exists in the first place? Could there be anything in these files?

    (edit: the following patch has issues when installed on a Wii U, probably only working via emulator at the moment) There's actually a borderless widescreen patch for F-Zero X! You'd be better off using this patch rather than scaling the image as it renders at an even higher resolution (both horizontally and vertically) than the standard widescreen patch. It's by gamemasterplc of course:



    N64 games render at several different resolutions which I believe is the cause of those black borders on some games. I think manually scaling is going to affect image quality in terms of no longer hitting an integer scale, so ideally widescreen patches that actually render the game in 16:9 (like the borderless F-Zero X one) would be the optimum solution for maxing out the screen. Still a nice find though @bootmonster
     
    Last edited by Fgamer, Sep 7, 2018
  11. Keylogger

    Keylogger GBAtemp Addict
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  12. Hozu

    Hozu GBAtemp Fan
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    I believe the black bars are there to have integral scaling, since 1080 is not a multiple of 480. While N64 games were originally in 240p, Wii (U) VC makes them render at double their original resolution, then the Wii U probably upscales that to 960p. Of course, some people would rather have non-integral scaling than black bars, so more power to them I guess.
     
  13. Fgamer

    Fgamer Advanced Member
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    Some games actually have some letterboxing going on which adds black borders (Donkey Kong 64, Super Mario 64, F-Zero) and others fill out the screen (Ocarina of Time, Mario Kart 64).
     
    Last edited by Fgamer, Sep 6, 2018
  14. ploggy

    ploggy WAKA! WAKA!
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    Thanks, I tried the Widescreen patch from that vid but it still shows black bars around the screen when in race and hud looks way off to the right. :P
    That patch really doesn't play nice with the WiiU N64 VC ..
    20180906_194838[1].jpg
     
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  15. Fgamer

    Fgamer Advanced Member
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    That's a shame but it makes sense actually with all the extra detail being rendered. I'll test it myself later, I still have the original widescreen patch installed at the moment.
     
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  16. Blackshtarr
    This message by Blackshtarr has been removed from public view by Issac, Sep 7, 2018, Reason: Don't ask for warez.
    Sep 7, 2018 Show
  17. xLothwenx

    xLothwenx Advanced Member
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    This combined with the Mario 64 rom hack to enable widescreen and allow 60 FPS is great, except for one thing: The Wii U Virtual Console input lag!

    Looks like this remains a huge issue with Wii U Virtual console.
     
  18. ShadowOne333

    ShadowOne333 GBAtemp Guru
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    Indeed.
    I never bitch about input lag, but damn is it noticeable in the Wii U's VC.
    Jumping with Mario and swinging the sword with Link has never felt so... delayed.
     
  19. KawlunDram

    KawlunDram Newbie
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    Trying to swap out the Majora's Mask rom with a patched rom and it keeps crashing.

    What'd I do wrong, fellas
     
  20. Billy Acuña

    Billy Acuña GBAtemp Addict
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    Is it just me or F-Zero X crashes at the title screen with the widescreen patch?

    Enviado desde mi LG-X240 mediante Tapatalk
     
  21. Enscripture

    Enscripture Member
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    It's from the stupid overscan of old tvs thats why theres a box around say kirby 64 and paper mario and conkers bad fur day. On conker that glitchy stuff at the top is what's off screen since you're not supposed to see it

    EDIT: I did (1.1, 1.11 ) and finally those black bars are gone on Kirby 64 and Paper Mario!! :D
     
    Last edited by Enscripture, Sep 7, 2018
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